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Category Archives: News

Oxenfree II: Lost Signals will bring back more spooks and delightful dialogue

Walkin’ and talkin’ mystery game Oxenfree has just announced an upcoming sequel with a new cast of talkative spook hunters. Oxenfree II: Lost Signals will follow new characters, but include that natural dialogue system of Night School Studio’s original Oxenfree and their more recent Afterparty. You can catch the first spooky trailer right here for the newly-announced sequel that’s coming later in 2021.

Creeper World 4 is a triumph of consistency

Consistency. That’s the word that comes to mind.

It’s one to use carefully when talking about a sequel. I’m prone to criticising games, particularly long-running series, for iterating gradually rather than taking bigger chances. I’ve bemoaned Tropico’s rehashes. I’ve whinged about everyone copy-pasting XCOM to a fault. I’ve sent guys to show GTA a picture of Saints Row before throwing it through a window.

But here’s Creeper World 4, quietly releasing at the end of 2020 in an already busy month. I can’t say anything about it is revolutionary, or even drastically different to the rest of the series. And yet I become utterly engrossed every time I play it. Again.

Vermintide 2’s next free update adds a roguelike mode

The cooperative ratmasher Warhammer: Vermintide 2 already has some degree of change and surprise across runs, with different enemies in different places, but it’s about to go squig-wild. Developers Fatshark have announced the free Chaos Wastes update will launch next week, introducing a new mode with roguelikelike runs. Squads will set out on expeditions, fighting through a random selection of levels, picking up gear and buffs along the way, and risking a return to base if they wipe.

Minecraft’s Caves & Cliffs update is getting split in two

The next major update to Minecraft is a biggun, so big that it’s now getting split in two. Mojang have announced that due to technical complexity and number of changes they have planned for the Caves & Cliffs update, it will now roll out in summer and holiday releases. The 1.7 update was previously expected this summer, which will now be focused on adding new blocks, items, and creatures. The winter release will include the big world generation changes that add new cave types, mountain types, and increasing the world build height.

Oxenfree II: Lost Signals Announced For This Fall

Nintendo’s Indie World showcase concluded with the surprise announcement for Oxenfree II: Lost Signals. The game is a follow-up to the 2016 original and sports a new cast, new story, but the same eerie weirdness. 

Oxenfree II takes place five years after the events of the original. It stars Riley, an environmental researcher who returns to her hometown, Camena, to investigate the mysterious radio frequencies that are all too familiar to fans of the first game. We get a look at one of Riley’s companions and Edwards Island seems to make a return based on the premier trailer. The choice-driven dialogue that formed the core of Oxenfree will still play a big part in steering Oxenfree II’s narrative. Check out the spooky announcement video below. 

“Words cannot begin to express how happy I am to finally talk about Oxenfree II: Lost Signals,” said Sean Krankel, co-founder and studio director at Night School Studio in a press release. “Oxenfree is such a special game to us, and it has been an incredible experience to revisit this world. We’re eager to welcome our players back while inviting newcomers to embark on an adventure with an entirely new cast of characters that retains the weird, heartfelt, and personalized experience of the original.”

Oxenfree II: Lost Signals launches this sometime this fall. We only know it’s coming to Switch and PC as other platforms have yet to be confirmed. For more on what to expect, you can read our review of the first game here. In between Oxenfree and Oxenfree II, Night School has released the supernatural comedy Afterparty as well as Next Stop Nowhere for Apple Arcade. 

Did you enjoy the first Oxenfree and are you excited for the sequel? Let us know in the comments!

OlliOlli World Grinds Onto The Scene This Winter

The OlliOlli series has let players skate across several environments, ranging from humble, basic beginnings to some of the most over-the-top, seemingly impossible skateparks imaginable. Following sequel success in OlliOlli2: Welcome to Olliwood, developer Roll7 is back six years later with OlliOlli World.

Announced during today’s Nintendo Indie World presentation, OlliOlli World hopes to capture the creativity and expression afforded by the art of skateboarding. OlliOlli World takes you on a journey across Radland to meet the legendary skate gods. “We’re embracing the weird, wonderful, and diverse sides of skateboarding in a game that’s all about going on a road trip with your friends, finding crazy spots, and, of course, skating everything in sight,” creative director John Ribbins said in the Indie World presentation.

OlliOlli World

Featuring a beautiful, hand-drawn art style, OlliOlli World tasks you with skating, grinding and wall-riding your way across the island on your quest for gnarvana. The smooth 2D gameplay of past games allows developer Roll7 to combine skateboarding action with elements from platforming, rhythm, and puzzle games to create a unique experience that appeals to far more than typical skateboarding or sports fans.

The OlliOlli series presents players with a massive collection of tricks to master, and OlliOlli World appears no different. If you’ve played previous games, you know that much of the fun comes from finally landing that trick you’ve been struggling with, or learning how to best combo your way through a sequence within a stage.

With new elements like quarter-pipes introduced into the stages, OlliOlli World is said to feature an even greater emphasis on level design that encourages you to flow between tricks within combos. You can also enjoy branching paths within the same level, allowing you to directly choose how intense or chill your experience is. You can also meet a colorful cast of characters, take on side quests, and uncover the secrets of Radland.

OlliOlli World is set to launch on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC this winter. For more on the OlliOlli series, check out our reviews of OlliOlli and OlliOlli2: Welcome to Olliwood.

Teenage Mutant Ninja Turtles: Shredder’s Revenge Confirmed For Nintendo Switch, New Gameplay Trailer

Earlier this year, we got our first look at the throwback title Teenage Mutant Ninja Turtles: Shredder’s Revenge that brings fans back into simpler times filled with delicious pizza, a chorus of “Cowabunga,” and pixelated glory. While the game looked incredible, we didn’t have any platform information at that time. Luckily, Nintendo changed that when it confirmed that Teenage Mutant Ninja Turtles: Shredder’s Revenge is coming to Switch later this year. 

During Nintendo’s latest Indie World Showcase, the team gave us a new look at Teenage Mutant Ninja Turtles: Shredder’s Revenge with a brand new trailer, showing off the bodacious blast from the past on the hybrid platform: 

Sure, the Tribute Games team could have gone a more modernized route, but the beauty of Shredder’s Revenge is that it takes us back to the glory days of the arcade. “We wanted to bring back a game for the fans of the ‘87 animated series and also the old arcade games of the ‘90s,” said Tribute Games co-founder Jean-Francois Major to Game Informer when the game was first announced. “Because we felt that people missed it. And including us, because, personally, I played those games a lot as a kid and I missed them a lot. So that was the idea that started it.”

Teenage Mutant Ninja Turtles: Shredder’s Revenge reunites Raphael, Donatello, Michelangelo, and Leonardo once more in a nostalgia-filled new adventure in perfect 1987 style. The side-scrolling beat-em-up game pulls from a long legacy of adventures for one of the most passionate fandoms out there. Choose your fighter, play with friends, and kick butt with 4-player co-op and a totally radical new story mode. 

As a long-time fan of TMNT, I’m stoked to see how this game plays out, even more so now that it’s on Nintendo Switch. I have fond memories playing TMNT on my Game Boy Advance, so taking the next adventure on the go with the Switch feels natural and right. 

We don’t have a release date at this time, nor do we have what other platforms it will be available on other than PC, but that’s OK. We have pizza until then. 

Thoughts on Teenage Mutant Ninja Turtles: Shredder’s Revenge and our latest gameplay look? Shout out those hot takes loud and proud in the comment section below!

A New Konami Game, Getsufumaden: Undying Moon, Is Coming To Steam And Switch

Are you ready for a new roguevania 2D action game? Then you just might want to keep an eye on Konami’s upcoming GetsuFumaDen: Undying Moon, which is heading to the Steam Early Access program on May 13, with a full launch expected for PC and Switch in 2022. GetsuFumaDen: Undying Moon is being developed by GuruGuru alongside Konami Digitial Entertainment. Check out the trailer below for a look at what to expect.

One thing you’ll immediately notice about GetsuFumaDen: Undying Moon is the aesthetic, which is striking and based on traditional Japanese art. Players make their way through Ukiyo-e style underworld levels and master multiple weapons and tools that can come together to create varied playstyles. Beating back evil spirits and big bosses looks quite regal here as players engage in the artistic tapestry each attempted run.

Interestingly enough, this is not the first game in the GetsuFumaDen world. The original Getsu Fuma Den released exclusively in Japan on the Famicom back in 1987, so there’s a good chance you had no idea it ever existed. Obviously, the new game is quite different, but the original title featured 2D side-scrolling platforming mixed with first-person exploration. Why is this especially relevant? Well, if you opt into the Early Access phase of GetsuFumaDen: Undying Moon, you’ll get a port of the original game too, so you can go back for a quick history lesson before digging in to today’s offerings.

Why Early Access anyway? “Having an Early Access period gives us a great opportunity to build a community for GetsuFumaDen and ensure the game is as strong as possible. Throughout this period, we want to utilise user feedback and foster an active discussion to increase the quality of the game,” says producer Shin Murato. “We will work very closely with our community to help bring this game to life through content review, bug fixes, and balancing. Our focus is on Early Access at the moment; we will share more details about Nintendo Switch in the future.”

Does the art style attract you to this one? Are you into “roguevanias”? Let us know in the comments!

Pirate Simulator King Of Seas Arrives This May

On May 25, you are invited to live a pirate’s life in King of Seas, an action/role-playing experience developed by 3DClouds and published by Team17 Digital for PlayStation 4, Xbox One, Switch, and PC. Drawing clear inspiration from the amazing Sid Meier’s Pirates! series of games, King of Seas puts you in command of your own pirate vessel to explore deadly procedurally generated waters for riches galore.

While you are free to explore the world and set sail in any which direction you desire, developer 3D Clouds says a series of quests create a narrative path forward that will introduce a variety of characters. The goal is to become the king of the pirates. If you veer off of this path and conquer territories, the game will adapt to your ways, changing the naval routes to make a more challenging playthrough.

Along with the randomly placed islands and threats, weather is also unpredictable, bringing storms and strong winds. The fog that blankets your path may also bring rival pirates that bring ship-to-ship combat and perhaps even the threat of a giant squid beneath the surface. The trailer above shows that a ghost element is also present in ships that glow and perhaps hold a crew of undead pirates.

As you fill your cargo hold with gold, you’ll be able to upgrade to one of five different vessel types and customize it to your liking. You can even put a giant shark on the front of it.

If you want to take King of Seas for a test drive before its May release, a short demo is currently available on Steam. You can download it here.

Dragon Age 2 writer says a ‘Snyder Cut’ would make the city bigger and more alive

Since the release of the infamous Justice League ‘Snyder Cut’ last month, it’s been fun having a think about what games should get a big indulgent revamp, and what those hypothetical revamps would look like. Former Dragon Age lead writer David Gaider has been pondering exactly that on Twitter, revealing a load of things he would’ve liked to change in the most polarising game in the series, Dragon Age 2. Unfortunately, none of his ideas involve fewer spiders.