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Star Wars: Jedi Fallen Order try it for Free- FULL GAME

Star Wars

You can try Jedi Fallen Order for one month free!! try it on, Gamefly offers 30 days free trial to try the game, after the 30 days you can choose to keep your subscription, this are the plans that you can select to rent your games, so why pay for the full game if your not so sure the Game really rocks ?

Try now Jedi Fallen Order if you like it after your 30 day free trial, rush to buy it otherwise you saved $69 bucks !!!

Minecraft Caves And Cliffs Update Snapshot 20w49a Adds Creepy Sculk And Dripstone Caverns – Happy Gamer

The next snapshot for Minecraft, 20w49a, adds more upcoming features from summer 2021’s Caves and Cliffs update. This time around the snapshot adds Sculk Sensors and the Dripstone Caverns biome.

Snapshots are designed to give players the chance to test out new features, play around with new items and biomes, and also provide feedback to the developers. These snapshots are only playable on the Java version of Minecraft.

Battle Pass For Call Of Duty: Modern Warfare Launches, Will Take Players Around 200 Hours To Reach Top Tier

All that aside, here’s what you can test out in the new Minecraft 20w49a snapshot.

Private Matches Reportedly Coming To Call Of Duty: Warzone Battle Royale Soon

First up, the first glimpse of a brand new biome arriving with the Caves and Cliff update – the Dripstone Cavern. During the last snapshot, Dripstone was added to the game – these are the blocks that make up the stalactites and stalagmites that are soon to be dotted around Minecraft’s cave systems.

As it stands in this update, the Dripstone Cavern does not spawn naturally, although you can choose to make a world in the Java edition which lets you explore this biome. These caves are full of Dripstone, with pools of water gathering at their base. This is just another small addition to the Caves and Cliffs that will make mining much more enjoyable.

Next up, the Sculk. This is perhaps one of the most fascinating additions in the Caves and Cliff updates, this bizarre and creepy new block has the ability to sense nearby vibrations. When a player walks over the Sculk it sends out a Redstone signal in a circular radius of 8 blocks.

You can fool the Sculk by creeping around, harvest it efficiently with a hoe (thanks Mojang, the hoe has a new purpose!), and potentially use the Sculk to create all sorts of weird and wonderful Redstone creations in the future.

The Sculk will be a crucial part of the upcoming Caves and Cliffs update, likely found in The Warden’s new biome, in the Deep Dark. Check out how creepy the Sculk is – definitely going to be a spooky block to encounter in the wild!

Lastly, the 20w49a snapshot addresses a few bug fixes (such as water from Dripstone breaking cauldrons, bundles sometimes dropping all their contained items, etc) and made a few changes to gameplay mechanics – a bit more technical, and nothing that really directly affects the casual player.

An Open Beta Is Being Held This Weekend For The Co-Op Survival Game Tribes Of Midgard

Jump into the Java version now and try out the new Sculk Sensors and explore a Dripstone Cavern.

Sea Of Thieves Introducing Seasons In 2021

Sea of Thieves has made a boatload of improvements since its shaky launch in 2018, but next year will see the game’s biggest change with the introduction of seasons. The switch brings a new progression model, regular live events, and, of course, a ton of that sweet (pirate) booty. 

Each season will last around three months, with a special live event kicking off each one (and three events in total during each Season). Season One begins in January with a new Merchant Alliance quest. The event tasks players with locating a missing shipwreck by collecting clues scattered across land and sea. 

As with many live service games, Rare promises seasons will reward players for simply engaging in Sea of Thieves’ various activities including Pirate Trials, which offer new ways to play existing content. That way, they’re always progressing regardless of how many quests they actually complete. Dedicated players can also purchase the new Plunder Pass, Sea of Thieves’ take on the paid season pass, to earn exclusive rewards as well as a featured live event each month. Rare promises each season will dole out “hundreds” of rewards as well as feature regular quality of life updates to maintain smooth sailing throughout. 

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Rare also shared that the competitive Arena mode will receive no further updates going forward. The reason is simple: people aren’t playing it nearly as much as the primary Adventure mode, so all development resources will shift to support that aspect of the game. The Arena will still be available to play for those that enjoy it, just don’t expect anything new for it. 

When done right, seasons have proven to be a fun and effective hook for keeping players engaged in ongoing games. It seems natural Sea of Thieves would take a shot at it, especially since it’s silently grown into a legitimately popular game. Rare boasted over 15 million players in 2020, their best year yet. It’s always cool to see a good redemption story, and hopefully 2021 maintains the game’s upward trajectory. 

What do you think of having seasons in Sea of Thieves? Let us know in the comments!

Sam & Max Save The World remastered is out now

The Freelance Police are back on the case once again in a remastered version of Sam & Max Save The World, which you may remember as Sam & Max Season One from back when Telltale Games released it in 2006. Some former Telltalers got back together to shine up their old work, which you can now get your mitts on in today’s release.

If you’re not already familiar with Telltale Games or with the Freelance Police, here’s the lowdown. Those two up there are the dog and rabbity thing known as Sam and Max, the Freelance Police who solve silly crime hijinx in a comic series created by Steve Purcell. Save The World is a puzzle-y point and click ’em up in the vein of a classic adventure game with the episodic format that Telltale were known for before being shut down in 2018. This remaster has been put together by some former Telltale developers who’ve reorganized under the new studio Skunkape Games.

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When they first announced the remaster last month, Skunkape explained that they hadn’t originally planned to do an entire remastered version. “Initially we only planned to patch Sam & Max Season One on PC, so it would work better on today’s computers,” they said. “But as we got into it, we realized there was a lot more we wanted to do—some things we can do now thanks to better tech, and others we didn’t do back then because we didn’t know how.”

They’ve added dynamic lighting and also remastered all the audio by using the source files from the original release. They’ve also tweaked character models in the game based on feedback from Purcell. The game also now supports 16:9 displays instead of ye olde 4:3 from the original.

“A new user interface and opening credits sequence make the game feel like one cohesive whole rather than six separate episodes,” Skunkape say. “Some key scenes have been punched up with new acting and camerawork, and we created a couple of new exterior locations for establishing shots. Composer Jared Emerson-Johnson even wrote five new jazz tracks performed by some of the original musicians.”

You can find Sam & Max Save The World over on Steam and GOG for £15.49/€16.79/$19.99. You can also upgrade to the remastered version for 50% off if you already own Sam & Max Season One on GOG, Steam, or the Telltale Store, which Skunkape explain how to redeem on their site. There’s a Nintendo Switch version as well for you console-havers.

Someone piloted a flight in Microsoft Flight Simulator while sitting on the same flight in real life

A screenshot of New York City in Microsoft Flight Simulator 2020 on its Ultra graphics setting

Players do the darndest things—especially when they’re also game developers—and this sure is a thing that I feel silly for not seeing from miles off. Rami Ismail of former Vlambeer fame decided to really test out the accuracy of Microsoft Flight Simulator by piloting a flight in game while sitting on the same flight in real life. The future sure has arrived.

Ismail posted his flight’s progress, tracking how closely his in-game flight and real flight arrived at certain landmarks on the way to Amsterdam. For the most part, it sounds like the simulation was impressively synced up with real life.

Throughout the flight, Ismail notes that entering and exiting the clouds happened nearly seconds apart in life and in game while even the distance above the clouds while at altitude seemed to match. His in game plane falls about four minutes behind at one point but he eventually manages to land in Amsterdam on screen about four minutes ahead of his real life flight.

You can start from the beginning of Ismail’s flight adventure on Twitter here and it really is worth checking out the few videos and images he shows back to back. In more than one instance, I squinted at my own screen only about 95% sure I knew which was the game and which was real life. Stars don’t really look like that right? That’s definitely the game.

Ismail may not be the first to attempt an in-flight flight but it sure is neat to see documented.

Microsoft Flight Simulator’s next update in January will be giving the UK a spitshine. As for other inevitable feats, Twitch has played Flight Simulator and apparently it actually didn’t go horribly.

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Sea Of Thieves is switching to seasons and quarterly updates in January

Sea Of Thieves have dropped anchor on another monthly update but this one’s a bit unlike the rest as it includes the news that updates won’t exactly be monthly in the future. Beginning in January 2021, Sea Of Thieves will switch to quarterly seasonal updates and it’s also getting its very own battle pass and new seasonal progression systems.

The headline change is of course the seasonal structure and battle pass because every game and its mother has one now. Season one of Sea Of Thieves will begin in January and will have 100 levels of Pirate Renown to earn by “adventuring, exploration, combat with the world and with other players, and all aspects of life at sea”. In the video below, creative director Mike Chapman says “Outside of the trading company progression system that’s already there, you can feel that sense of progress each time you play. So even if you don’t finish the adventure you’re on or finish your voyages, you still feel that tangible sense of progress when you play Sea Of Thieves.”

Admittedly, feeling like I’ve got nothing to show for myself if a voyage goes belly up is something I and my own pirating partner often struggle with. Recognition for smaller feats seems like an alright change to me, a simple primate whose brain is happy when a game shows me a bar filling up.

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Rare say that each new three-month season will kick off with some new kind of addition to the game. For January that’ll be a new type of Merchant Alliance voyage where you hunt down a missing shipment of goods. Sounds a bit similar to those newish Gold Hoarder vault voyages that were added a few months back. Throughout the season, Rare say there will be live events, new rewards, and the usual quality of life updates and Pirate Emporium updates.

As for the battle-like pass, Chapman explains that all main seasonal rewards can be unlocked for free by playing, while the premium version “allows you to play and unlock existing items from Emporium for a discount, alongside a few exclusives”. Oh but what to call it? How do you take the thing everyone’s doing and make it feel unique? Rare have gone with Plunder Pass it seems, which I’ll give them rolls off the tongue nicely and isn’t as low-hanging fruit as “pirate pass” would have been.

Alas, it’s not all additions. Rare say that the Arena mode in Sea Of Thieves won’t be getting new updates in favor of focusing on Adventure mode. They say that 97% of play time is spent in Adventure mode, which is what most players give feedback and request new features for. Arena mode isn’t leaving, but it won’t be getting new features.

In the meantime, the Festival Of Giving seasonal event is returning on December 9th with live events, log-in bonuses, and Gilded Voyages.

Rare haven’t given a specific launch date for Sea Of Thieves season one, but we can expect it sometime in January.

It Looks Like Kratos May Be Heading To Fortnite

Hot off the heels of Galactus’ somewhat epic defeat (pun intended) kicking off Fortnite Chapter 2, Season 5, it looks like everyone’s favorite God-slaying papa will eventually join the fray. A series of leaks and teasers suggests Kratos, or more accurately his skin, is coming to Fortnite. He’ll join the likes of The Mandalorian’s Mando, Baby Yoda, and other hunters across multiple realities. 

The hubbub began when PlayStation users (including Hypex, a prominent Fortnite leaker) in multiple countries shared screenshots of a PlayStation Store ad promoting the god of war’s Fortnite debut. The ad has reportedly been pulled down from the store, but not before the below image made the rounds on social media: 

Not too long after the image made waves, the official PlayStation Twitter account tweeted an in-game audio log from Jonesy, who references a guy that “has vanquished multiple gods with his bare hands in a fit of uncontrollable rage”. Unless Asura’s Wrath is making a surprise comeback, it seems all but confirmed that we’ll get to see Kratos throw down alongside/against a Mandalorian, which fits the new season’s theme of spotlighting hunters.  

Since Kratos hasn’t been formally unveiled yet, we still don’t know if he’ll be a PlayStation-exclusive skin (probably), when he’s coming, or how many V-bucks he’ll cost. Now that the cat’s out of the bag, I’d expect that information to come sooner than later. The only question now is who else will drop into the game? Samus? Master Chief? Is Fortnite just Smash Bros. now? I’m 100% on board for that, actually. 

Fortnite’s Galactus event proved to be as massive as the world-eater himself, with a record number of Twitch and YouTube viewers tuning in for the fun. If you missed the big event, you should check out our archived livestream featuring our reactions as well as an unexpected bonus stream after the dust settled. 

God of War’s Kratos is coming to battle his way through the Fortnite universe – The Verge

Fortnite is no stranger to tie-ins — the battle royale’s season 5 battle pass has already kicked off with a picture-perfect Mandalorian and Baby Yoda skin, for example — but its next character appears to be coming not from a popular film or movie franchise, but from a different video game universe: God of War’s Kratos.

The image, first posted by noted leaker HYPEX on Twitter, depicted a version of the Ghost of Sparta (in his more recent, bearded form from 2018’s God of War), albeit with a softer animated style look that’s more in line with Fortnite’s art style.

Another tease from the PlayStation account further hints at Kratos’ pending arrival, with an unseen character panicking about “the next guy you’re picking up has literally vanquished multiple gods with his bare hands in a fit of uncontrollable rage” — a description that matches Kratos to a T.

The current season of Fortnite features multiple “hunters” from different realities that have been brought to the island in the wake of the universe-shattering fight with Galactus. In that vein, Kratos seems to fit right in. That said, as one of Sony’s marquee first-party characters, it is a little jarring to see that Kratos will be joining a third-party game that exists on nearly every gaming platform like Fortnite.

It’s not clear yet when the Kratos skin will be available, if it’ll be something that players will have to purchase or can earn in-game, or even if it’ll be available to players on platforms other than the PlayStation 4 or PlayStation 5. But with Sony’s official account already teasing the character, we likely won’t have long to wait before a more formal announcement.

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Baldur’s Gate 3 patch three is here to make companions kinder and fires fewer

Baldur’s Gate 3 is continuing along its merry way through early access with patch three called “Inspiration, Freedom & Pacifism” that will address feedback from players like an overabundance of fire and nitpicky companions. This is the first of the early access patches that will break your save compatibility after you update, as Larian have warned. Here’s what’s new and changed in patch three.

There are quite a few changes and adjustments, a big one being that Larian have chosen to tone down the prevalence of fire surfaces. I tend to have a laugh about all the fire in Larian’s chaotic combat but I admit it’s been a while since I played Divinity: Original Sin 2. I might be less enthused if I’d more recently suffered accidental immolation. Larian say that in just the past week, players have died 78,293 times by fire. Yeah, that’s a lot. They’ve toned down cantrip spells like Fire Bolt which can still ignite flammable surfaces but won’t create a surface of its own upon impact.

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Larian say they’ve tweaked companions a bit too so they feel a bit less negative. Apparently Shadowheart had a tendency to harass players over small disagreements. Larian say they’ve made “assorted tweaks to companion approval ratings”. As one example, they say that Shadowheart will no longer disapprove of players allowing Astarion the vampire to feed on them. That’s just between the two of you.

There’s a heck of a lot more in Larian’s patch three notes. Party members will automatically join you when you use acrobatics to jump across a gap instead of all having to individually perform the feat too. For every long rest you take at camp you’ll now be able to use two short rests out in the field. You’ll also now be rewarded with experience for passing skill checks to avoid combat encounters so you don’t wind up underleveled just for being a pacifist. Critical failures by rolling a one on a skill check can be re-attempted because that’s something a real dungeon master would likely allow. Oh and they’ve added an option to hide your helmet. That’s quite important when you’re playing the most interesting Baldur’s Gate 3 character.

I wonder if those clever speedrunners will still be able to beat the game in 7 minutes after this new update.

Baldur’s Gate 3 launched in early access on October 6th and Larian have estimated that it will likely be at least a year before the full launch.

Sources: OWL/CDL Teams, Activision Blizzard Discussing Reducing Amount Owed for Franchises – The Esports Observer

Overwatch League and Call of Duty League team owners are continuing to discuss with Activision Blizzard ways to improve their business model, and one idea that is being weighed is reducing the amount of money they owe to the video game maker, according to people familiar with the discussions.

Activision Blizzard CEO Bobby Kotick installed former MLB executive Tony Petitti into a senior role at the Activision Blizzard Esports division in late summer, and sources say Petitti has been immersed in frequent discussions with team owners about how to make their businesses work long term.

The talks are occurring because most teams remain unprofitable, the league’s original event format has been greatly disrupted by the coronavirus pandemic, and some feel that Overwatch is proving to be not as culturally relevant a game in America as fellow Activision Blizzard title Call of Duty.

OWL is a 20-team league, and the original 12 organizations reportedly bought in at a $20M price for the inaugural season in 2018, while the eight expansion franchises that came in a year later reportedly did so at an even higher number. CDL is a 12-team league currently that just finished its first season, and teams bought in at a $25M rate.

Activision Blizzard – one of the biggest video game makers in the world — wants to find solutions, sources say, but talks are continuing and not yet complete. It was unclear whether the reductions would only apply to OWL franchises, how much the reduction would be and whether all teams would be involved or only those who paid a higher expansion fee number. One of the sources said that the talks are just part of what might turn into a wider package of moves that the sides make to move teams toward profitability.

There was recently a sale of a Call of Duty League franchise, from Immortals Gaming Club to 100 Thieves, and IGC is also reportedly weighing selling its OWL franchise – and those sales will help organizations across the leagues re-assess how much their properties are worth.

Reducing the amount of money that teams owe Activision Blizzard for their franchise fees would be a big help to franchises because currently, that money is one of their more significant costs. Activision Blizzard has incentive to find solutions because its esports leagues are, in certain regards, high-profile marketing platforms for its video games, so any failures by the properties would be unwelcomed attention.

Activision Blizzard declined to comment.

This Dragon Age 2 Cosplay Brings Knight-Commander Meredith Stannard To Life

With Dragon Age Day coming up, I thought now would be the perfect time to share a cosplay that I’m still not convinced is a still from an unannounced film that doesn’t really exist. There are so many amazing characters in the Dragon Age-verse, and some not-so-amazing ones, but in the spirit of sharing something not often seen, there is one particular Dragon Age 2 cosplay that brings Knight-Commander Meredith Stannard to life in exquisite detail. 

The Knight-Commander of Kirkwall is a highly controversial and provocative character for the restrictions placed on mages in the second Dragon Age game. She later goes full-on batshit crazy thanks to the “red stuff” (thanks, Varric) known as Red Lyrium. But let’s be real, she was on the downward spiral long before the corrupted version of lyrium made it into the picture, with a distrust for mages in Thedas that drove her to look away from massive atrocities committed by the Templars under her charge. 

While skirting Hawke’s rise to the elite in Kirkwall, Meredith continued to descend into madness in a city where the veil is thin, blood magic is high, and demons can be found around every corner. This character is known for her baggage and an immense amount of self-justification, making her an incredibly complex archetype in the Dragon Age universe, a complexity that one cosplayer brought to life in stunning detail: 

This cosplayer goes by “Commander Behemoth on Twitter @BehemotCat and her take on the Knight-Captain is nothing short of breathtaking. From the chantry setting in the background to the harrowed look in her eyes, this rendition of Stannard has to be one of the best ones I’ve ever seen! 

Not only is the costume and makeup scarily close to the real deal, the cosplayer’s photoshoot also shows the character’s decline into madness due to the red lyrium’s influence. Everything about this set is perfect, and I couldn’t wait to share ahead of Dragon Age Day on December 4. It’s incredible and really shows the power of the cosplay community.

What do you think about this Dragon Age 2 Knight-Commander Meredith Stannard cosplay? Have a cosplayer you’d like to see get that spotlight love? Sound off in the comment section below, or hit me up over on Twitter to send me those recommendations!