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For a four year old game, Rocket League had a surprisingly large presence at this year’s E3. Psyonix’s VP of Publishing, Jeremy Dunham, appeared in multiple interviews to promote the ongoing Radical Summer in-game event, and was one of three Psyonix employees included on a panel to discuss Rocket League.
The panel chatted about the conception and development of the Radical Summer event, Epic Games’ pending acquisition of Psyonix, and how the game has evolved since its release in 2015. The team also made an effort to explain how they use community feedback to shape their decisions moving forward. The panel is worth a watch if you’re interested in learning about the team’s production process, but one topic in particular stuck out among the rest.
Rocket League’s Radical Summer event celebrates 80’s pop culture
Psyonix/Rocket League
When asked about the future of Rocket League, Dunham said that the team hopes it becomes a game that "transcends platforms and transcends time" and added that they want Rocket League to become as common as traditional sports like football, baseball, and soccer. They envision a future where Rocket League is "in every school in America" and students can earn scholarships for the game. Dunham hopes that parents would one day teach their kids to play the game, just as they would any other sport.
Essentially, the Psyonix team is looking to elevate Rocket League from a video game to a cultural cornerstone that everyone can participate in. While this is wildly ambitious, it’s encouraging to see that Psyonix has a massive belief in their game, despite suggesting during the panel that they’ve been held back creatively by the size of their studio: "We need more people! Our mission outweighs our capabilities, definitely."
Hopefully Rocket League benefits from the seemingly limitless resources of Epic Games and moves closer to this vision, and it’s clear to see how it’s guided Psyonix in their development. Rocket League‘s cross-platform play is a massive step toward the game becoming ubiquitous, and Psyonix has made great efforts to support the esports scene at every level, including a $50,000 prize pool for collegiate players. A wide array of branded DLC and family-friendly gameplay makes for a game that everyone can enjoy. With gaming and esports growing by the year, this ambitious vision might not be too crazy after all.
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For a four year old game, Rocket League had a surprisingly large presence at this year’s E3. Psyonix’s VP of Publishing, Jeremy Dunham, appeared in multiple interviews to promote the ongoing Radical Summer in-game event, and was one of three Psyonix employees included on a panel to discuss Rocket League.
The panel chatted about the conception and development of the Radical Summer event, Epic Games’ pending acquisition of Psyonix, and how the game has evolved since its release in 2015. The team also made an effort to explain how they use community feedback to shape their decisions moving forward. The panel is worth a watch if you’re interested in learning about the team’s production process, but one topic in particular stuck out among the rest.
Rocket League’s Radical Summer event celebrates 80’s pop culture
Psyonix/Rocket League
When asked about the future of Rocket League, Dunham said that the team hopes it becomes a game that “transcends platforms and transcends time” and added that they want Rocket League to become as common as traditional sports like football, baseball, and soccer. They envision a future where Rocket League is “in every school in America” and students can earn scholarships for the game. Dunham hopes that parents would one day teach their kids to play the game, just as they would any other sport.
Essentially, the Psyonix team is looking to elevate Rocket League from a video game to a cultural cornerstone that everyone can participate in. While this is wildly ambitious, it’s encouraging to see that Psyonix has a massive belief in their game, despite suggesting during the panel that they’ve been held back creatively by the size of their studio: “We need more people! Our mission outweighs our capabilities, definitely.”
Hopefully Rocket League benefits from the seemingly limitless resources of Epic Games and moves closer to this vision, and it’s clear to see how it’s guided Psyonix in their development. Rocket League‘s cross-platform play is a massive step toward the game becoming ubiquitous, and Psyonix has made great efforts to support the esports scene at every level, including a $50,000 prize pool for collegiate players. A wide array of branded DLC and family-friendly gameplay makes for a game that everyone can enjoy. With gaming and esports growing by the year, this ambitious vision might not be too crazy after all.