Tricks, News, Dances and Weapons, Fortnite @ Best More »

Free Fire

Free Fire

Can you survive ? More »



Strategy, Adenaline, Team effort More »

Rocket League

Rocket League

Are you the Best Driver and Score a Goal ? More »

Addict Gamer

Addict Gamer

We LOVE Video Games do you ? More »


Star Wars: Jedi Fallen Order try it for Free- FULL GAME

Star Wars

You can try Jedi Fallen Order for one month free!! try it on, Gamefly offers 30 days free trial to try the game, after the 30 days you can choose to keep your subscription, this are the plans that you can select to rent your games, so why pay for the full game if your not so sure the Game really rocks ?

Try now Jedi Fallen Order if you like it after your 30 day free trial, rush to buy it otherwise you saved $69 bucks !!!

Anthem devs propose new skill trees, artifacts and a Destiny-style UI

Oh dang, they’re really giving this Anthem comeback a proper shot aren’t they? 3 months after we last checked in with BioWare’s beleaguered loot ’em up, the studio has returned with a fresh look at the game’s revamped UI, along with a new approach towards character skills and robot-suit loadouts aimed at fixing the base game’s seemingly-limited build options.

Writing on the BioWare blog, studio director Christian Dailey dives into a number of ideas the team are playing with in regards to Javelins (yer big robots), builds, and skill trees. Apparently, a key piece of feedback around the game’s launch was that Anthem didn’t offer “satisfying Javelin Builds”, which has pushed the team to completely revamp the way they approach your RPG battlesuits.

[embedded content]
To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry.
Manage cookie settings

For starters, though, the entire loadout screen has been given an overhaul. It’s looking rather Destiny 2 now, a cleaned-up page setting your character in centre, framed by a more easily readable set of inventory slots. Weapons are now either primary or secondary, while Mods and Artifacts replace the previous components system. Abilities are now also shown inside the loadout screen, and are now permanent unlocks rather than drops.

You might’ve noticed a new word there, mind. In place of components, which Dailey admits were kinda naff, Artifacts have been proposed as more substantial, exciting kind of drop for more dramatically mixing up your Javelin. “Each Javelin type would have a distinct Artifact catering towards its class fantasy,” Dailey explains. “For instance, your Ranger’s rocket pod would be upgraded into the Skyfell Launcher Artifact, a pair of back-mounted pods that transform into powerful rocket launchers.

“These Artifacts would change in appearance, depending on what parts you equip. There’s also an opportunity to allow for more interesting decision making. The parts you equip would contribute to a powerful passive ability generated by the Artifact.”

Dailey also dives into the idea of distinct skill trees and experience levels for each Javelin class – even exploring the idea of further specialisations once you cap out a single mechsuit. The team reckoned that pilot level wasn’t really a “satisfying measure of your progress”, and are trying to find ways to make you feel like you’re improving at actually flying a specific Javelin by unlocking new passives and abilities.

It all sounds quite nifty, for sure. But then, poor customisation wasn’t exactly Anthem’s worst problem, and it’s still hard to picture the world where the failed loot shooter makes a comeback. Even BioWare apologist Alice B lamented that the game’s constant finicky interruptions kept leading to “mounting, hair-tearing, exhausting, defeating frustration” in her Anthem review back in the day.

The small team at BioWare Austin have been quietly plugging away at this rework for some time now, only surfacing every so often to reassure that yes, the Anthem job is still going. With such a seemingly impossible task, I can only wish them the best of luck.

Gears POP! Game Servers Are Shutting Down

Gears POP! was a surprise reveal blending the worlds of Funko POPS and Gears of War into a tactical mobile game that was announced right at the same time as Microsoft’s Gears Tactics. A more playful experience with some of our favorite Gears characters, the name alone was not enough to keep this train chugging. Unfortunately, the studio behind the title, Mediatonic, has announced that servers will be shutting down permanently early next year. 

The studio took to the Gears POP! blog to share the latest update. “Thank you Gears,” begins the farewell. “Together we have taken on countless waves of Horde and vanquished foes on the Versus battlefield but sadly Gears Pop! is closing on April 26, 2021. Until that time, we’re bringing back some of our most popular events, increasing Bounty rewards, and upping the drop rates for Legendary Pins. Effective immediately, in-app purchasing has also been disabled. Thank you for your understanding and support.”

The servers will remain active, with pins still usable, until April 26, 2021. Refunds will be automatically issued for anything purchased within 90 days of October 28, 2020. Anything bought between July 30 – October 28 is eligible, according to the site, though refunds themselves might take a few weeks to process. 

While some have shown interest in keeping the game alive, Mediatonic added that there are many factors that go into keeping a game like this active and functional beyond just keeping the lights on in the servers. Bug fixes, content updates, balance changes; they all factor in and this is something that the team can no longer maintain. 

Mediatonic is the same studio behind Fall Guys — an adorable battle royale game with a jelly bean twist — which has seen an incredible amount of success since launch. With that online adventure still dominating in popularity, it’s good to see that the team has other creations to share with the world. 

What do you think about Gears POP! and the servers shutting down? Are you sad to see it go? Sound off with your thoughts in the comment section below! 

[Source: Mediatonic]

Watch Dogs Legion’s perfectly normal London features flying cars, cyborgs and ghosts

London’s a weird place. As a Scot, I’ve always found my trips to the giant English sprawl to be bewildering affairs, as suited blokes ferry themselves from one Pret A Manger to another packed anchovie-like in screaming metal cans. Thank goodness then, that Watch Dogs Legion‘s condensed capital is an equally strange place – and it couldn’t possibly just be launch-week weirdness, right?

Legion’s PC edition may not have launched with the same game-breaking bugs it found on Xbox, but that hasn’t stopped Ubisoft’s latest open world from being a little bit broken. The Watch Dogs Reddit has been punctuated by some rather bizarre occurrences, such as this player’s slow getaway into the stratosphere.

[embedded content]
To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry.
Manage cookie settings

With the game procedurally generating a resistance movement of random humans, it’s natural you’d get a few oddballs in the mix. I’m not sure, however, what caused this dapper young businessman to be endowed with these robotic vocal cords. I’m not usually one to make fun of someone’s voice, but someone really oughtta take poor Dalton here back to the workshop.

[embedded content]
To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry.
Manage cookie settings

Encountering a cyborg on the streets of Westminster is one thing. It’s quite another to be recruited into an underground resistance movement by your own doppelganger.

[embedded content]
To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry.
Manage cookie settings

It appears a few folks are having trouble riding motorbikes in this game, hitching on hidden geometry or spontaneously taking flight. Our next player’s not having any problems getting around, per say, but I have to admit their operative has an… unusual driving style.

My operative is having a bad day. from r/watch_dogs

And if you’ve ever wondered why the Tube’s so dark, you’ll be surprised to find it’s got nothing to do with the underlit tunnels. Rather, the architects of the underground simply don’t want you to discover the great void that exists below the capital.

[embedded content]
To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry.
Manage cookie settings

Finally, and fittingly for the season, some folks are taking out ghosts with good ol’ fisticuffs.

Apparently there are ghosts in the game from r/watch_dogs

More generally, the subreddit is filled with confused folks getting used to driving on the left for a change. That’s not something we can help you with, I’m afraid (and frankly, we shouldn’t, considering how often we’re made to drive on the right in games) – but if you want some proper advice, head on over to our Watch Dogs Legion guides hub.

Broken or not, it’s just a shame all the NPCs in Watch Dogs Legion are tossers, far as Nate’s concerned. Well, almost all of them.

Steam’s spine-chilling Halloween sale has begun

A creak behind the door. A shiver down your spine. A shriek pierces your ear, but before you can turn and run, you see it – thousands of hapless videogames, slashed into pieces by big Gabe’s discount knife. Oh, The Steam Halloween Sale has very much begun, dear readers, chopping the recommended retail price out of the storefront’s finest games – be they spooky or otherwise.

Running from today through November 2nd, The Steam Halloween Sale 2020 is back, with bone-chilling discounts on countless games regardless of how scary they may be. If you are in the mood for a scare, though, then this year’s event does conveniently offer different lineups for Horror games, plus non-horror works that just happen to contain terrifying themes.

Spooky events? For me? Aw, you shouldn’t have.

As well as sorting by genre or features (co-op, third-person, VR), there’s a special carousel slot for games currently running haunting Halloween events. From The Long Dark’s surprisingly ghastly Escape The Darkwalker event to Deep Rock “Ghoulactic” and No Man’s Sky’s Dead Space-ish ghost ships, there’s a lotta limited-time haunting from typically un-scary games.

Valve themselves have even brought back Dota 2’s infamous Diretide event for the first time in seven years. Seven years! Why, it feels like only yesterday the feeds were plastered with “volvo giff diretide?

As for deals, its your usual affair of small-to-massive price-cuts on pretty much every game sitting on Steam. Current horror game de jour Phasmophobia might only a paltry 10% off, but both Amnesia: The Dark Descent and A Machine For Pigs are going for pennies with a 90% discount – perfect to get you tuned in ahead of Amnesia: Rebirth.

I’m kinda surprised to see such paltry options from Steam’s new points shop, mind. Valve made a big fuss over their introduction back in this year’s summer sale, but even compared to that event’s underwhelming offerings, the Halloween items are a bit naff – just one background and one frame to spend your nonsensical e-bucks on.

The Steam Halloween sale wraps up at 5pm UK time on Monday – enough time to snag a last-minute spook before we all hunker down for the long, cold winter ahead.

Doom Eternal: The Ancient Gods Part 1 Review

Doom Eternal: The Ancient Gods Part 1 feels like a thrilling action movie occasionally interrupted by a game of I Spy. You want to keep watching John Wick’s balletic slaughter but your impertinent host won’t unpause the Blu-ray until you spot the ficus in the background.

It’s also tough as nails. If you haven’t played Doom Eternal since it launched back in March, the first moments of its new DLC, The Ancient Gods Part 1, will feel like a kick in the teeth–n a good way, mostly. Once you get back in the demon-slaying swing of things, it’s exciting to have more high-level Doom Eternal to play, unconstrained by the need to reintroduce you to the basics. But, still: Be ready.

The Ancient Gods Part 1 picks up right where Eternal left off. After an opening “previously on” text screen and a cutscene that will remind you that Doom Eternal focused way too much on story and Proper Noun-riddled lore, the DLC tosses you back into the action. Your entire roster of weapons–save the Crucible, that overpowered glowing red sword Doom Guy scored toward the end of the vanilla game–is unlocked right from the start. The Ancient Gods also throws the big bads of Eternal’s late-game roster at you right out of the gate. I had my first fight with a Marauder less than an hour in.

No Caption Provided

The Ancient Gods doesn’t take the time to re-tutorialize you on Doom Eternal’s mechanics. You need to remember to blast the Marauder with the super shotgun when his eyes flash green, that grenades belong in the cacodemon’s gaping mouth, that the mancubus must be pelted on his arm cannons. It’s a lot to remember! Doom Eternal, at its best, is a chaotic, frenzied, tactical, bloody dance, and I realized as soon as I started The Ancient Gods that I was foggy on the steps.

Doom Eternal: The Ancient Gods Part 1 is a direct continuation of the base game’s campaign, and where it succeeds, it does so on the basis of what Doom Eternal already did well. The Ancient Gods maintains Doom Eternal’s strong roster of enemies along with the Doom Slayer’s matching arsenal of weapons. Fights still largely take place in multi-tiered arenas, with platforms to hop on, portals to dash through, and monkey bars to swing from. It’s an acrobatic game that requires fluidity of motion and chess-like tactical thinking, roughly in equal measures.

But just as The Ancient Gods succeeds on the strengths of the base game, so too does it falter in familiar ways. Eternal is as story-heavy as a Doom game has been, and for players, like myself, who come to Doom for ripping and tearing, that focus doesn’t work. Doom Eternal’s story fails because it goes all-in on self-serious lore, a pairing that feels out of step with the inherent goofiness of its gory kills. The Ancient Gods is no exception. The Doom Slayer is scouring the realms of demons and angels and mortals for McGuffins and little time is spent establishing the necessary stakes to get you to care. The base game constantly expected you to know who an important angel or demon was, but didn’t take the time to introduce them. The Ancient Gods, thus far, has the same problem.

The Ancient Gods’ non-combat platforming is a slight improvement over the traversal in the base game. In Doom Eternal, it was often difficult to tell where to go, and sometimes–as in the Arc Complex level, which covered the floor in movement-halting purple sludge–the game actively slowed your progress in frustrating ways. In this expansion, however, the platforming is less extensive and mostly straightforward, allowing for a greater focus on the combat. And when the platforming is the focus, it works well. I especially enjoyed one section, which tasks the Doom Slayer with punching trees to make and move bridges. It’s brief, but it plays to Doom Eternal’s strengths, refashioning a platforming puzzle into an excuse to punch something new for novel results.

This DLC alternates uneasily between the all-out speed that Doom Eternal does so well and slower, careful sniping that stops the dance in its tracks.

The three new levels that comprise The Ancient Gods’ 5-to-10-hour campaign are well designed, with a variety of interesting play spaces. The multi-tiered arenas of Eternal are still prevalent, but they’re broken up by varied objectives and level hooks. One section, where you’re tasked with following a ghostly dog through a miasma that hurts you if you get too far away from your companion, is a welcome break from the typical fights, just forgiving enough that it doesn’t get frustrating, and just long enough that it doesn’t get boring. One late-game battle has you hopping among platforms to avoid damage as they catch fire. Then, when the platforms raise up above your head, you find yourself skirting the fiery hydraulics that lifted them. The Ancient Gods Part 1 has a few interesting setups like this, but even when the arenas are more standard Doom Eternal fare, they’re great fun to fight through. The environmental art is strong, too, and each level, whether it’s a stormy military base or a foggy swamp, is visually distinct from what comes before and after.

I mentioned the Marauder above, and the devilish warrior seems to have influenced the direction id moved in with The Ancient Gods Part 1. The axe-wielding, shield-bearing, fire dog-commanding demon felt more like a Dark Souls enemy than the kind of opponent you would expect to see in a Doom game. Marauder fights require an intense focus, careful timing, and vigilant measurement of the distance between you and your foe. While I like the Marauder for the vicious change of pace it provides, The Ancient Gods Part 1 adds multiple new enemies that function in similar ways. The Spirit, which can possess and empower enemies, must be hit with the plasma rifle’s microwave beam in the brief moment after you kill its host and before it possesses another. The turret, which looks like a candlestick with a purple eyeball where the flame would be, plays peekaboo if you look its way and must be shot quickly in the eye before it disappears again. The Blood Maykr needs to be shot in the head with the heavy cannon in the short window after it completes a heavy attack. All of these enemies require precise aim and timing, and you will need to watch them closely to hit their weak spots at the right moment. The result is that The Ancient Gods often feels slower than the base game. You spend less time in the dance of combat and more time waiting for an opening. Over time, I got accustomed to this change of pace, but I don’t think that makes it a good one.

No Caption Provided


That’s especially true because accuracy and high damage output are required to quickly dispatch the turret and Blood Maykr. As a result, I ended up leaning on the heavy cannon, Doom Eternal’s assault rifle, which also functions as a sniper. It’s a powerful antidote to both enemies, which means that in certain sections of the game, you will have little need for the rest of your deadly arsenal. In one late-game fight I noticed that I had hardly used the rest of my weapons at all. The Doom series is one of the few FPS holdouts that continues to reject aim-down-sights design in favor of speedy strafing. But The Ancient Gods Part 1 feels like it was built to showcase the Heavy Cannon–the one gun with a traditional scope. As a result, this DLC alternates uneasily between the all-out speed that Doom Eternal does so well and slower, careful sniping that stops the dance in its tracks.

Despite some new and enduring weak spots, Doom Eternal’s frantic combat (mostly) continues to shine through. Once you get back into the swing of the action, the rock-paper-scissors design philosophy still results in a great time. I just wish Doom Eternal could get out of its own way.

Step Inside a Next-Gen AMD CPU/GPU in new Fortnite Contest – Tom’s Hardware

From live concerts to exclusive movie trailers to cross-branded character skins, Fortnite has risen up in its short lifetime to become a pillar of playable marketing, and now that influence is spreading to AMD hardware as well. The company first jumped on the trend back in September, when you could enter a special code to see a non-interactive render of an RX 6000 series GPU. 

Now that Big Navi has officially been announced, though, AMD is expanding that render from September into a fully playable parkour map that takes place inside the GPU. Plus, it’s also adding another map centered on dropping into a giant Ryzen 5000 series CPU sitting in the middle of a forest. And there’s also two new additional maps based on an “AMD Battle Arena” and what looks to be an “AMD City.” But most importantly, the company’s also running a contest where you can win the featured hardware yourself.

[embedded content]

Announced today through AMD’s YouTube account and the Fortnite Creative Twitter account, Fortnite’s new AMD matchmaking hub is a Fortnite creative mode island that lets you sign up to play one of four new maps, including two that take place inside giant AMD hardware. That means you can step inside a giant Radeon 6000 series GPU to solve a parkour puzzle, drop into the innards of a Ryzen 5000 series chip to solve challenges that make it light up, shoot it out in a Tron-like battle arena stuffed with neon Ryzen and Radeon branding or explore a neon cityscape centered around an “AMD RDNA 2 skyscraper.”

Think of these maps as the next evolution of those Mario Kart courses where you would drive around on giant Nintendo consoles and handhelds. If you want to experience the AMD hub for yourself, you can follow the steps here and use the code 8651-9841-1639 to do just that.

If you’d rather not log into Fortnite, though, you can also see the maps by watching one of AMD’s partner streamers show them off, which is also how you can enter AMD’s next-gen hardware giveaway. There’s 10 streamers on AMD’s overall event schedule, which means you’ll have options across multiple languages, regions, dates and timezones. And here’s the kicker- just commenting on any of their AMD livestreams while they’re live will enter you into a contest to win either a Ryzen 5000 series CPU or a Radeon 6000 series GPU.

The full terms of the contest don’t specify which specific CPU or GPU you’d win, but the listed approximate retail value of each gives us an idea of what to expect. The CPU prize is listed at a $499 value, which is just $50 more than a Ryzen 7 5800X, while the GPU prize has an approximate retail value of $999, which matches the price tag for a Radeon 6900 XT.

Up to 20 people a piece can win each device, plus an additional 200 people can win AMD-branded hoodies.

I’d be more skeptical of these maps, but with the current state of 2020, a virtual trip to AMD island might be the closest thing some of us are going to get to a vacation this year.

Please use our Creator CODE: MOKOKIL1

World of Warcraft®: Shadowlands Arrives November 23 | Business – The Maryville Forum

IRVINE, Calif.–(BUSINESS WIRE)–Oct 29, 2020–

No living soul on Azeroth truly knows what awaits in the world beyond their own—but the heroes of the Horde and the Alliance will soon find out. Today, Blizzard Entertainment announced that World of Warcraft ®: Shadowlands has a new launch date of November 23 at 3 p.m. PST (November 24 at 12 a.m. CET)!

Originally scheduled for release in late October, Shadowlands was delayed to allow more time for fine-tuning and polish based on feedback from the ongoing beta test, helping ensure players’ journey into Azeroth’s afterlife will be an epic experience at launch.

The eighth World of Warcraft expansion sends players on a journey into the Shadowlands, a realm of infinite afterlives where mortal souls go to find new purpose—or suffer eternal torment at the mercy of the Jailer in his Tower of the Damned. As players explore this otherworldly frontier, they’ll discover the fates of Warcraft legends, forge a bond with one of four Covenants who rule over the Shadowlands’ disparate domains, and ultimately confront a threat shrouded in darkness with designs to unmake the cosmos.

Blizzard today also announced dates for multiple upcoming Shadowlands -related content releases:

  • The Scourge Invade Azeroth November 10 – With the Helm of Domination torn apart and the sky over Icecrown shattered, the undead Scourge make a resurgence—and Azeroth’s heroes must confront this Death-born threat before it consumes the mortal world of Azeroth. This Shadowlands pre-expansion event goes live starting November 10.
  • The Gates of Castle Nathria Open December 8 – Castle Nathria, the first epic 10-boss raid of Shadowlands, will be available starting December 8. The opening of the raid also signals the start of Shadowlands Raid, Mythic Dungeon, and PvP Season 1.

About Blizzard Entertainment, Inc.

Best known for blockbuster hits including World of Warcraft ®, Hearthstone, Overwatch ®, the Warcraft, StarCraft ®, and Diablo ® franchises, and the multifranchise Heroes of the Storm ®, Blizzard Entertainment, Inc. ( ), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twenty-two #1 games * and multiple Game of the Year awards. The company’s online gaming service, ®, is one of the largest in the world, with millions of active players.

*Sales and/or downloads based on internal company records and reports from key distributors.

Cautionary Note Regarding Forward-looking Statements:

Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about the availability, features, and functionality of World of Warcraft®: Shadowlands, including Shadowlands -related content releases, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

CONTACT: Andrew Meyer

Sr. Public Relations Manager

949.955.1380 x61353



SOURCE: Blizzard Entertainment, Inc.

Copyright Business Wire 2020.

PUB: 10/29/2020 03:38 PM/DISC: 10/29/2020 03:38 PM

Square Enix Reveals New Final Fantasy XVI Art And Story Details

Remember waiting years for Final Fantasy XV and desperately lapping up any new information on it? After the reveal of Final Fantasy XVI last month, some fans were bracing themselves for another long road of sparse information. But today, we’re already learning more about the upcoming RPG; Square Enix launched a website providing additional background. Some new key art backs up a detailed synopsis of the world, central characters, and lore.  

The website introduces us to stoic protagonist Clive Rosfield, his affectionate younger brother Joshua, and their trusted childhood friend, Jill Warrick. The brothers Rosfield share an interesting dynamic in that Clive, the brave and dedicated knight, merely guards the Phoenix’s awesome power while Joshua, a sheepish bookworm, is the human chosen to wield it. It’ll be fun to see how the relationship between them and their sister-from-another-mother Jill plays out. 

The crystal-laden world of Valisthea also gets some fleshing out, including lore on the individual kingdoms that feature tantalizing redactions regarding the Eikons they command. Eikons are Final Fantasy XVI’s version of the classic summoned monsters, while Dominants are the blessed (or cursed) souls chosen to wield them. For a visual look at what’s to come, check out the gallery below for some of the beautiful new artwork for both the characters and environments. 

Final Fantasy XVI is slated to launch on PlayStation 5 as a console exclusive… and Square Enix is not giving any information surrounding possible releases on Xbox Series X/S or PC. There’s no launch date yet, but Producer Naoki Yoshida promises the next big reveal will come in 2021. While we endure the seemingly long wait to release, check out this video where we discuss what we’d like to see in Final Fantasy XVI

How’s Final Fantasy XVI shaping up? Share your thoughts in the comments! 

[Source: Final Fantasy XVI]

Xbox Games With Gold November 2020 Free Games Revealed

Sony revealed its PS Plus November lineup earlier this week, including Bugsnax being free for PS5 owners, and now it’s Microsoft’s turn to show off the Xbox Games With Gold November free games lineup. While there is no Bugsnax, it does include Full Spectrum Warrior, which is a treat in its own right. 

Full Spectrum Warrior is a really awesome strategy game that has an interesting US military background. As a veteran myself, I was instantly drawn to this game a few years after launch. While it’s not a title many would immediately go “ooh, shiny,” it does offer a unique experience if you like feeling stressed out of your mind with intense gameplay. 

Xbox Games With Gold November

For the full lineup: 

  • Aragami: Shadow Edition ($24.99 ERP): Available November 1 to 30
  • Swimsanity! ($24.99 ERP): Available November 16 to December 15
  • Full Spectrum Warrior ($14.99 ERP): Available November 1 to 15
  • Lego Indiana Jones ($19.99 ERP): Available November 16 to 30

Another pick to consider is LEGO Indiana Jones. It’s a fun game with an appropriate amount of challenge and is a great pick for all ages. Aragami: Shadow Edition is also an intriguing pick, though it was met with mixed reception. It’s a dark game, much darker than the other titles in the lineup, and allows players to take on the role of an undead Assassin. It’s pretty dope; cheesy at times, but enjoyable. Best part? It’s free if you’ve got the membership, so no harm in checking it out! 

Just like with the PlayStation Plus lineup, an active Xbox Live membership is required to claim the latest free games. The best part? They are free, so if you don’t like them simply uninstall and nothing in your world changes dramatically other than a few lost moments. No big. 

Missed the PlayStation Plus November reveal? You can catch up on that with our previous coverage here

Thoughts on the Xbox Games With Gold November lineup? What titles are you hoping to see become available for December? Sound off with your thoughts in the comment section below and tell us all of those Team Green desires! 

The Elite Gamer Call Of Duty: Warzone Winners Have Been Announced

Call of Duty: Warzone pro players faced off in the Elite Gamer Call of Duty: Warzone Pro-Am Championship. You can watch the finale right here. Taking home the $15,000 grand prize of the $25,000 prize pool were Ka’ale “Pacesetter” Haili and Jason “Gangstazsalute88” Conway.

The competition was sponsored by Cox Communications in partnership with professional Call of Duty League organization Florida Mutineers, and featured a mix of celebrities and pro gamers, including MMA Flyweight Champion Demetrious “Mighty Mouse” Johnson. That’s a lot of Call of Duty! Check out the brackets below for a look at how the main event played out…

$5000 of the prize purse was donated to the Call of Duty Endowment (an organization that helps veterans discover career options and provides other various veteran support tools) ahead of upcoming Veterans Day. You can find out more about the Elite Gamer tournament series here.