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Star Wars

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Check out the Top 3 most important landing spots in Fortnite Season 7 – InsideSport

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Check out the Top 3 most important landing spots in Fortnite Season 7
Check out the Top 3 most important landing spots in Fortnite Season 7

Fortnite has been a huge success since its launch over a year ago and Epic Games has always offered players with new updates and patches that significantly changed the overall mechanics and feel of the game. Players have changed their style of play, landing spots, and tactics along with the open-world map that changed over time. The inclusion of new vehicles, game modes, and weapons forced players to change their points of interest in the game. Fortnite Locations – loot spots – season 7 –

Choosing a perfect landing spot is a key moment in the game. There are a lot of factors that players need to keep in mind which include the number of players that are landing in the same area, access to enough weapons and building materials, and much more. Though no landing spots are perfect, some of them are rewarding but risky and some are nomad lands with no significant rewards.

Check out the Top 3 most important landing spots in Fortnite Season 7
Check out the Top 3 most important landing spots in Fortnite Season 7

Here are the top 3 most important landing spots every Fortnite player should know:

  1.  Believer Beach: This is one of the best landing spots in Fortnite due to its extreme loot density. The area is composed of tall buildings and every building offers at least one chest. Players can get their hands on a lot of floor loot as well. The area might be filled with other players, but still, there is enough scope to loot several chests and build the best loadout possible.
  1.  Slurpy Swamp: This place has become a favorite landing spot for many players. The place offers a considerable amount of loot for players and an area full of slurp juice. Players can use them to fill up their shields before they head out towards the center of the map.
  1.  Dirty Docks: It has been one of the most rewarding places in Fortnite and offers a ton of building materials and plenty of chests to grab on. Around thirty different chests are dispersed all over the area. Players can explore the area quite freely as Dirty Docks have remained quite an unpopular landing spot and can ensure a solid start.

Also Read: Epic Games partners with Ferrari to bring the Ferrari 296 GTB in Fortnite

Fortnite season 7 – Locations

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Excellent educator opens doors for students in computer science – South Carolina ETV

Diana Penning, a teacher at Spring Hill High School, has been recognized by Full Sail University in Winter Park, Florida, as an Excellent Educator and is partnering with the university to provide students with new opportunities in computer science. The title was awarded during the university’s virtual Teacher Appreciation Week and honors Penning’s work with the high school’s computer science program, as well as the continued success of the school’s Multimedia Gaming Club.

Spring Hill High School, located in Chapin, South Carolina, has hosted the Multimedia Gaming Club for six years. Throughout this time, students have led and organized meetings, letting their three faculty sponsors take the backseat.

“We are absolutely not the leaders,” says Penning. “Adults have to exist to help run a club in order to manage money and to manage building logistics and things like that, but it is absolutely student-run.”

The club meets monthly, beginning after school and lasting into the night. Club officers arrive early to set up the several categories of games, including card games, board games, video games, and anything pertaining to that month’s specific theme. Prior to the pandemic, a monthly meeting had an average attendance of 75-80 students.

These large attendance numbers played a part in the school’s recognition by Full Sail University, as Spring Hill High School contributed the largest number of teams to the Fall High School Esports Series. Penning promoted the tournament to students while club activities were halted due to the COVID-19 pandemic. Spring Hill High School students and those enrolled in the five virtual schools could participate as a team or as a single player in a Fortnite or Rocket League tournament.

According to rising Spring Hill junior, Ethan Spencer, many students participating in the tournament benefited from prior experience competing against their peers at club meetings. “There’s a lot of competitiveness [in] the Multimedia Gaming Club, making it a little more enjoyable for people like me.” This after-school competition provided the necessary experience and practice for students participating in the tournament.

In total, 35 Spring Hill students participated in the tournament. At leave five of the 75-80 participating teams were made up of Spring Hill students. Of these five teams, one nearly made it to the tournament finals, coming in at ninth place.

Unlike other schools in the tournament, Spring Hill does not have a school-sponsored esports team. Their lack of an official team and their large participation caught the attention of tournament officials. Penning was contacted by Full Sail after the tournament.

“I randomly got an email from them one day,” says Penning. “saying ‘we’d like to talk to you guys some more about what you’re doing up there and what’s going on, and maybe introducing you to our partnership program.'”

According to the university’s webpage, the Full Sail University High School Partnership Program is intended to “support distinguished high schools focusing on career and technical pathways within the entertainment, media, arts, and technology industries.” Representatives from the university held a virtual meeting with Diana Penning and the principal of Spring Hill High School, Dr. Michael Lofton, to discuss the potential partnership. Spring Hill leadership viewed the program as a great opportunity and a way to build career pathways for students.

Through the partnership, Spring Hill students in the fields of computer science and engineering have the chance to receive a partial scholarship to Full Sail University. If a student takes three classes in Penning’s computer science program and achieves the required GPA, she can recommend them for recognition by Full Sail.

Lofton says about the partnership: “If I could just get one kid to have that one opportunity, I think that would be a lifetime of partnership right there, that would be worth, you know, saying ‘we had that one kid back ten years ago.'” Lofton believes that the partnership between Full Sail University and Spring Hill High School will bring more attention to the school’s computer science program and highlight students’ achievements in those classes. “To see the kids in [Penning’s] classes really get excited about the opportunities that a program or a university like Full Sail could offer, that’s where I saw more of the benefit.”

Spring Hill High School is a public magnet school with five magnet programs, including engineering, environmental science, exercise science, entrepreneurship, and entertainment studies. Currently, the partnership is aimed at computer science courses within the engineering field, but Spring Hill hopes to expand this in the future, possibly into the entertainment track.

Students are also seeing the possibilities. Spencer says, “We have a lot of students that not only want to do things with video games, but also like to do things with the arts field. We have students who like to do graphic design, students that are interested in filmmaking, and Full Sail University is one of those schools that has a lot of those programs that allow you to do those sorts of things and come out with a full job, basically right after your degree.”

In six years, the Multimedia Gaming Club has become one of the largest gathering places for students at Spring Hill High School, exposed students to the field of Esports, and opened doors for university education. According to Spencer, this is all paying off in the classroom.

“Because of the Multimedia Gaming Club, I feel more connected with the students in my classes more than anything. Especially those classes those students participate in. For example, in Game Design, a lot of those people are in the Multimedia Gaming Club, so not only do I get to connect with them on a more personal level, but I say that it also increases productivity.”

Both Spencer and Lofton credit this progress to an Excellent Educator. Spencer says, “[Ms. Penning] definitely deserves that award… She is so engaged with her students. She loves her students. She’s so actively wanting to work with them that it’s just amazing.”

Lofton says, “Ms. Penning… was in the corporate world before education, so she’s not a traditional teacher. So I feel very blessed that she is here, because she has this unique background to really be able to teach kids what it’s really like in that computer world.”

Despite this praise, Penning remains focused on the change that the Multimedia Gaming Club and this partnership can have in the classroom. “That’s just the best part of teaching what I teach,” she says. “Just having students see the opportunity in their area of interest. That’s the fulfilling part.”

Multimedia Gaming Club members have shown interest in starting Spring Hill High School’s first Esports team. Regarding the Full Sail University High School Partnership Program, Penning and Dr. Lofton hope to expand the offerings to other magnet tracks in the future. This program may also draw more students to the school who are interested in not only a gaming club but a future career in computer science.

You can now drive the Ferrari 296 GTB in ‘Fortnite’ | Gaming Roundup – Yahoo Philippines News

Autoblog may receive a share from purchases made via links on this page. Pricing and availability are subject to change.

This week in racing game news:

The Ferrari 296 GTB is now drivable in “Fortnite”

Believe it or not, battle royale shooter “Fortnite” is being used to debut cars now. Ferrari has the honor of introducing the first real-world car to the game, making the Ferrari 296 GTB drivable for players as of today. Luckily, players won’t need to spend any money to give the car a try, you’ll just have to happen upon one in the in-game world. According to a press release quoting Francois Antoine, Director of Advanced Projects at Epic, “The car featured in the game is built on the same source data and using the same Unreal Engine features as the 296 GTB in Ferrari’s own car configurator…” So if you want the most authentic experience with this vehicle you can get right now, head to your favorite console or computer and start that “Fortnite” download.

“Grid Legends” has been announced for 2022

The ” Grid” series is coming back in 2022 as “Grid Legends.” The new entry will be diving headfirst into what seems to be a new motorsport game story-mode trend, as according to a press release, “this year, players are front and centre in a fly-on-the-wall documentary that captures every moment on and off the track.” The game is promising “fierce personalities,” “team politics” and “drama.” Coming right on the heels of the release of ” F1 2021,” which promised many of these same things as part of its new Braking Point story mode, we have to ask the question: Are racing game enthusiasts really in it for the drama? These games seem to be evolving in a strange direction if you ask us. Regardless, if you’re a fan of the “Grid” series, more is better, right?

“Dirt 5” has dropped its “super size content pack”

“Dirt 5” is back with a new update, this time bringing two new tracks (with reverse variants), a Rezvani Tank, a Volkswagen Atlas Cross Sport Baja Concept, a Bentley Continental GT Ice Racer, an Armada Rock Racer, and a new career chapter with 27 new events, liveries, sponsors and more. You can learn more in the trailer below.

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Esports Team Coming to Faulkner | News | montgomeryindependent.com – Montgomery Independent

Faulkner University is excited to announce plans for a new eSports team scheduled to begin competition in the fall of 2022!

Esports, organized video game competitions, is exploding in popularity across high schools, colleges and universities throughout the country. Since competitions are virtual, they can be broadcast online for viewers to watch around the world.

Faulkner has recognized esports as a great opportunity to attract prospective students and hopes to be a part of building it into an established competitive collegiate sport.

Much like early college football, esports is growing from a grassroots effort where gaming guidelines, competition schedules and player formats are agreed upon with mutual cooperation between opposing teams.

Organized under the Faulkner Athletics Department, Faulkner esports is scheduled to launch by the fall of 2022, however, renovations and development of the new esports arena should be completed by December 2021.

Faulkner’s plans are to establish an official esports varsity team. Unlike traditional sports, esports is a participant sport that anyone can play.

“Esports is in high demand right now among high schools and it’s growing at an incredible rate among colleges and universities,” said Mark Hunt, Vice President for Enrollment Management. “Esports is something you can participate in from anywhere in the world and we already have a large number of students on campus who have expressed interest in participating and growing the sport.”

During the spring 2021 semester, students on Faulkner’s Montgomery campus organized small local esports gaming events and hosted esports tournaments with cooperation from Caleb Colquitt, Resident Director.

In addition to baseball, basketball, football and other sporting games, students participated in Nintendo’s Super Smash Bros and Mario Kart in addition to traditional esports games such as League of Legends, Overwatch, and Rocket League.

“Getting in on the ground level of esports is a good draw,” Colquitt said. “Esports has blossomed over the pandemic and is becoming a really big deal. There are large monetary prizes at the tournament levels, which have been featured on ESPN.”

Faulkner’s esports arena would also be able to host other esports tournaments for local high schools and surrounding areas. A space inside the Multiplex has been designated for the arena and will include new computers, monitors, gaming chairs, desks, special lighting, production equipment and a live viewing area along with outside viewing areas.

Esports teams can include up to six players at a time, smaller teams or even individual tournaments, depending on the game.

According to gaming analytics company, NewZoo, the fan base for esports is expected to include nearly 729 million people by the end of 2021, a 10% increase from 2020.

Prospective students interested in eSports should contact the Admissions Office at 334-386-7200 or inquire by email to admissions@faulkner.edu.

Intel World Open gives Tokyo Olympics a taste of esports … virtually – The Washington Post

Since at least 2017, there have been discussions about esports becoming part of the Olympics, even as sports aimed at younger audiences joined the Games, including skateboarding and surfing in Tokyo. This year, those conversations led to esports gaining a more significant presence in professional competition. In April, the IOC announced it would hold virtual auto racing, baseball, cycling, rowing and sailing competitions, ahead of the Summer Games. However, those competitions omitted the most popular game titles in esports, such as “League of Legends” and “Dota 2,” and focused instead on games that replicated traditional sports with limited player bases.

Could video games be the next big thing at the Olympics? Path for big esports titles may be tough. – The Bakersfield Californian

DALLAS — The Tokyo Olympics introduced a handful of new sports meant to engage with younger generations and different demographics, including skateboarding, surfing and 3-on-3 basketball.

So why not go a step further? Could esports, yes competitive video games, be the next big thing at the Olympics?

It’s playing video games after all — not entirely comparable to gymnastics, volleyball, cycling or international basketball — but the benefits to both sides are clear, and there’s already a thriving international scene in esports, which offers lucrative salaries and fame to its biggest stars.

The Olympics help average viewers latch on to superstars like Simone Biles and Katie Ledecky in niche sports. Esports is still trying to tap into casual fans.

Esports cater to the new generation. Fans watch online, where anyone with world-class skill can become a superstar and make a living from competition or crafting YouTube content.

The Olympics could use some of that, but a merger could be complicated. The most popular esports titles don’t necessarily translate well to casual viewers.

“I think both parties stand to benefit pretty significantly from something like that,” said Overwatch League commentator Mitch Leslie, who has cast different gaming titles across 12 years. “And I would argue that it’s the traditional sports sphere of the Olympics itself that would actually fully benefit from the incorporation of esports.”

While esports may not have anything to prove, absorbing more casual views would be beneficial.

The International Olympic Committee already took the first step, introducing the first Olympic Virtual Series in May, with the hopes of inspiring young audiences and captivating new eyes.

Harsha Bandi, coach of the Houston-based Overwatch League team, felt the similarities between esports and traditional sports when he won an Overwatch World Cup in 2019 with Team USA.

“It’s all about competition,” said Bandi, now a co-head coach of the Houston Outlaws. “I think from that standpoint, I don’t see an issue with esports being included. I just think that you just have to demonstrate stability to be part of that crowd.”

Not fully embraced

The first Olympic Virtual Series started with a clear intention: to reach a new audience.

Overwatch League and Call of Duty live events already returned in Dallas, with the Dallas Fuel Overwatch team connecting with over 1,000 fans in a half-capacity Esports Stadium Arlington on July 9. The Dallas Empire, who compete in the CDL, will welcome fans next week for a tournament.

Can esports like Overwatch or Call of Duty — both team-based with set objectives and complicated elements — make the Olympics? One of the most popular and lucrative esports titles in the world, League of Legends, can look like a blur of colors and random action to those unfamiliar.

But it isn’t all about the game, either.

Christopher Carroll, IOC Director of Digital Engagement and Marketing, called the IOC a “values-based organization.” With that in mind the path to adding more mainstream esports titles like Call of Duty could provide hiccups.

“Hopefully what you see over the next 16-17 days on the field of play is all about friendship and respect,” Carroll said. “The titles that do not contain the Olympic values, we will not be partnering with … That also brings challenges because [Call of Duty] is a worldwide sensation.”

Call of Duty currently has problems with casual players cheating without significant punishment, and the professional Call of Duty League remains quiet about players using Adderall. Activision Blizzard, the parent company of the Overwatch League and Call of Duty League, is being sued for sexual harassment.

That wouldn’t meet the Olympic standard. Any esport that doesn’t connect to traditional sport, or promote a traditional sport, would have a hard time making it to the Olympic level. But the IOC could still use the esports following as an audience to connect into.

One title that came to mind for Leslie was Rocket League. In a very basic description, Rocket League is three-on-three car soccer. There’s a successful Rocket League team at Envy Gaming, the parent company of the Dallas Fuel.

Envy owner Mike Rufail wants esports to expand, but agreed with Bandi that stability is crucial.

“There might be new games in the future that are globally accepted, and played, that might be qualifying for the Olympics,” Rufail said. “And so I think that’s kind of the first part of this, finding which games are going to be conducive to a global spectator event like the Olympics.”

Carroll considered the IOC’s first run with the Olympic Virtual Series competition to reach beyond expectations. The series ended July 19, with nearly 250,000 participants representing over 100 countries, the IOC said in a release Monday.

While esports don’t need the Olympics, competition like the Overwatch League could still use a lift.

Working together

Tom Stewart was nostalgic thinking about the Overwatch World Cup. The United Kingdom’s general manager in 2019, Stewart, remembered the time and money invested into holding a boot camp.

There’s substantial warehouse space in the London Docklands. He and the UK team had preliminary plans for a training facility and arena. It took unpaid work and a boot camp that required a $50,000 investment for equipment, accommodation and facility, Stewart said.

Most importantly, it required a passion for Overwatch. Bandi’s experience with Team USA wasn’t that far off. He and three San Francisco Shock players needed a week off before preparing for the same 2019 Overwatch World Cup. Bandi didn’t even have a dedicated home at the time, so he was staying in a Glendale where Dallas Fuel players resided.

The backing and organizational capability of the Olympics could alleviate those hiccups. That might be worth the entry for esports, because cheering for a nation isn’t hard to justify.

“It is the most accessible Overwatch esport for the casual Overwatch player, because I think as much as Overwatch League is done, it still is a little bit niche,” Stewart said. “Whereas the World Cup, it’s a little bit easier to get behind your national team than it is in your local city.”

The integration of esports into the Olympics isn’t complete, and it may not be for decades. But that doesn’t make the Tokyo games a bad place to start. The two may very well belong together.

©2021 The Dallas Morning News. Distributed by Tribune Content Agency, LLC.

DreamHack Beyond is a hybrid multiplayer game, live for the show today – PC Invasion

DreamHack returns once more, but as an online show starting today. In lieu of being a live-person event, the organizers have revealed DreamHack Beyond, a “hybrid festival and online multiplayer game” for participants to explore the showcase and cheer on teams from the safety of home.

The DreamHack Beyond game was created by Super Crowd. The developer has been behind other multiplayer expo games for events like gamescom and the Hamburg Games Conference Online 2021. Similar to those previous events, DreamHack Beyond is sort of like a role-playing game. You created an online avatar and guide them through digital hallways with varying themes.

One such example from the trailer showed something like a post-apocalyptic Pac-Man board, with a giant, stone head of its hungry protagonist lording over the attendees. There’s also experience points to gain and loot to discover.

[embedded content]

Grabbing that real-life loot

The show begins today and will last until July 31. DreamHack has been known for years to provide many esports tournaments across a bevvy of games, and this year will be no different. There will be over $30,000 USD “in cash prizes” on offer across games like League of Legends (July 24), Fortnite, Heroes of the Storm, Valorant, and… Among Us? I didn’t know crawling through vents could be an esport.

There are other things going on besides esports. This year’s DreamHack will have its “first-ever Speedrun series.” The organizers have teamed up with Warp World to present speedruns from across eras, starting with 8-bit before moving onto to the vastly superior 16-bit era. DreamHack will also include music performances by artists like Hyper Potions (Sonic Mania, Rocket League) and Qlank.

You can watch these events and within the Beyond game. It’s starting off at 1 PM ET with an opening show. You can check out all the included events through the online schedule.

Garena Free Fire Redeem Codes updates: Get Free Working Codes for today, July 23rd – InsideSport

Garena Free Fire Redeem Codes updates: Get Free Working Codes for today, July 22th, Check how to download Garena new Redeem Codes
Garena Free Fire Redeem Codes updates: Get Free Working Codes for today, July 22th, Check how to download Garena new Redeem Codes

Garena Free Fire Redeem Codes updates: Get Free Working Codes for today, July 23rd, Check how to download Garena new Redeem Codes . Free Fire Redeem Codes are great ways to grab exciting in-game items for free without spending any actual money. While Free Fire features an array of lucrative in-game cosmetics & skins, they also come with a price tag. Players need to invest in Diamonds, the in-game currency of Free Fire in order to get their desired items. However, with the help of the 12-digit unique codes that are often released by Garena, players can earn exclusive in-game items for free by following some simple steps. Here, in this article, we have shared a step-by-step guide on how to grab free rewards via Garena Free Fire Redeem Codes.

Garena Free Fire Redeem Codes: Working Codes for July 23rd

2x M1014 Underground Howl Loot Crates
2x M1014 Underground Howl Loot Crates

Redeem code: FFMCVGNABCZ5

Rewards: 2x M1014 Underground Howl Loot Crates

2x Death’s Eye Weapon Loot Crate
2x Death’s Eye Weapon Loot Crate

Redeem code: FFMCF8XLVNKC

Rewards: 2x Death’s Eye Weapon Loot Crate

Note: This codes are for SG server only. (Singapore Server)

How to Redeem Garena Free Fire Redeem Codes Today, 23rd July 2021:

Go to the official redemption site & follow the steps given below.

Official Redeem Site

Free Fire redemption website: Click here

Step 1: Users have to log in via Facebook, Google, VK, Apple ID, Huawei ID, or Twitter.

Users have to sign in using one of the available methods

Step 2: Enter or paste the redeem code in the text box and click on the “Confirm” button to continue. A dialogue box will appear on the screen, confirming the redemption. Press the “OK” option.

Enter the redeem code and press confirm button

Step 3: The rewards can be collected via the in-game mail section

Other Redeem Codes for today by Garena

Here’s a list of Redeem Codes for June 2021 & their respective rewards.

YXY3EGTLHGJX:  Cupid Scar (7d)

LH3DHG87XU5U: 1x Diamond Royale Voucher and 1x Weapon Royale Voucher

PACJJTUA29UU: 1x Diamond Royale Voucher

ZFMUVTLYSLSC: 2x SCAR – Blood Moon Weapon Loot Crates

Important Note: Players should keep in mind that each redeem code is server specific and cannot be redeemed from other regions. If a player tries to redeem the code from a different region, the following dialogue will appear “Failed to redeem. This code cannot be used in your region.” Furthermore, the codes also come with a time limit. So be quick to redeem before it expires.

Also Read: Garena Free Fire: Check out Jai Farewell Event Rewards

[UPDATED 7/23/2021] LCS returns to online competition – All esports events affected by COVID-19 – InvenGlobal

▲ Image Source: Riot Games (with added text)

What started as an outbreak in Wuhan and the delay of the League of Legends Pro League in China led to a plethora of canceled and reformatted events around the globe. The Coronavirus outbreak has not only affected major stock markets, but has greatly impacted the esports scene as well. We will update this story as more changes are made. 

DOTA 2


UPDATE 3/26/2021:  The first DOTA 2 major of the year is looming on the horizon, but six of the 18 teams competing have already been affected by COVID-19. NAVI and Beastcoast have withdrawn from the ONE Esports Singapore Major entirely, while the other four teams will attend with subs.

UPDATE 4/30: Iconic esports tournament The International, which serves as the world championship for DOTA 2 esports, has been postponed due to the COVID-19 pandemic.  2020 marks the 10th year of TI, and the first time it has ever been postponed.

League of Legends


UPDATE 7/23/2021: Following Immortals’ announcement last night, another LCS team has been confirmed as connected to a positive COVID-19 case. As a precaution, the rest of week 8 of the Summer Split will be played online so the teams can compete remotely. 

UPDATE 7/23/2021:  Immortals will compete remotely in week 8 of the 2021 League of Legends Championship Series Summer Split after two individuals connected to the organization’s LCS team tested positive for COVID-19. All IMT games will be broadcasted on a brief delay to preserve competitive integrity, and IMT’s opponents have also been given the option to compete remotely in week 8.

UPDATE 7/17/2021: The League of Legends European Championship has welcomed players back in full swing as of week 5 of the 2021 LEC Summer Split, which has continued through week six and should continue for the foreseeable future. The 2021 LEC Spring Playoffs featured the six teams competing in the post-season offline, but the first four weeks of summer saw teams return to play remotely while proper safety precautions were put into place for offline competition once again. 

UPDATE 7/9/2021: The semifinals and finals of the 2021 League of Legends Championship Series Championship will feature a live audience. It will be the first post-season LCS match to do so since the 2019 LCS Summer Finals in Detroit, Michigan.

UPDATE 4/26/2021: Riot Games has made the decision to not have a live audience for the 2021 League of Legends Championship Series Summer Split. As pointed out by Travis Gafford on Twitter, the LCS will gradually re-introduce other offline elements to the broadcast as time goes on, and assumedly, as the COVID-19 pandemic lessens in severity with the rollout of multiple vaccines throughout the United States despite California officially planning to fully re-open on June 15. 

UPDATE 4/19/2021: Vietnam Championship Series champion GAM Esports will be unable to attend the 2021 Mid-Season Invitational due to the global COVID-19 pandemic.

The VCS will miss its second international event in a row following similar problems that barred it from Shanghai for the 2020 World Championship, and the MSI 2021 format has been adjusted to accommodate for the absence of GAM Esports. 

UPDATE 3/23/2021: The 2021 LCS Mid-Season Showdown kicked off on Saturday, March 20 with host James “Dash” Patterson running the show from a newly-revamped LCS studio. In addition, the last two matches of the tournament will be offline, with players competing at LA’s Greek Theatre.

UPDATE 3/16/2021: On March 12, it was announced that teams competing in the League of Legends European Championship would at long last be welcome back in the studio for the 2021 LEC Spring Playoffs. The on-air team has had access to the LEC studio and the broadcast has continued to be produced in person with mandatory COVID-19 regulations in place, but teams have been playing remotely. 

UPDATE 2/18/2021: Since 2019, the Harrisburg University Storm has hosted the Pennsylvania Cup, a collegiate tournament towards the beginning of the year with events in both League of Legends and Overwatch. Due to COVID-19, the third installment of the PA Cup will be fully virtual. 

UPDATE 1/15/2021: Riot Games confirmed on opening day of the 2021 LCS Lock-In that the LCS broadcast and competition would remain online for the start of 2021 and the foreseeable future. The LCS takes place in Los Angeles County, where 1 in 6 people have been diagnosed with COVID-19. 

UPDATE 11/5: The 2020 All-Star Event will be taking place from December 18th-December 20th, but will be completely online due to the pandemic. 

As of now, both the LEC and LCK have resumed play within their respective studios with on-air talent and teams present, but without audiences. 

UPDATE 7/23 –  The 2020 Harrisburg University Esports Invitational, the annual collegiate League of Legends and Overwatch tournament hosted by the Harrisburg University Storm, will be fully online and virtual this year due to the effects of the COVID-19 pandemic. The event is scheduled to take place from September 19 – September 20.

UPDATE 3/25 – League of Legends developer Riot Games has donated $1.5 million to Pandemic Relief in Los Angeles. 

UPDATE 3/12: LCS (NA) – The LA based League originally canceled all post game fan interaction, as well as the players’ own handshakes to each other, and is keeping an eye on the situation regarding Spring Split Finals in Frisco, TX. On March 12th, Riot Games took the hard decision to ban all fans and press from the venue, but games will continue being played live in the studio.

UPDATE 3/13: LCS (NA) –  The Spring Splits of both the 2020 League of Legends Championship Series and the League of Legends Academy Championship Series have been indefinitely suspended.

The 2020 LCS Spring Finals, which was supposed to take place in Frisco, TX next month, will now be held at the LCS studios in Los Angeles, CA. A full statement was given by LCS Commissioner Chris Greeley on the official LCS twitter account.

UPDATE 3/13: CLoL – All Collegiate League of Legends operations have been suspended immediately. The Riot Scholastic Association of America announced the unfortunate news in a tweet, and also confirmed that if all competitions were unable to continue that it would follow through with awarding the allocated scholarship funds. 

UPDATE 3/13: LEC (EU) – The European league semi-canceled their Spring Split Finals, relocating them from Budapest to the Berlin studio. Furthermore, just like the LCS, the LEC has now taken action and banned all fans and press from their studio as well. Due to suspicion that an LEC staff member was exposed to the coronavirus, the LEC has suspended all play for the time being. They have not released plans for an online format, though more information is expected soon. 

UPDATE 3/17: LCS (NA) and LEC (EU) – The LEC, LCS, and Academy will resume games this upcoming weekend, in an online format. The full LCS and Academy schedule have been announced, but the LEC has yet to confirm their playoff schedule yet. 

UPDATE 3/19: LCS Academy League (NA) – The 2020 LCS Academy League will resume online this week with no observer cam for week 8, and the first day’s broadcast has been delayed by 30 minutes due to technical difficulties. 

LCK (KR) – They initially began their Spring Split operations without fans, allowing only players and press in the venue, but after a coronavirus scare with their host a few weeks later, barred press as well. The league has since halted operations, and is monitoring their situation, and may move to an online format upon resuming. 

UDATED 3/24: The LCK returns for their second round robin in an online format, starting games tonight and playing regular season games through April 16th. 

LPL (CN) – The Chinese league started much earlier than the rest, getting a few weeks of play in before the outbreak worsened. However, during their normal season pause for their Lunar New Year celebrations, Shanghai postponed all sports activities, including professional esports and the LPL. They later announced they’d recommence on March 9th, using an online format to finish their season, playing three Bo3’s per day, seven days a week. They also still plan to host Worlds 2020, and will reportedly receive help from the Chinese government to make that happen.

Other League of Legends Esports – The PCS (which replaced the LMS and SEA regions) postponed their Spring Split, while the Japanese pro league, the LJL, has also gone spectatorless as well. MSI had its announcement delayed (also available in cartoon form), and Riot canceled their Valorant reveal event and made their TFT Galaxies Showdown online format only. Multiple pro players in Korea have donated some of their salary to coronavirus victims, and FPX made a large donation as well

UPDATE 3/10: Riot Games’ Mid Season Invitational has been delayed till July. Rift Rivals has been canceled and all regions have changed their schedule to start earlier to allow for a large gap in the middle of Summer. 

Overwatch League


The Overwatch League has had several canceled Homestands in China and Korea, and then further cancelations of those rescheduled games as well. The Asian-based Overwatch League teams are also now relocating to LA. Paris Eternal’s Homestand has also been canceled/delayed.  Blizzard also changed its Hearthstone Masters Tour LA to an online only format

UPDATE 6/4/2021: The Overwatch League is hosting its first homestand in over a year in Hangzhou. 

UPDATE 12/11:  Philadelphia Fusion will be temporarily relocating operations to Seoul, South Korea for the 2021 Overwatch League season. This is in an effort to keep the all-South Korean roster safe from the global pandemic. Fusion will be playing against teams in the Pacific Division due to its temporary relocation.

UPDATE 4/30: After two matches in the Asian division — both losses to Guangzhou Charge and Chengdu Hunters — Vancouver Titans Esports Director Tim Holloway confirmed the team will be returning to the Pacific Division of the Overwatch League. Vancouver Titans’ next scheduled match is against Washington Justice on Saturay, May 9. 

UPDATE 4/14: Overwatch League franchise London Spitfire has not played any matches recently due to the government-mandated quarantine in Korea, but announced on Monday, April 13 that the team expects to start playing OWL matches again in early May. 

UPDATE 3/27: Sixteen games of the 2020 Overwatch League were scheduled to take place online this weekend. However, both the New York Excelsior and the Vancouver Titans have stepped back from competing temporarily. The games have yet to be re-scheduled. 

UPDATE 3/11: All Overwatch League events have been canceled through April. However, OWL Commissioner, Pete Vlastelica, tweeted out that all games will still be played. Only the events themselves have been canceled. Please continue checking back for more information as the story updates.

UPDATE 3/17: Overwatch League announced their new schedule, with games beginning March 21st. They also announced they’d be playing games entirely online, and across multiple different regions, eliminating the need for travel.

UPDATE 3/24: In an effort to make up for scheduled games canceled by the COVID-19 outbreak , Overwatch League will run sixteen games this weekend. Eight games will take place on Saturday, March 28, and then eight more will take place throughout Sunday, March 29.

Other Esports


UPDATE 6/25/21:  FGC caster, host, and content creator Samad “Damascus” Abdessadki has confirmed that Dragon Ball FighterZ events will return to an offline format at some point in 2021. While no details have been confirmed, Damascus assured that this was with official confirmation from Bandai Namco Esports. Damascus revealed this on his stream. 

UPDATE 6/22/21: PAX West 2021 has been confirmed as an in-person event, which will take place from Friday, September 3rd to Monday, September 6th at Washington State Convention Center in Seattle, WA with safety precautions. 

UPDATE 6/8/21: The Call of Duty League officially announced on Monday that they will return to LAN format for Major IV which is set to take place on June 17-20. The event will be hosted by Dallas Empire at the Esports Stadium Arlington.

UPDATE 5/26/21: BlizzCon 2021 has been canceled. Activision-Blizzard was toying around with the idea to have the event since the state of California would technically be open in time for the event to go on in person.

Ultimately, the variables as well as the amount of preparation time required to properly execute BlizzCon was met with the decision to cancel this year’s event and focus on BlizzCon 2022. 

UPDATE 2/8/21:   The physical event for the upcoming E3 2021 has yet to be canceled, but due to the worsening of the situation surrounding the COVID-19 pandemic in E3 host city Los Angeles, CA, it is expected that E3’s moving forward with online formats means the even will take place digitally.

The Overwatch League has had several canceled Homestands in China and Korea, and then further cancelations of those rescheduled games as well. The Asian-based Overwatch League teams are also now relocating to LA. Paris Eternal’s Homestand has also been canceled/delayed.  Blizzard also changed its Hearthstone Masters Tour LA to an online only format

UPDATE 12/11: Blizzard Entertainment partner and collegiate esports powerhouse Tespa is closing its doors. Tespa will be retiring its brand in an effort to better serve the collegiate esports talents of tomorrow due to being unable to host any tournaments during the COVID-19 pandemic.

UPDATE 9/9: Counter-Strike Global Offensive Major ESL One Rio 2020 has been canceled due to COVID-19. 

UPDATE 6/19: Twitch announced it would cancel their TwitchCon San Diego event, set to take place this Fall due to continued concerns around COVID-19. TwitchCon Amsterdam was already canceled this March, meaning there will be no TwitchCons in 2020. Twitch is looking for other potential options to celebrate in an event that would still fit in health safety regulations. Stay tuned for more details. 

UPDATE 6/10: PLAYERUNKNOWN’S BATTLEGROUNDS initially unveiled the PUBG Continental Series as an online pivot from the standard circuit due to the pandemic with the PCS Charity Showdown. Recently, PUBG esports unveiled PCS 1 & 2 to take place across all four global regions this summer. 

UPDATE 5/26: Blizzard Entertainment has announced that BlizzCon 2020 has been canceled due to the COVID-19 pandemic. BlizzCon Executive Producer Saralyn Smith said that the community would be updated on any potential updates regarding online pivots.

UPDATE 5/5: ESL Australia announced via Twitter that IEM Melbourne 2020 and the Melbourne Esports Open would be postponed due to COVID-19. The tweet reads as follows: Today we have a tough update to share. Due to the current global health situation @IEM Melbourne 2020, and the @MelbEsportsOpen have been rescheduled to August 21-22, 2021. Please read the full update on our website here: http://iem.gg/melbourne2020.

UPDATE 5/1: Just one day after The Invitational was delayed, EVO has canceled their in-person event at Mandalay Bay and will move to an online format. They are refunding all purchased tickets and hotel reservations automatically. They’ve not yet finalized their plans for the online format, but they will begin tournament sign ups next week. Stay tuned for updates on EVO here.

UPDATE 3/12: All Call of Duty live events have been canceled and the league is moving to an online only format. The league started off with their own Homestands this year, but similar to Overwatch League, they’ve had to abandon them for the time being. 

Counter-Strike and IEM originally aded a heavy spectator screening to their Katowice finals, but ultimately ran the event spectatorless. New CS:GO league, Flashpoint, moved their entire league to LA and canceled their finals in Stockholm.

Similarly, Psyonix canceled their Rocket League Season 9 World Championship live event, and The Pokémon Company canceled the 2020 Pokémon Europe International Championships. Luckily, the Oceania International Championships Junior Division wasn’t canceled so we could be graced with this story below. 

Meanwhile, the Fighting Game Community (FGC) got hit hard. The FGC is largely made up of multiple small, grassroots style tournaments leading up to grand events like EVO. Therefore, the FGC lacks the more stable infrastructure provided by large tournament organizers and developers (like Riot Games). Not only does COVID-19 pressure smaller tournaments, though, some of the higher profile tourneys were affected as well. Multiple events in the Capcom Pro Tour were removed and Tokyo Tekken Masters was postponed

And while the real live NBA was canceled, the NBA 2K League was as well. NBA 2K will be delaying their start and participating in preseason matches in an online format. Brawlhalla canceled their tournament at this upcoming weekend’s CEO Dreamland event, and will make up for it with an online tournament at a later date. Unfortuantely, with so many people pulling out of CEO Dreamland, the organizer was forced to create a PayPal to accept donations to keep them afloat. Attendees are requesting refunds, and they’re being provided, but CEO Dreamland has no way of covering the costs of the venues, etc. and is facing severe financial burdens. 

As far as other gaming related events go, Twitchcon Amsterdam was canceled last week and the GDC was canceled this February as well, which has been going steady for over 30 years. E3 was also canceled, which is a hugely popular expo in LA. Finally – and somewhat anecdotally – Plague Inc., a game where the player becomes a disease with intention of spreading across the globe, was banned in China.


There will be further cancellations and changes to other events in the future. Please follow this article for further updates, and follow our Twitter below. And check here for more esports and gaming news and content.

MSU Mankato takes video gaming to the next level – Southernminn.com

When students were recently welcomed to training camp at Minnesota State University, Mankato it wasn’t on a football field or a basketball court.

Instead esports varsity players have a training site of their own at the campus. Instead of punching bags or treadmills, there’s a space decked out with high-end Alienware gaming computers and chairs, where the clipped voices and explosions of Call of Duty blend with the shouts of encouragement from spectators.

But it’s in an adjacent studio where the magic really happens, as student broadcasters learn how to be commentators and present video games to online and broadcast audiences.

Watching it unfold is Jacqueline Lamm, the head coach for the esports varsity team at MSU Mankato. She’s played video games her entire life, and has been teaching and researching while building the esports program at the university. She said when she discovered a way to convert her passion into a career, she took the leap.

“The turning point for me for an esports career for myself was really that first class and creating those research programs,” she said. “And it just made me realize that this is what I really want to do. I had no idea what I really actually wanted to do in life. I’m like, this is it. Like, if I can get into this, my dream job, I get to do what I’m passionate about and play video games, too.”

Esports are video game competitions that can be played at the high school, college, casual or even pro level. Most games are between two teams, made up of five to six players.

Organized competitions have long been popular in gaming culture but saw a surge in popularity about a decade ago. That’s when livestreaming events brought professional gamers and spectators together, allowing large audiences to follow the action.

Esports became a huge part of the video game industry with many game developers actively designing and providing funding for tournaments.

Events grew around titles including Call of Duty, Smash Brothers, League of Legends, Fortnite, Rocket League and Madden.

However, the MSU Mankato program isn’t just about playing video games or competitive play. Students can learn how to become sportscasters and livestream content. They learn about digital marketing, and if they don’t make the varsity team, they can play club competitions. They’ll also learn how to create careers from the very thing that they love — gaming.

The program has skyrocketed since it debuted last spring, Lamm said. There are more than 500 student members of the gamer student organizations on campus and she’s looking to try out 100 students at the end of the month to fill 70 varsity spots.

There’s also opportunities for varsity players to earn scholarship money to help pay for their education, and Lamm is always on the lookout for more.

“There’s different scholarship opportunities, that literally I have to keep track of just monthly just to make sure that we’re on top of all the right requirements, and that we’re participating in the correct leagues.”

Building teamwork, community and more

Esports isn’t just big in the college scene, but also in high school, too. During the COVID-19 pandemic, gaming became an outlet for many students to find community when they couldn’t meet in person.

Simon Palmer is a Burnsville High School senior and president of his esports club. He loves playing Call of Duty. But he said he’s learned real-life skills from esports too, like prioritizing school work and academics because of a strict GPA requirement to be on the team. He’s also been helping teammates with their studies so that they can play, too.

“That motivates me a lot more to keep this stuff like this going,” he said. “Because it shows me that kids are putting an effort to be able to play games, which I love.”

Palmer also learned quickly about the size of the gaming community.

“Especially with COVID like this past year esports overall has just like blown up so much, just because everybody’s stuck at home,” he said “Like what else are you going to do besides play video games?”

Esports does have its issues. There’s a lack of player diversity when it comes to gender representation and racial demographics. There are also problems with online bullying, toxicity and resulting mental health problems that coaches are trying to address.

Ed Lallier is the co-founder of Vanta Leagues, a youth esports development program that provides expert coaching and mentorship for youth ages 9-14.

“We want to build something that sets the tone right at the beginning, build those best practices,” he said. “It’s not a hard task to be just a good person when you’re gaming. It’s just natural.”

And parents might not always be too understanding of how video games might be useful in the real world. Meredith Wilcox goes by the online gamer persona “Gracie Star.” She spoke on a panel at the recent Mavericks esports training camp hosted by MSU Mankato.

Wilcox said esports provides inclusive opportunities for all players, something traditional sports can’t do. She said that at the park and recreation leagues she’s involved in, some of the young top competitors use wheelchairs.

“When you don’t allow students to compete in something that or you’re scared of it, you actually do take away such like a huge experience for them in high school,” she said. “With esports and video games, you’re giving them the opportunity to compete and to grow without like, you know, sustaining injuries.”

At MSU Mankato, the esports program isn’t focused just solely on competition. They’re bringing in people who have similar interests together and connect them. They build teamwork, and community and more — using something as simple as picking up a controller.