ESE Entertainment Inc. CEO Provides Corporate Update as Newly Listed Public Company – Yahoo Finance

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="VANCOUVER, BC / ACCESSWIRE / August 19, 2020 / ESE Entertainment Inc. (TSXV:ESE) (the "Company", "ESE Entertainment" or "ESE"), a European based technology company with global reach and valuable assets in the gaming sector, particularly related to esports, commenced trading on the TSX Venture Exchange (TSXV) on August 17, 2020 under the symbol ESE.” data-reactid=”12″>VANCOUVER, BC / ACCESSWIRE / August 19, 2020 / ESE Entertainment Inc. (TSXV:ESE) (the “Company“, “ESE Entertainment” or “ESE“), a European based technology company with global reach and valuable assets in the gaming sector, particularly related to esports, commenced trading on the TSX Venture Exchange (TSXV) on August 17, 2020 under the symbol ESE.

To help our new and existing investors better understand existing operations and future objectives, ESE CEO, Konrad Wasiela, is pleased to provide the following corporate updates.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Description of the Business” data-reactid=”14″>Description of the Business

ESE Entertainment provides digital and physical infrastructure, broadcasting, and global distribution for gaming and esports related content. The Company intends to consolidate the fragmented gaming industry by bridging Europe and the rest of the world. The Company operates across the gaming and media production value chain, cultivating, producing and facilitating in the process of media content creation. The Company revenue streams include media rights, sponsorships and advertising, events and merchandise, and competition earnings.

The Company is building extensive partnerships to add value and streamline growth in multiple areas. Current partners include Cyfrowy Polsat S.A. (“Polsat”), Poland’s largest media and telecommunication group, Action S.A., a top European information technology distribution company, and Brief.pl, a reputable European media company.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Esports Professional Teams” data-reactid=”21″>Esports Professional Teams

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="ESE Entertainment operates professional esports teams both under ESE and ESE licensed franchise K1CK in multiple high profile games including League of Legends, Apex Legends, FIFA 20, Rocket League. The Company currently has four active teams consisting of professional esports players supported by experienced coaches to compete on the world stage with other international teams alongside Vodafone Giants, FC Schalke 04 Esports, Movistar Riders Esports, Fnatic, and more, for competition prize winnings.” data-reactid=”22″>ESE Entertainment operates professional esports teams both under ESE and ESE licensed franchise K1CK in multiple high profile games including League of Legends, Apex Legends, FIFA 20, Rocket League. The Company currently has four active teams consisting of professional esports players supported by experienced coaches to compete on the world stage with other international teams alongside Vodafone Giants, FC Schalke 04 Esports, Movistar Riders Esports, Fnatic, and more, for competition prize winnings.

The Company collaborates with Kinguin, a global digital alternative marketplace for games, to provide a state-of-the-art training facility that includes rooms and sleeping quarters for players, teams and coaches, and facilities including a weight room and several gaming and broadcasting rooms.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="National university-based esports league” data-reactid=”24″>National university-based esports league

ESE Entertainment currently in the process of building National university-based esports league in Europe. This include digital infrastructure that allows students to compete in esports as representatives of their school or university on nation level. This project is anticipated to be supported by AZS Warszawa, the largest university student union in Poland.

This business model is being validated by North American companies such as Play Versus Inc., who has raised over USD$96mm for its US focused high school esports league. ESE seeks to be the premier European operator for academic esports league in the region.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Digital Events ” data-reactid=”27″>Digital Events

ESE Entertainment has both digital and physical infrastructure to organize events, competitions, tournaments, leagues and more for the gaming industry. For example, Rocketmania is a premier league competition based on the game Rocket League (owned by Psyonix and Epic Games). This event is hosted in Europe by the Company, and invites the best teams covering Poland, Hungary, Czech and Slovakia.

The Company also has the business relationships to host esports events at state-of-the-art arenas in Europe.

The Company owned exclusive digital media rights for the country of Poland for the Rocket League Championship Series RLCS.

Future events will obtain sponsorships and be recognized as additional revenue streams, previous sponsors including major brands like Redbull and Corsair Components.

The events will generate ticketing sales from customers purchasing to attend either digitally or in person. Ticketing mechanics are powered by business partner eBilet, a leader of online ticket sales in the cultural and entertainment industry in Europe.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Esports Events Broadcasting” data-reactid=”33″>Esports Events Broadcasting

ESE provides viewers and fans the ability to stream content hosted by the Company and other event organizers on multiple media outlets. To do so, license to broadcast is required to be purchased from the game publisher including Riot Games, Activision Blizzard, EA, and more. Competitions will be broadcasted on third party media outlets including Twitch and Youtube that allows revenue generated by sponsors and/or the fans and viewers, on a subscription or one-time basis.

The Company will continue to feature events and gaming related content to be broadcast on television network operated and owned by Polsat Group, the largest television channels offering based in Poland.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Esports Media Publishing” data-reactid=”40″>Esports Media Publishing

The Company currently has business ventures for its developing media publishing business with reputable companies based in Europe, such as Brief.pl. For example, the Brief.pl business venture includes ESE setting up and managing a dedicated gaming media channel for European fans and readers who are frequently engaged in consumption of esports media related content.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Brand Ambassador” data-reactid=”42″>Brand Ambassador

ESE Entertainment provides sponsorship to individuals with strong fan bases on social media as part of revenue generation and additional marketing initiatives. The Company has currently engaged individuals with sponsorships and is actively building out its influencer, celebrity, and professional athlete roster.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Merchandise Sales” data-reactid=”44″>Merchandise Sales

ESE Entertainment and its licensed K1CK team offers merchandise distributed globally through its e-commerce channels. ESE plans to aggressively increase its e-commerce business lines to further drive revenue growth.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Future Forward Objectives” data-reactid=”46″>Future Forward Objectives

  • The Company will continue to evaluate the changing global gaming landscape primarily focused on Europe and Asia
  • The Company will also evaluate new technologies and infrastructure which may be utilized in the Company’s field of operation including accretive acquisition exploration
  • The Company will actively pursue strong partnerships in the area of strengthening merchandise offerings, expanding media outlets, sports league, and acquisitions of professional team organizations.
  • The Company is actively in search for the acquisition of further media rights

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="About ESE Entertainment Inc.” data-reactid=”52″>About ESE Entertainment Inc.

ESE Entertainment is a European based entertainment and technology company focused on gaming, particularly on esports. ESE consists of multiple assets and world-class operators in the gaming and esports industries. Capabilities include but are not limited to: physical infrastructure, broadcasting, global distribution for gaming and esports-related content, advertising, sponsorship support, and a growing esport team franchise. ESE is focused on bridging Europe, Asia, and North America.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Website: www.ese.gg” data-reactid=”54″>Website: www.ese.gg

ESE ENTERTAINMENT INC.:

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Company Contact” data-reactid=”56″>Company Contact

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Konrad Wasiela, CEO
investors@ese.gg
Tel: +1 (778) 238 4988″ data-reactid=”57″>Konrad Wasiela, CEO
investors@ese.gg
Tel: +1 (778) 238 4988

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="The TSXV does not accept responsibility for the adequacy or accuracy of this release.” data-reactid=”58″>The TSXV does not accept responsibility for the adequacy or accuracy of this release.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="Cautionary Statement” data-reactid=”59″>Cautionary Statement

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="This news release contains certain forward-looking information and forward-looking statements within the meaning of applicable securities legislation (collectively "forward-looking statements"). The use of any of the word "will" and similar expressions are intended to identify forward-looking statements. These statements involve known and unknown risks, uncertainties and other factors that may cause actual results or events to differ materially from those anticipated in such forward-looking statements. Such forward-looking statements should not be unduly relied upon. Actual results achieved may vary from the information provided herein as a result of numerous known and unknown risks and uncertainties and other factors. The Company believes the expectations reflected in those forward-looking statements are reasonable, but no assurance can be given that these expectations will prove to be correct. The Company does not undertake to update these forward-looking statements, except as required by law.” data-reactid=”60″>This news release contains certain forward-looking information and forward-looking statements within the meaning of applicable securities legislation (collectively “forward-looking statements”). The use of any of the word “will” and similar expressions are intended to identify forward-looking statements. These statements involve known and unknown risks, uncertainties and other factors that may cause actual results or events to differ materially from those anticipated in such forward-looking statements. Such forward-looking statements should not be unduly relied upon. Actual results achieved may vary from the information provided herein as a result of numerous known and unknown risks and uncertainties and other factors. The Company believes the expectations reflected in those forward-looking statements are reasonable, but no assurance can be given that these expectations will prove to be correct. The Company does not undertake to update these forward-looking statements, except as required by law.

<p class="canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm" type="text" content="SOURCE: ESE Entertainment Inc.” data-reactid=”61″>SOURCE: ESE Entertainment Inc.

View source version on accesswire.com:
https://www.accesswire.com/602362/ESE-Entertainment-Inc-CEO-Provides-Corporate-Update-as-Newly-Listed-Public-Company

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