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Star Wars: Jedi Fallen Order Copies Go Out Early, As Pre-Loading Begins, try it for Free- FULL GAME

Star Wars: Jedi Fallen Order, the new, single-player melee action game from the makers of Titanfall and Apex Legends, is almost here. The game officially launches on Friday, November 15, but copies of the game have begun to appear in the wild already.

There are reports on Reddit and elsewhere of people getting their hands on the much-anticipated Star Wars game ahead of time. Players who are keen to avoid spoilers are advised to be extra careful on social media, as information about the story could emerge.

Jedi Fallen Order takes place five years after Revenge of the Sith. The story, which is canon, follows a Jedi Padawan named Cal Kestis (played by Gotham’s Joker, Cameron Monaghan) who is trying to outrun Empire forces trying to eliminate all Jedis. The main enemy is Darth Vader’s trainee, the Second Sister, who is chasing Cal across the solar system.

Unlike other EA-published games, Jedi Fallen Order is not available early for EA Access subscribers. That’s a bummer, as playing upcoming EA games early is in part what makes the subscription service so attractive. However, EA/Origin Access subscribers are getting free bonus content for Jedi Fallen Order.

Early copies of Jedi Fallen Order emerging in the wild have appeared just as pre-loading for the game has begun. Respawn announced on Twitter that people who pre-ordered a digital copy of the game can start pre-loading now on PS4, Xbox One, and PC. The file size relatively small compared to other big AAA games, weighing in at around 37 GB (on Xbox One, at least).

As for when you can actually start playing Jedi Fallen Order, the game will reportedly unlock at midnight local time.

Jedi Fallen Order is expected to be a massive success commercially, as EA is expecting the game to sell as many as 8 million copies at launch. The NPD expects it to be among the best-selling games of 2019 in the US.

In other news, Mad TV actress Debra Wilson appears in Jedi Fallen Order as a Jedi named Cere Junda. She spoke to The Hollywood Reporter about the significance of her character and why she’s excited to be in the game.

“I believe I’m the first black female Jedi as far as video games are concerned,” Wilson said. “To be a part of the Star Wars universe in this regard is amazing. Growing up with Star Wars from a very early age–well not that early because I’m a little older–it had a very powerful impact on me.”

Want to try it for 30 days free?

Jedi Fallen Order

Minty Codes: How To Get The Elusive Merry Mint Pickaxe In Fortnite – Forbes

Please be aware of Scammers selling the codes online, please wait until they are available to everyone.


Today, GameStop started giving away the codes legitimately, and that’s the best way to get one now. All you have to do is go to GameStop and buy a piece of Fortnite merchandise–it doesn’t have to be big and you’ll get a code, buy a $5 Funko Keychains Fortnite related and get  your CODE!!.



Credit: Epic Games

All of a sudden, everyone can’t seem to stop talking about the Minty pickaxe. I see code giveaways, code requests, a healthy helping of fraud: all that sort of thing. It’s been a long time since I’ve seen a Fortnite cosmetic draw this much attention, and at first I couldn’t quite figure out why: it’s Christmas-themed pickaxe and, I don’t know, seems fine. But it’s rare, at least for now. And we lust after rare things in these games because that’s how we’re hardwired. Here’s what’s going on here, and who to get it.

It’s no secret that Epic makes a ton of money from licensed products: the company made an incredible sprint to store shelves, bringing a full array of merchandise to retailers in just months after it became clear that such a move could be very profitable. This isn’t going to change any time soon.

The Minty pickaxe is a special bonus for anyone that buys official Fortnite gear at certain retailers in France, the US and Germany. But here’s the thing: it’s not widely available yet. This is the rub: apparently some people were able to get early codes from visiting Gamestops in the US. That makes them rare, early and slightly hard to pin down, and that’s a recipe for mania where Fortnite cosmetics are concerned. So when you see people jonesing after Minty codes on twitter or wherever, they’re hunting one of these super rare early codes.

Merry Mint Codes

Apparently, Minty rewards are now being granted in-game, so if you’ve managed to score an early code from a certain retailer or gotten one from someone that did, you should be getting your pickaxe soon. If you see one of these in-game, that’s where ti comes from.

For everyone else, you’ll be able to get one when this promotion expands. This should happen soon, but we don’t have a specific date. So hold on a second and go buy a piece of Fortnite merch if you want a code, but by that point it won’t be nearly so rare as it is now.


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‘Minecraft Dungeons’ will arrive in April 2020 – Engadget

The game touts the distinct Minecraft look and feel, but turns the series’ traditional formula on its head. Instead of letting players’ imaginations loose on a vast, open canvas, Dungeons is an adventure game, filled with quests, characters, items and enemies, and can be played by up to four people online.

Dungeons is something of a passion project for the small team at Mojang, but it’s not the only Minecraft spin-off around. Mojang was also responsible for Minecraft: Story Mode, the narrative-driven adventure game that proved pretty popular when it was first launched in 2015.

According to Microsoft’s most recent — and rather vague — trailer, players that sign up via Mojang’s website will be in with the chance of playing Dungeons first, perhaps hinting at a beta ahead of the official launch in April. Although when exactly that will be is still unclear.

Minecraft Dungeons’ Release Month Has Been Revealed–Here’s When To Expect it

Minecraft Dungeons, the upcoming combat-focused co-op dungeon crawler based on Minecraft, will release in April 2020, Microsoft has announced. The game is coming to Xbox One, PC, Nintendo Switch, and PlayStation 4, but a specific date within April has not been announced just yet. The news comes alongside the many other X019 announcements and confirms that we have less than six months left until we can play the new Minecraft game. There’s a cute new trailer for the announcement, although it doesn’t show any gameplay footage.

Minecraft Dungeons, which has a focus on combat, joins Minecraft Earth and Minecraft: Story Mode as the latest spin-off in the Minecraft series. It will be playable for up to four players, who will be able to work together to tackle the game’s numerous dungeons. You can still sign up for the game’s closed beta if you want to check it out before April.

Microsoft has also announced release dates for Halo Reach on Xbox One and PC and Bleeding Edge, as well as a huge slate of new games for Xbox Game Pass, including the Yakuza series and a lot of Final Fantasy titles. Minecraft Dungeons will also launch on Xbox Game Pass.

Oh, The New Terminator Game Is Out Now–But Not Everywhere

Terminator: Resistance, a new action/stealth title set in a post-Judgment Day period of the Terminator timeline, is out today for PS4, Xbox One, and PC–but only if you’re in Australia or Europe. Players in the US hoping to get their hands on the new Terminator game will have to wait a while longer if they want to play the game on consoles, as the game’s American release on PS4 and Xbox One has been delayed until December 10. Curiously, it went up on Steam in the US on November 14, so it’s available on PC. The game has had a quiet release, slipping in under the radar during a busy period for new releases.

The game, which follows the timeline established by the first two movies (and ignores the other films, much like recent cinema release Terminator: Dark Fate), mixes action and stealth. The game casts players as Jacob Rivers, who is part of the resistance against Skynet’s army of machines. He’ll need to take down using a variety of energy weapons and hacking abilities, but also avoid combat whenever he’s not armed with an appropriate gun. It’s developed by Teyon, the studio behind Rambo: The Video Game.

It’s unclear exactly why this delay has happened, but December 10 is certainly a less crowded release date than November 15–Terminator: Resistance is going up against both Star Wars: Fallen Order and Pokemon Sword & Shield in regions where it launches today. It’s unusual for games to have staggered release dates in 2019, although not unheard of. Google Stadia launches next week, but by the end of November it will only be available in 14 countries: Belgium, Canada, Denmark, Finland, France, Germany, Italy, Ireland, Netherlands, Norway, Spain, Sweden, United Kingdom, and the United States.

Destiny 2’s Best Gun Is Getting Nerfed–Again

It’s finally happening: Bungie is about to severely weaken one of the best, most tried-and-true guns of Destiny 2. An upcoming update will cut the legs out from under The Recluse, a pinnacle SMG from Year Two that remains one of the most versatile and sought-after guns in the game. It’s about to become a lot less useful, thanks to rebalancing that will also effect the Titan Exotic helmet One-Eyed Mask, and the Xenophage Exotic machine gun.

In its latest This Week at Bungie blog post, the developer shared details for a few upcoming balancing changes, with a nerf to The Recluse headlining the list. Currently, the gun carries a perk called Master of Arms, which is activated when you get a kill with any gun in your arsenal. When the perk is running, The Recluse deals significantly more damage, making it a beastly addition to your arsenal in just about all situations, both in the PvE and PvP sides of the game.

Nerfs To The Recluse

Right now, when Master of Arms is activated, The Recluse does precision-level damage no matter where you hit your target–basically, it’s like the gun lands nothing but headshots. In Destiny 2’s next content season, the Season of the Dawn, the game will get a change that removes that bonus, which will knock down the damage The Recluse deals significantly. It’s part of Bungie’s continued focus on trying to bring Legendary guns (of which The Recluse is one) down a peg in strength, in order to make rarer Exotic guns stand out from the crowd more.

As Bungie details in the TWAB, The Recluse will still get a damage bonus from Master of Arms, but it won’t be as powerful as the current bonus.

“Many doubted The Recluse when it was first announced, but it has since proved to be resilient to being squashed,” Bungie writes. “Although the precision damage modifier did not actually improve the efficacy of the weapon at its best, it did allow for fairly mindless spraying to be just as good as concentrated aiming. After considering various options on what to do with it, the decision was made to remove that part of the functionality and preserve its activation methods. The alternative was leaving in an effect we believe to be too strong for a Legendary weapon.”

Nerfs To One-Eyed Mask

Also getting pared down is a favorite Titan helmet from Year Two called One-Eyed Mask, which has become a regular adornment for many players in PvP. One-Eyed Mask marks the person who damages you when you take fire, activating a perk called “Marked for Vengeance.” If you then kill the person who did damage to you, you get immediate health regeneration as well as an overshield, making you even more powerful for taking down the next person you encounter.

The update that nerfs The Recluse will also alter One-Eyed Mask to do away with the overshield.

“In a previous sandbox update, One-Eyed Mask received some tuning in how Vengeance was applied to Titans,” the blog states. “Next Season, this perk will continue to provide health regeneration when defeating an opponent that has inflicted damage upon your Guardian, but it will no longer grant an overshield.”

Boosts To Xenophage

The TWAB wasn’t all bad news, though. The recently released Xenophage, is getting its power amped up to make it more effective. Xenophage fires explosive rounds that explode somewhat like grenades, but it doesn’t deal extra damage for critical hits. That made it somewhat less powerful than Bungie intended it to be at release, and coupled with its small magazine size, made the gun fairly forgettable. Next season, Xenophage will get a couple more rounds when you pick up Heavy ammo in PvP, and will do more 50% more damage in PvE.

“Xenophage unintentionally shipped a little weak, so it’s getting a bump up in raw damage,” Bungie writes. “Machine Guns have a higher ammunition capacity than other Heavy weapons, trading raw DPS for ease of use. Xenophage slides further towards other Heavy weapons such as Grenade Launchers in that aspect but didn’t get enough power back. This will correct that.”

There’s only one month left in the Season of the Undying, so now’s the time to get out there and enjoy your Recluse and One-Eyed Mask before Bungie’s changes come through. On the bright side, Xenophage could be a very useful gun with these new changes, which will be nice considering how difficult it was to unlock in the first place.

Need For Speed Heat Review – Getting Warmer

Racing in Palm City–the fictional street racing capital of the world–is all about earning money and building a reputation. During the day there are sanctioned races on closed streets, with safety barriers, an adoring crowd, and substantial cash prizes awaiting those who cross the finish line. At night, illegal street racing engulfs the city’s neon-soaked roads, and the police respond in kind, blanketing the star-lit sky in the sound of thunderous V12s and whirring sirens. This dichotomy between day and night sets Need for Speed Heat apart from its contemporaries, and makes for Ghost Games’ best entry to date, stripping away a lot of the series’ needless baggage to get to the heart of what Need for Speed is all about.

There’s still a hackneyed story about crooked cops and racing crews that take themselves far too seriously; it’s full of corny dialogue, farfetched stakes, and irritating characters that wouldn’t make the cut in earlier Fast and Furious movies. Story missions occasionally crop up, too, forcing you to follow a character while they talk at you, and there’s even one instance of a dire tailing mission. Aside from this, however, the narrative is mostly relegated to background noise that’s easy to ignore, especially if you opt to skip any of its cutscenes. Need for Speed Heat is mostly focused on getting you behind the wheel of a car you’ve customized yourself, altering everything from the ludicrously oversized spoiler on the back, right down to the distinct sound of the engine.

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Each aspect of the game’s design is built around the core dynamic between day and night. Official circuit races dominate the faux-Miami streets when the sun is beaming, rewarding you with cash that can be spent on new cars, parts, and visual customization options. The autoparts companies and car salesmen in Palm City are a peculiar bunch, though. They won’t sell to just anyone–such is their love of cars. They have to know that you’re “cool” enough and are going to put their parts to good use, so the dead of night is spent competing in illegal street races to earn rep and convince them of your pedigree. This creates a clear divide between day and night that gradually cultivates this enjoyable flow, as you switch back and forth between the two time frames depending on whether you need money or rep.

The duality of this concept establishes an unmistakable vibe to each time of day–almost like they’re two completely different worlds. The sunlit streets feel relatively safe, with sanctioned events emanating a casual, crowd-pleasing atmosphere. Courses are clearly marked with barricades, there’s room to drift your car sideways around most corners, and the only thing you have to worry about is beating the other competitors to the finish line. By contrast, Palm City’s nightlife is risky and fraught with danger. Rain that was previously casting a gloomy shadow over the day’s races has now settled onto the surface of the road, as visually-striking puddles absorb the city’s neon haze and reflect it back. Traffic clogs the streets, making races feel more claustrophobic, and the threat of the police getting involved is a perpetual source of concern.

Cops in Need for Speed Heat introduce a unique sense of dread because of the way they’re intrinsically linked to your rep. As you win races and accumulate more and more rep during a night’s work, your Heat level will steadily rise. Catching the attention of the boys in blue will expedite your Heat’s ascension, with cops becoming more aggressive and plentiful the higher it climbs. There’s an element of risk and reward here, as a higher Heat level means a larger multiplier for all of the rep you’ve accrued in a single night. The only way to bank that rep is by escaping the police and reaching a safe house, but this is easier said than done when the police are on your tail like a bad rash. You can play it safe and store what rep you have, or extend the night by antagonizing the police in the hope that you’ll be able to shake them when your multiplier is higher. Need for Speed Heat’s best moments come when you’ve led the fuzz on a jolly merry-go-round and manage to ditch them by the skin of your teeth to bank a considerable amount of rep.

Although the police do have a tendency to feel unfair. If they get close enough and bring your car to a sudden halt, a “busting” timer appears, automatically signaling an end to your escapades if it ticks all the way down. The problem with this, aside from how fast it runs out, is that it will continue to count away the seconds even after you’ve accelerated away from the police. It should be difficult to escape the cop’s clutches, but since you can get arrested if they total your car, ending up in cuffs because an arbitrary timer counts down when you’re not even penned in is frustrating. There are also very obvious moments when police cars will spawn directly in front of you to prolong a chase. Sure, they might be crooked cops, but that doesn’t stop their blatant cheating from dulling the pulse-quickening thrill of each hot pursuit.

These scenarios can be thrilling, however, especially when you push your car into top gear. There’s a fantastic sense of speed in Need for Speed Heat, as cars and lights blur past your wing mirrors at what feels like 300 miles per hour. A noticeable lag on your steering inputs does make each car feel slightly heavier than they otherwise should, though. The handling model also doesn’t have the malleability to alter the handling from one car to the next, so they all end up feeling relatively similar to drive aside from variations in speed and acceleration. Drifting is also a tad iffy, borrowing its mechanics from the likes of Ridge Racer as opposed to Need for Speed’s past. Rather than feathering the brakes to get your car sideways, Need for Speed Heat asks you to let go of the accelerator and then pump it again in order to achieve a successful drift. It’s a realistic approach, boiling drifting down to deft throttle control, but it can be difficult to get a handle on at first, namely because pumping the brakes feels much more intuitive due to the past 15 or so years of racing games adopting this method. Thankfully you can alter the control scheme, and drifting is generally quite fun regardless. It feels a lot slower than it has in the past, but you have much more control over angles and potentially extending the length of your car’s rubber-burning slide.

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There are dedicated drift events, too, which require you to purchase the appropriate parts if you want to come out on top, and it’s here where Need for Speed Heat significantly improves upon its immediate predecessor, Payback. There are no luck-based Speed Cards needed to improve your car, nor are you limited to using specific vehicles in designated events. Instead, the upgrade system in Need for Speed Heat gives you the freedom to take a Nissan Skyline and mix and match parts such as the suspension, tires, and differential, until you have a car that can compete in road races, off-road races, and drift events–it’s just a shame there aren’t a few more event types to partake in. On top of that, there are also myriad parts available if you want to fully upgrade each car’s performance, along with a veritable bucketload of customization options, just in case you’ve ever wanted to control how much fiery overrun spurts out of the exhaust pipes. Each part is moderately priced so money is never much of an issue, and better parts are unlocked simply by increasing your reputation.

With only a select few events, no discernible difference between each car’s handling, and a simplistic driving model, Need for Speed Heat does stumble into repetition during its final few hours. It’s not quite a rip-roaring return to form, then, but this latest entry puts the Need for Speed series back on the right track. The duality of its day and night events props up what would otherwise be a fairly run-of-the-mill racing game, but the renewed focus on hurtling around the track, racing wheel-to-wheel, and customizing each car in numerous ways, taps into the essence of what Need for Speed used to be about. Need for Speed Heat may not revolutionize racing games, but it’s the best the series has been in a long, long time.

Xbox Scarlett Won’t Be “Out Of Position” On Power Or Price, Says Xbox Boss

Microsoft and Sony are both gearing up to introduce their next generation of consoles, and so far both companies are broadly explaining their visions for the next-gen of hardware. For Microsoft, that means committing to not repeating the mistakes of the Xbox One launch.

“I would say a learning from the Xbox One generation is we will not be out of position on power or price,” Xbox head Phil Spencer told The Verge. “If you remember the beginning of this generation we were a hundred dollars more expensive and, yes, we were less powerful. And we started Project Scarlett with this leadership team in place with a goal of having market success.”

Spencer went on to say that the company had discussions about whether to do another console generation “years ago,” and added that he personally thinks there will be more generations after that. Because of that calculus, he said, “We’re all-in on Project Scarlett and I want to compete, and I want to compete in the right ways which is why we’re focused on cross-play and backward compatibility.”

Microsoft has provided some information on the specifications of its next console and the Scarlett certainly shaping up to be on equal footing with its competitors. We’ve created a comparison between the Scarlett and PS5 to breakdown what we know about each piece of hardware thus far and how they compare to each other.

Final Fantasy 14 Coming To Xbox One, Phil Spencer Says

With X019 happening, plenty of big announcement have been made for Microsoft’s gaming platforms, including several Japanese games making their way to Xbox. A total of 10 Final Fantasy games will hit Xbox Game Pass, while Sega revealed three Yakuza games will debut on the platform as well. But what wasn’t part of the stage show was Xbox boss Phil Spencer confirming that Square Enix’s MMORPG, Final Fantasy XIV, will be coming to Xbox One.

In addressing the press at X019, Spencer said, “I wanted you to know, rest assured that we will be bringing that game [Final Fantasy XIV] to Xbox. We have a great relationship with Yoshida-san [FFXIV director] and we’re working through what it means to bring [to Xbox] a cross-platform MMO that they’ve run for years.”

While it may not come as too much of a surprise, since FFXIV director/producer Naoki Yoshida has continually said he hopes to eventually bring the game to other platforms, Spencer’s statement makes it clear that things are actually moving along. No potential release date or launch window was suggested, however.

In a previous interview with Yoshida-san, he told us, “My direction has never changed from the beginning when we started with A Realm Reborn: strive to have as many people play FFXIV on multiple platforms. Secondly, I want to allow people to play with their friends without any cross-platform limitations. I am still in discussion with Microsoft and Nintendo to make this a reality.”

FFXIV and all three of its expansions are playable now on PC and PS4; for more on why the MMORPG is important, be sure to read our FFXIV Shadowbringers review, post-mortem interview with Yoshida-san, and feature on how the latest expansion became one of the best stories told in franchise history. And for more on X019, check out our stories below:

Halo Reach Set To Drop Into The Master Chief Collection In December

Halo fans got good news today as 343 Industries Community Director Brian Jarrard announced the long-awaited Halo Reach will launch on Xbox One and PC starting December 3.

Bungie’s last foray into the Halo series takes place before the events of the first game and follows a group of Spartans attempting to stave off the Covenant’s forces and, subsequently, the planet’s ruin.

Upgraded with 4K visuals, Halo Reach’s release marks the completion of the Master Chief Collection on Xbox One. Unfortunately though, PC fans will have to wait a bit longer to have every Halo game in their Steam libraries. Starting with Halo Reach, each game in the Master Chief Collection will eventually make its way to PC before the end of 2020.

Want more X019 news? Be sure to check out all the new games announced today including Grounded, Everwild, Tell Me Why and all the other games coming to Game Pass.

Wasteland 3 Release Date Revealed, Coming To PS4, Xbox One, And PC In May

After acquiring InExile Entertainment last year, Microsoft confirmed during its X019 livestream that the studio’s upcoming RPG, Wasteland 3, will launch on May 19 for PC, PlayStation 4, and Xbox One.

Before wrapping up the livestream, InExile boss Brian Fargo announced the game’s release date alongside a brand-new trailer that was incredibly chilling. The “1987” trailer, below, shows survivors battling computerized enemies in a snow-covered Colorado devasted by bombs.

Fargo, who is expected to retire after Wasteland 3 ships, said the game was designed as a standalone experience. He also confirmed that no previous knowledge of the Wasteland series, nor playing Wasteland or Wasteland 2, is necessary to jump into Wasteland 3.

Wasteland 3 was announced three years ago through crowdfunding site Fig. Since then, the project has surpassed $3 million and made an appearance at E3 2019. We were able to go hands-on with Wasteland 3, where we said the game is “shaping up to be a solid follow-up that maintains the level of choice and agency from its predecessor–while also really seeing the stakes with its increased production quality.”

Final Fantasy And Yakuza Games Are Coming To Xbox Game Pass

Today at X019, Microsoft announced over 50 games that will be added to its Xbox Game Pass subscription service starting today and moving into 2020. The biggest additions are most of the numbered Final Fantasy games, three Yakuza titles (which will also be sold separately for people without Game Pass), and The Witcher 3: Wild Hunt. Here’s everything that is getting added and subtracted:

Games available today
Age of Empires II: Definitive Edition (PC)
Age of Wonders: Planetfall (Xbox One, coming soon to PC)
Hearts of Iron IV: Cadet Edition (PC)
Lego: The Ninjago Movie (Xbox One)
Rage 2 (Xbox One, coming soon to PC)
Remnant: From the Ashes (Xbox One)
The Talos Principle (Xbox One, PC)
Tracks: The Train Set Game (Xbox One, PC)

Games coming soon and in 2020
Bleeding Edge (Xbox One, PC)
Carrion (Xbox One, PC)
Cris Tales (Xbox One, PC)
Cyber Shadow (Xbox One, PC)
Darksiders III (Xbox One, PC)
Double Kick Heroes (Xbox One, PC)
Edge of Eternity (Xbox One, PC)
The Escapists 2 (Xbox One)
Final Fantasy VII (Xbox One, PC)
Final Fantasy VIII: Remastered (Xbox One, PC)
Final Fantasy IX (Xbox One, PC)
Final Fantasy X: HD Remastered (Xbox One, PC)
Final Fantasy X-2: HD Remastered (Xbox One, PC)
Final Fantasy XII: The Zodiac Age (Xbox One, PC)
Final Fantasy XIII (Xbox One, PC)
Final Fantasy XIII-2 (Xbox One, PC)
Lightning Returns: Final Fantasy XIII (Xbox One, PC)
Final Fantasy XV (Xbox One, PC)
Forager (Xbox One, PC)
Grounded (Xbox One, PC)
Haven (Xbox One, PC)
It Lurks Below (Xbox One, PC)
Levelhead (Xbox One, PC)
Life is Strange 2: Episodes 4 & 5 (Xbox One)
Microsoft Flight Simulator (PC)
Minecraft Dungeons (Xbox One, PC)
My Friend Pedro (Xbox One, PC)
Ori and the Will of the Wisps (Xbox One, PC)
PHOGS (Xbox One, PC)
The Red Lantern (Xbox One)
The Red Strings Club (PC)
Scourge Bringer (Xbox One, PC)
She Dreams Elsewhere (Xbox One, PC)
SkateBIRD (Xbox One, PC)
Streets of Rage 4 (Xbox One, PC)
Supraland (Xbox One)
Tekken 7 (Xbox One)
Tell Me Why (Xbox One, PC)
Touhou Luna Nights (Xbox One, PC)
Vambrace: Cold Soul (Xbox One, PC)
Wasteland 3 (Xbox One, PC)
West of Dead (Xbox One, PC)
The Witcher 3: Wild Hunt (Xbox One)
Yakuza Zero (Xbox One, PC)
Yakuza Kiwami (Xbox One, PC)
Yakuza Kiwami 2 (Xbox One, PC)

Games Leaving Xbox Game Pass On November 30
Abzu (Xbox One, PC)
Below (Xbox One)
Football Manager 2019 (PC)
GRID 2 (Xbox One)
Kingdom Two Crowns (Xbox One)
Strange Brigade (Xbox One)