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Category Archives: Fortnite

When Does ‘Fortnite’ Become More Than ‘Fortnite’ In Epic’s Pursuit Of The Metaverse? – Forbes

I was caught off guard by an official headline from Epic’s latest round of funding, which reads “Announcing a $1 Billion Funding Round to Support Epic’s Long-Term Vision for the Metaverse.” And from the Tim Sweeney:

“We are grateful to our new and existing investors who support our vision for Epic and the Metaverse.”

The concept of the “Metaverse,” a digital, unifying virtual space that many believe will be the next evolution of the internet, comes up often in the tech world, but Epic is trying to lay claim to the Metaverse outright. And for a while now, it’s seemed like they’re on the right track.

Many video games have large, shared online worlds. Minecraft, Roblox, GTA Online. There are claims to the Metaverse outside of gaming too (now NFTs are the Metaverse? okay). But Fortnite feels like it has been trying to assemble the most traditional vision of what we feel the Metaverse is supposed to look like, in short, the vision we see in Ready Player One, different licensed character avatars all milling about in a virtual space, traveling to different worlds together.

Fortnite’s list of IPs it has collected in one place is jaw-dropping, and there is nothing else like it across media. You can have Batman fly the Millennium Falcon onto the map and get into a lightsaber hacking duel with Master Chief and Wolverine. It’s the kind of thing I always dreamed of ever since I was slamming action figures together as a kid.

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But fundamentally, Fortnite is still…mostly just Fortnite. All these characters arrive and their main purpose is to operate within Fortnite’s traditional rules for its battle royale. Farm materials, build structures, shoot guns. They may have themed cosmetics that let them hack or fly or emote in different ways, but Fortnite is still just Fortnite, a battle royale.

There are of course, a few exceptions. Fortnite has expanded its Creative mode to allow for multiple game types made by players that are more than just last man standing fights. They have LTMs that are getting increasingly elaborate. And the most Metaverse-like activities they have are the big, group events where players will gather together wearing all these different skins to watch a rocket launch or a 200 foot avatar of a real-life rapper stomp around the island while performing.

 These are good “moments” to be sure, but they happen only once every few months. And most of the time it’s just day in and day out of dropping into the island and shooting at 99 other people.

It feels like there’s a big gulf until the next step here, and I want to know what Epic’s actual plan is here to get from “battle royale game with a lot of IPs and some live events” to the actual Metaverse, a place of constant existence that’s far, far broader in scope. Unlike Ready Player One, I don’t think anyone believes the that Metaverse has to be some immersive VR experience. Clearly VR adoption is not even close to being where it needs to be for that to happen. But right now Epic’s take on the Metaverse feels more like an impressive series of licensing deals to use IP rather than something driving the concept forward in terms of literal functionality.

My guess is they have something big planned, and at a valuation of almost $30 billion now with a huge game, storefront and engine at their disposal, that makes sense. But right now Fortnite feels like it has the Metaverse idea in a bit of a holding pattern, and it’s reached a point where simply adding Rambo or Jon Snow or Ariana Grande as skins isn’t really making forward progress, it’s just expanding its action figure collection. And the Metaverse is more than that.

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Fortnite creator Epic Games’ valuation jumps to $29 billion in new funding round – CNBC

This illustration picture shows a person waiting for an update of Epic Games’ Fortnite on their smartphone in Los Angeles on August 14, 2020.

Chris Delmas | AFP | Getty Images

Epic Games, developer of the popular video game Fortnite, on Tuesday said it raised $1 billion in a new round of funding that lifts the company’s valuation to $28.7 billion.

The Cary, North Carolina-based firm said that $200 million of the fresh cash raised came from Sony, which had initially invested in the company last year. Other investors in the round included Appaloosa, Baillie Gifford and Fidelity. Epic’s latest market value represents a 66% increase from what it was worth in a $1.8 billion deal last year.

“We are grateful to our new and existing investors who support our vision for Epic and the Metaverse,” said Tim Sweeney, CEO and founder of Epic Games.

“Their investment will help accelerate our work around building connected social experiences in Fortnite, Rocket League and Fall Guys, while empowering game developers and creators with Unreal Engine, Epic Online Services and the Epic Games Store.” 

Sweeney remains the controlling shareholder of the company, Epic said. Credit Suisse and BofA Securities acted as joint placements to Epic in its latest financing round, Epic said, while Wilson Sonsini Goodrich & Rosati provided legal counsel.

Epic is a major player in the video games industry. It’s battle royale title Fortnite quickly became a hit when it released in 2017 and is now a cultural phenomenon with millions of people watching others playing the game on streaming platforms and celebrities and influencers promoting it online.

But Epic is known for more than just Fortnite. The company’s Unreal game engine software powers many of the world’s top games. It also played a role in the film industry’s shift to virtual production during the coronavirus pandemic.

Epic is betting big on the so-called “metaverse,” an informal term used to describe a collaborative and immersive virtual world. Fortnite has hosted massive virtual concerts with artists like Travis Scott and Marshmello, for example. Other companies, including Microsoft and Roblox, are also investing heavily in this trend.

And Epic has been expanding into other areas, including PC games distribution with its Epic Games Store — a rival to Valve’s Steam — and new content. Last month, Epic announced it had bought Mediatonic, the British studio behind Fall Guys. That game became an instant hit when it launched last summer, attracting millions of players stuck at home due to Covid restrictions.

Over the last year, however, Epic has mainly drawn headlines due to its legal battle with Apple over the latter’s app store policies. Epic tried to avoid Apple’s 30% App Store fee through a software update that effectively bypassed the Cupertino, California-based company’s own payments system. Apple responded by removing Fortnite from its App Store.

Last week, the two companies laid out in separate filings what they consider to be the key facts and main legal issues ahead of a highly-anticipated antitrust trial that’s slated to start next month.

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Fortnite – Chonkers Off-Road Tires Arrive to the Island Trailer – IGN

Check out the trailer for the Chonkers Off-Road Tires, the first Mod to arrive at Fortnite Island. Built for handling the toughest driving conditions, the tires make getting around off-road easier in any vehicle.

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Horizon Zero Dawn’s Aloy is coming to Fortnite – The Verge

Aloy, star of Sony’s 2017 open-world hit Horizon Zero Dawn, will soon be dropping on Fortnite’s battle royale island. The character will be available in the game’s item shop starting on April 15th, with a bundle that includes cosmetics like a Glinthawk glider. Given that Horizon takes place in a world that’s both sci-fi and prehistoric, Aloy should feel right at home in Fortnite’s current “Primal” season.

She also joins an increasingly large lineup of licensed characters in Epic’s battle royale, which includes other notable gaming characters like Master Chief, Kratos, and — most recently — Lara Croft. In fact, after Aloy is available, Fortnite will be getting a limited time duos mode focused on the stars of Horizon and Tomb Raider. “At your disposal will only be the bow for Aloy and dual pistols for Lara — keep an eye out for wildlife and master your crafting skills to upgrade your weapons,” Sony wrote in a blog post announcing the mode.

Outside of new characters, Fortnite also got a notable update today introducing off-road tires so you can drive across more of the island.

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‘Fortnite’ Jonesy Locations: Where To Talk To All The Joneses – Forbes

Fortnite has some new Spire quests live, and if you’ve finished last week’s, you can now move onto this week’s which ask you to do two main things. The more complicated one is to talk to all the different versions of Jonesy that are scattered all over the map.

So, where to talk to the Joneses? Here’s a map showing their locations.

This map is missing one, given that original Jonesy in Pleasant Park does not seem to count for this challenge for whatever reason, but the other ones are:

  • In the very north of Coral Castle
  • On the west half of the beach in Sweaty Sands
  • Inside a building in Slurpy Swamp
  • In the woods in Weeping Woods
  • In the middle of Lazy Lake
  • Just east of the Stealthy Stronghold
  • On a tiny island in the far north east of the map off the coast.

You simply have to talk to them, you don’t have to buy anything from them and it will give you a message when you know you’ve completed the task. There might be a few other people around trying to do the same thing, but there are enough Joneses and this quest step is deep enough where you might be able to talk to them unbothered most of the time. I was able to when I was going around to take screenshots for this post, at least.

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The Spire quests are essentially the “story” of this season as we head toward some unknown conclusion, and they’re separated out from weekly challenges, a long string of quests where you have to complete them in order to do the entire questline, but presumably the end reward will be worth it.

So far, they’ve been relatively easy, but we’ll have to see what future weeks hold. Until then, go make some friends with the Joneses.

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‘Fortnite’ Update 16.20 Adds Off-Road Tires, Chonker’s Customs—Patch Notes – Newsweek

Fortnite update 16.20 has just gone live with the addition of Off-Road Tires, true support for vehicles in Creative and more. Save the World also expands with some new quests and further adjustments to crowd control.

Read the full patch notes below, courtesy of official Epic Games sources.

Fortnite update 16.20 Patch Notes

Highlights

fortnite update 1620 patch notes
‘Fortnite’ update 16.20 has just gone live with Off-Road Tires and more. Read the full patch notes here. ‘Fortnite’ is available now on PS5, PS4, Xbox Series X}S, Xbox One, Switch, PC and Android.
Epic Games
  • Trick out your ride with new wheels: Visit Chonker’s Customs in Catty Corner to get some Off-Road tires that attach to any vehicle
  • Sharpen those bow skills and focus up for a special Duos Cup: The Leleo Cup takes place April 13 through April 15
  • 50-player matchmaking in Creative: Matchmake with larger parties in Creative from now on

Fortnite Creative

fortnite update 1620 patch notes vehciles
‘Fortnite’ update 16.20 brings true vehicle support to Creative.
Epic Games

Joyride Vehicles now in Fortnite Creative!

  • Want to go fast? The Whiplash is a great choice for racing on a road track
  • Off-road more your style? Jump into the OG Bear and tear up the dirt
  • Bring your crew and squad up with four-door fun in the Prevalent
  • Honk! Honk! If you think six wheels are better than four – try out the Mudflap!

Large Matchmaking Support

The option to create up to 50-player games is out of beta and now available to all Creators. Bring more players into your experience with more matchmaking options. Whether you are playing practice, combat, or variety games, more players mean more fun. Check the Gameplay section down below for details.

Hub V2 Islands

We’ll be on the lookout for Featured Hubs taking advantage of our using our new hub islands: Flat Grid Hub V2 and Floating Island Hub V2. These new hub layouts feature clearer, simplified areas perfect for navigation with a single height building guide and pathways to portal areas.

Since the building guide may take up some of your creative space, we’ve also increased the building volume for these islands to be 71×71 (compared to the previous 67×67 hubs). We can’t wait to see all of your new Welcome Hub creations.

Note: We’re planning an additional Welcome Hub update in a future update to adjust featured portal placement — allow us to feature new Hub V2 creations.

Welcome Hub Update

Along new changes, we’ve removed two player portals and two event portals from the Welcome Hub in this release. This is necessary to accommodate the new XL Islands and Spatial Thermometer which are entering Beta in this release. See the Beta Testing section below for more details.

Gameplay Features

  • The initial phase of Large Matchmaking Support has now left Beta and is available to everyone. Please read the notes section below before beginning to use this feature.
  • New values have been added to the Max Players option in My Island Game Settings: 20, 24, 30, 32, 40, 48, 50.
    • IMPORTANT NOTES:
      • This is just the first phase of the large matchmaking support initiative, and as such, there are various issues with the way that the larger player count interacts with some devices.
      • Some devices will not currently operate correctly when using Any/All as the selected value in Team-related options.
      • Some devices have been observed to fail to apply settings correctly to all players in a game with 16 or more players present.
      • Please be sure to test your game with larger player counts and be prepared to use workarounds for now if you find some devices behaving incorrectly.
      • We are currently undertaking the task of updating all devices to support large player counts, and allowing all devices which have Team-related options to support up to 50 teams.
  • Added a new option to My Island Game Settings:
    • Matchmaking Privacy: Public, Private (Default: Public).
    • When an island is published with this option set to ‘Private’, it will immediately restrict how other people can interact with the island.
      • The island cannot be accessed via portals except on islands belonging to the island Creator. (i.e. the Creator can place portals pointing to the island on their own personal hubs or islands, but nobody else can).
      • The island cannot be accessed via the front end code entry menu.
      • The island will not appear in Recently Visited or Favorite island lists.
      • The island cannot be featured on the Welcome Hub and cannot be accessed via the portals on the Welcome Hub.
    • IMPORTANT: This setting is PERMANENTLY set the first time that the island is published.
      • You can duplicate an island which has had its privacy permissions set and freely change the setting on the duplicate until the first time it is published.

Feature Removals

  • The following devices have been removed from the Device Gallery:
    • Item Spawner Plate
    • Player Spawn Plate
    • Player Checkpoint Plate

These devices will continue to work in all islands which already have them, but they can no longer be selected or placed from the Device Gallery. We recommend replacing these older devices with their newer counterparts where possible to ensure future compatibility.

  • The following devices have been removed from the Device Gallery and will not function for the time being:
    • ATK Spawner
    • Quadcrasher Spawner
    • Shopping Cart Spawner
    • Cannon Spawner

These devices will not spawn their vehicles, which are currently not compatible with the updated vehicle physics. As and when these vehicles are updated, their spawners will be re-enabled or replaced with working versions.

  • The following devices have been removed from the Device Gallery and will no longer function:
    • B.R.U.T.E. Spawner
    • The B.R.U.T.E. will not be updated to the new vehicle physics system and has been disabled indefinitely.

New Islands

  • Added two new islands:
    • Flat Grid Hub V2 – A flat grid island used to design featured hubs.
    • Floating Island Hub V2 – A floating island used to design featured hubs.

Islands Bug Fixes

  • Fixed a collision issue on The Shark Island where a trim asset blocked player movement.
  • Fixed an issue where Island images were not showing up on Matchmaking Portals.
  • Fixed an issue where Template Islands did not show up in the Template Island tab.
  • Fixed an issue where the Matchmaking widget was not available when players queued for a Matchmaking Portal within an LTM.
  • Fixed an issue where the mini-map did not show up on the Welcome Hub or Featured Islands.
  • Fixed an issue where the player map icon became offset on the mini-map when flying.

Tools Fixes

  • Fixed an issue where assets from the Island could not be added to the Quickbar.
  • Fixed an issue where the Barrier Prop blueprint was inconsistent with the Phone Tool.

Prefab & Gallery Fixes

  • Fixed an issue with the Haunted Courtyard Castle having a searchable coffin asset and asset icon.
  • Fixed an issue with the wooden railings from Haunted Castle Exterior Wall Gallery A giving incorrect resource materials.
  • Fixed an issue with the televisions from the Arctic Base Parts Gallery displaying the wrong screen image.

Devices

  • Added new vehicle spawners: Prevalent, Taxi, Whiplash, Bear and Mudflap.
  • Converted the following vehicle spawners to work properly with the new vehicle physics: Baller, Driftboard, and Stormwing.
  • For performance reasons, there’s currently a placement limit of 16 vehicle spawners per island for performance reasons.
  • The new spawners* have the following options:
    • Enabled During Phase: None, All, Pre-Game Only, Gameplay Only (Default: All).
    • Respawn Time: Never, Instant, 1-five Seconds, 10 Seconds, 15 Seconds, 20 Seconds, 25 Seconds, 30 Seconds, 45 Seconds, one Minute, 1.5 Minutes, two Minutes, three Minutes, four Minutes, five Minutes (Default: Instant).
    • Respawn Vehicle When Enabled: Yes, No, Only If Needed (Default: Yes).
      • Determines whether the spawner will spawn a new vehicle when it is enabled at game start or via channels. ‘Yes’ will spawn a new vehicle, destroying an existing one, while ‘Only If Needed’ will only spawn a new vehicle if there is no existing one currently in the game.
    • Destroy Vehicle When Disabled: Yes, No (Default: Yes).
      • Determines whether the spawner will destroy any existing vehicles when it is disabled via channels.
    • Owning Team: Any, 1-16 (Default: Any).
      • Determines which teams can use the spawned vehicle.
    • Visible In Game: On, Off (Default: On).
      • Determines whether the spawn pad is visible during the game. Switching this to ‘Off’ will make the spawner invisible during gameplay and remove its collision, causing the spawned vehicle to fall through.
    • Assigns Driver When Receiving From: No Channel, 1-150 (Default: No Channel).
      • When the spawner receives a signal on the selected channel, it will teleport the target player into the vehicle.
        • If the vehicle does not already have a driver, the target player will become the driver.
        • If the target player is already in a vehicle, it will remove them from the old vehicle and put them in the new vehicle.
        • If the target vehicle already has a driver from a different team, the existing driver will be ejected from the vehicle and the target player will become the driver.
        • If the target vehicle already has a driver from the same team, the spawner will place the target player in a free passenger seat if one exists. If the vehicle has no free passenger seat, this will do nothing.
    • Respawn Vehicle When Receiving From: No Channel, 1-150 (Default: No Channel).
    • Destroy Vehicle When Receiving From: No Channel, 1-150 (Default: No Channel).
    • Enable When Receiving From: No Channel, 1-150 (Default: No Channel).
    • Disable When Receiving From: No Channel, 1-150 (Default: No Channel).
    • When Player Enters Vehicle Transmit On: No Channel, 1-150 (Default: No Channel).
    • When Player Exits Vehicle Transmit On: No Channel, 1-150 (Default: No Channel).
    • When Vehicle Spawns Transmit On: No Channel, 1-150 (Default: No Channel).
    • When Vehicle is Destroyed Transmit On: No Channel, 1-150 (Default: No Channel).
  • New spawners also include the following options:
    • Boost Regen: No Boost, Slow, Default, Fast, Unlimited (Default: No Boost or Default depending on vehicle type).
      • Determines whether the vehicle can boost, and how quickly the meter fills.
    • Radio: Enabled, Disabled (Default: Enabled).
    • Color and Style: Random, Various (depending on vehicle type). (Default: Random).
    • Tire Selection: Road Tires, Off-Road Tires (Default: Road Tires)
      • Determines the type of tires that the vehicle will spawn with.
  • NOTE: Not all Spawners have all of these options, and some spawners may contain additional options not listed here.
  • Spawner Known Issues:
    • We’ve temporarily turned off the ability for the Baller tow-hook to attach to other vehicles while we address some issues.
    • Spawners will send signals on both the When Vehicle is Destroyed and When Vehicle is Spawned channels at game start. This will be addressed in a future release.
    • Destroying a vehicle using Destroy Vehicle When Receiving From currently causes the vehicle to despawn rather than explode.
    • When Vehicle is Destroyed Transmit On currently waits for the destroyed vehicle to completely despawn before triggering, instead of triggering as soon as the vehicle explodes. This will be addressed in a future release.
    • There is an occasional bug with the Baller which can cause it to move unusually slowly.
    • Spawners for older vehicles such as the ATK, Quadcrasher, Shopping Cart and Cannon have been temporarily disabled until their associated vehicles have been updated to work with the new physics system.
  • Added the Race Checkpoint device
    • This device allows races to be created by placing a series of checkpoints in the map.
    • Each checkpoint has a sequence number which determines the order in which the checkpoints must be activated by players.
    • When placing checkpoints from the quick bar, they will automatically increment their sequence number to make it easy to place a number of them in sequence. The sequence numbers can be overridden once placed if desired.
    • Multiple checkpoints can have the same sequence number, in which case activating any of them will count and allow the player to advance.
    • The checkpoint with the lowest sequence number will automatically become the start point for the race and the checkpoint with the highest sequence number will automatically become the end point for the race. These will alter dynamically as checkpoints are placed or sequence numbers are changed manually.
    • This device has the following options:
    • Checkpoint Number: Set to Highest, 1-150 (Defaults to the next highest number when placed).
      • If ‘Set to Highest’ is selected, when the options screen is closed the checkpoint will automatically be set to be the next highest number in the sequence, as though it had been newly placed.
    • Allow Players to Pass Without Vehicle: Yes, No (Default: Yes)
      • Determines whether players can activate the checkpoint on foot, or whether they must be in a vehicle.
    • Allowed Vehicles: All, None, Ground Vehicles, Air Vehicles (Default: All)
      • Determines which types of vehicle can be used to activate the checkpoint.
    • Inactive Checkpoint Color: Team Relationship, Team Color, White, Sky Blue, Red-Orange, Gold, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: White)
      • Determines the color for checkpoints which are not the current objective and have not yet been activated. Team Relationship sets the color to Red for checkpoints belonging to enemy teams, Green for checkpoints belonging to neutral teams and Blue for checkpoints belonging to friendly teams.
    • Current Checkpoint Color: (Colors as above).
      • Determines the color for the checkpoint which is the current objective.
    • Completed Checkpoint Color: (Colors as above).
      • Determines the color for checkpoints which have already been activated.
    • Visible Prior to Race Start: No, If Start, Yes (Default: If Start).
      • Determines whether players can see the checkpoints before the race begins. ‘If Start’ means that the checkpoint will only be visible if it is the first checkpoint in the race.
    • Checkpoint Visible When Passed: No, Yes (Default: No).
      • Determines whether the checkpoint remains visible to a player once it has been activated.
    • Activating Team: Any, 1-16 (Default: Any).
      • Determines which team can activate the checkpoint.
    • Class Identifier: None, 1-16 (Default: None).
      • Determines which class can activate the checkpoint.
    • Play Audio: Yes, No (Default: Yes).
      • Determines whether the checkpoint will play a sound when activated.
    • Enable When Receiving From: No Channel, 1-150 (Default: No Channel).
    • Disable When Receiving From: No Channel, 1-150 (Default: No Channel).
    • Set As Current Checkpoint When Receiving From: No Channel, 1-150 (Default: No Channel).
    • When Checkpoint Completed Transmit On: No Channel, 1-150 (Default: No Channel).
    • When Checkpoint Becomes Current Transmit On: No Channel, 1-150 (Default: No Channel).
    • Known Issues:
      • ‘None’ in the Class Identifier option actually means ‘Any’. We will correct this in a future update and add separate values for Any Class and No Class.

Device and Item Fixes

  • Capture Area SFX now displays correctly when captured.
  • The Flag is no longer invisible when equipped.
  • Fixed an issue where the Score Manager displayed inconsistent colors with intended numbers.
  • We have made changes to the way that the Billboard device displays text colors in an attempt to improve the overall look of colored text.

Beta Test

  • In this release, we are making XL Islands and the new Spatial Thermometer available to Beta test.
  • XL Islands
    • These islands have approximately 12x the surface area of regular islands.
    • At this time we are releasing both a flat grid and an island terrain version for testing.
    • Because of the size of these islands, we have had to reduce the overall number of islands accessible from the Welcome Hub.
  • Spatial Thermometer
    • The Spatial Thermometer is a new memory management system designed to allow Creators to fully exploit the large surface area of the new L and XL islands. More details will be released as development continues.

Save the World

fortnite update 1620 patch notes stw
Save the World egts some new quests in update 16.20, but there’s nothing too exciting.
Epic Games

New Mini-Questline!

Beginning April 16 at 8 p.m. EDT follow Homebase’s newest Hero in their mission to join the fight against the Husky forces of evil in this new mini-questline! Complete this Questline to earn Legendary Flux, XP, and Evolution Materials.

Coming April 17 at 8 p.m. EDT – Grab Dashing Hare Ken and the Easter Egg Launcher from the Event Store!

Hare Ken

  • Standard Perk: Eggs-termination
    • Kunai Storm throws three egg bombs, which each deal 37 base damage to nearby enemies.
  • Commander Perk: Eggs-termination+
    • Kunai Storm throws three egg bombs, which each deal 111 base damage to nearby enemies.

Egg Launcher

  • Launcher that lobs eggs at the Husks that explode on contact! Strategically place the eggs to create festive landmines! A maximum of six eggs can be active at a time.

Crowd Control Tweak

  • Five Trap control effects can still make the Husks immune. But if they’re not hit by a controlling effect for at least 30 seconds then that counter will reset back to zero. This is the perfect time to send them back through your tunnels! However, If this immunity is reached, it will now only last for two minutes rather than forever.

Bug Fixes

General

  • The Code Green Wrap is not displaying its numbers design.

Battle Royale

  • Arena playlist issues.
  • Stom visibility is clear in Performance Mode.
  • Character #17 not appearing on the Island
  • Slurpshrooms and Coconuts enabled.

Creative

  • “Pickaxe” Creator setting still spawns with Pickaxe
  • Vehicles not moving properly

Save the World

  • “Directive: Mission Alert 2” quest not tracking properly.
  • Delayed last swing of melee weapons

Mobile

  • Blurry lobby cosmetics on Switch
  • 3D resolution resets even if saved by the player.

Fortnite update 16.20 may not feature many game-altering adjustments, but it is a historic patch for Battle Royale simply because it’s the first one to introduce any kind of mod to the game. For now it looks like Chonker’s Off-Road tires are the only adjustment players will be able to make to their chosen vehicle, but we imagine those tools will expand in the coming weeks with future updates. And, now that we know vehicles are open to mod, does that mean a weapon modification feature could be in the works as well? Season 6 introduced a crafting system, but could it be taken one step further with the ability to add different attachments to certain guns? Not today, but it would seem Epic is at least investigating the idea.

Moving on to Fortnite Creative, update 16.20 is a surprisingly girthy one for map makers to sink their teeth into. True vehicle support has finally made its way to the game, alongside two new Island presets and the race checkpoint feature. Perhaps more important than devices, however, is the increase in matchmaking pools and beta testing of mega-size islands. Up until now Creative has struggled to bring large groups of players to certain maps, but Epic is trying to address that problem by giving creators the freedom to expand their ideas to their heart’s content. We’ve seen some amazing results on smaller Island sizes, so we can’t wait to see what happens when there’s more real estate in play. Update 16.20 isn’t necessarily a game-changing patch, but it still adds worthwhile features to Battle Royale and Creative alike.

Fortnite is available now on PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC and Android.

What do you think of Fortnite update 16.20? Have you tried the new Off-Road Tires yet? Tell us in the comments section!

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Fortnite outage today means gamers won’t be able to play for several hours – Berkshire Live

The Fortnite server will be down today for several hours to allow for upgrades to take place.

The downtime started at 7am this morning and could go on for up to five hours affecting PS4, Xbox, PC, Switch and Mobile platforms.

It is thought that the Unstable Bow, new Vehicle cosmetics and 50-player matchmaking in Creative will be included as part of these maintenance works.

The maker of Fortnite, Epic Games, launched season six of the game on March 16 and has been adding new content every few weeks to keep it exciting.

In season six players will go through the ending of Agent Jones’ mission in the Zero Crisis finale – an event that will have long-lasting consequences.

Fortnite is a game where you can have lots of different experiences and it has become a huge favourite amongst gamers – you can choose to hang out with friends, create a world of your own or even take down monsters and save the world.

The Fortnite World Cup was cancelled last year due to Covid, however, fans are keen for the competition to take place this year.

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It’s finally time for Fortnite’s horrifying Princess Fishstick – Eurogamer.net

Fortnite has been threatening to release a princess-themed Fishstick for close to a year – and now we have a look at her final design.

Princess Felicity Fish, to give her full title, has been added to Fortnite in today’s version 16.20 update, and will be made available through the game’s item shop in the very near future. This image, pulled from the game’s files, shows how the skin will look:

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Some background. Fishstick is perhaps Fortnite’s most popular skin, and has already spawned numerous additional versions.

The original Fishstick has four variants of his own (original, pirate, futuristic and Fortnite World Cup) before Epic Games started releasing all-new Fishstick versions separately.

Triggerfish is a Fishstick who looks like he was raised in a pond where everyone cosplayed as Call of Duty characters. Contract Giller is a Men in Black-style Fishstick released during Fortnite’s excellent spy season. Atlantean Fishstick turned up alongside Aquaman in Fortnite’s flooded map season. And the wintery Frozen Fishstick and Halloween-themed Fishskull have turned up as part of seasonal bundles.

As for a princess-themed Fishstick – we’ve known this was coming for a while. A Fishstick wearing a dress first popped up in loading screens for Fortnite’s Marvel season, released in August 2020, teasing the design for imminent release. But in now-deleted tweets from a former Fortnite employee, we heard the skin had subsequently been held back, and potentially reworked.

Indeed, the final design does look different to the artwork shown below – and it’s always interesting to see how some Fortnite skins can be multiple seasons in the planning.

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Fortnite is still currently down while some longer-than-usual update shenanigans take place for v16.20, though it is expected to bring customisable vehicles, fresh weapons and some new map changes.

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How to tame Raptors in Fortnite Season 6? » TalkEsport – TalkEsport

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The new Fortnite Primal Season 6 adds a variety of wildlife to the ever-so-popular Battle Royale experience. From Chickens to Wolves, you will encounter many of these wild animals throughout the game. While some creatures are aggressive and will attack players, the others will simply roam around harmlessly minding their own business. 

With the update v16.10, Epic also added the ability to tame Raptors and use them to attack other players. Unlike Wolves that attack in packs, the Raptors are stronger and will attack in pairs. A Raptor is faster and stronger than a Wolf so naturally, players should avoid unnecessary encounters with them.

Taming a raptor isn’t a simple task and will require prior planning. Raptors will spawn across the map in pairs and only near large dinosaur eggs. So far the best locations to find Raptor pairs are around Stealthy Stronghold, outside Craggy Cliffs, on the south side of The Spire, south of Misty Meadows, and around Retail Row. Raptors will always travel around in pairs, so taming them is harder than wolves, as taming one won’t tame its partner automatically. 

How To Tame Raptors?

Taming Raptors works on the same principle as taming wolves. The Raptors travel in pairs, so while taming a single Raptor will be easy, its partner might attack you on sight. Also, before taming craft and equip Hunter’s Cloak to remain undetected by wildlife for a short amount of time.

  • Find and kill Wolf, Chicken, or Boar to get meat.
  • Equip Hunter’s cloak and get near a Raptor.
  • Toss the meat to the Raptor and wait for it to bend down and start eating.
  • As soon as the Raptor eats, walk up behind it and hold the “interact” button to tame it. 
  • Be careful about Raptor’s partner and try not to alert it.
  • Repeat the above steps to tame its partner and later tame more Raptors to create a mini-dinosaur army. 
  • Profit!

Also Read | Shroud Explains Why Your KDA in Valorant May Not Matter

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Fortnite Zone Wars creative map codes (April 2021) – best map codes this month – RadioTimes

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Get in the zone with these Fortnite maps.

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We would be surprised if you have run out of things to do in Fortnite, not least because of all the great Zone Wars maps you can try out.

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Of course, the game’s battle royale mode is currently enjoying Fortnite Season 6 – complete with an updated map, a range of animals to tame and some fresh skins – but there’s always extra fun to be had in the game’s Creative mode.

Fortnite Creative has brought us scary horror maps, action-packed adventure maps and fun parkour maps. And let’s not forget about Zone Wars!

A unique subset of Fortnite Creative maps, Zone Wars creations simulate the shrinking-map style of the main battle royale game, with these maps getting smaller the longer you play.

Here are some of the best Zone Wars maps that you can play right now, and we have included the codes so you will be able to jump straight in. It’s just a question of which one you want to play first!

How to use a Fortnite Creative Code

If you’re wondering to use a Fortnite Creative Code, it’s actually pretty easy. First, you need to head into the game, and pick ‘Creative’ from the options on the home screen.

Then choose ‘Play’ on the next menu, and then ‘Create’ on the one after that. There’s an Orange Rift, which takes you to islands – this allows you to create and visit custom maps.

Take a look at the Fortnite Creative section of the website if you want more info.

Best Fornite Zone Wars Map Codes

Fox Clan Zone Wars 6130-6579-9491

You’ll be hard-pressed to find a map that is better than this one – what’s more, it has recently had updates to bring it in line with the rest of season 6!

3V3V3V3! Skywars- 0358-6493-1913

How does falling into lava, or watching your opposition fall into lava, sound? If it sounds good then this will be the map for you as it will almost certainly happen – a lot.

Enigma’s Downhill Rivers Zone Wars – 6130-6579-9491

One of the more complex maps you can find, this one will put your skills to the test but if you can master it, you’ll have a ton of fun while playing.

Town Zone Wars – 9299-7973-8393

This is a map worth highlighting as it one that is really well made and feels like one of the more accomplished ones around. It also happens to be great fun to play!

Synchronized Zone Wars 9210-4484-4006

There is a great concept at the heart of this one. If you haven’t taken out an enemy after the storm surge starts, you will start taking damage every few seconds. So get your game face on and work quickly with this map!

Exiled Zone Wars – 4063-2672-7711

This one sends you back to the age of the dinosaurs – which makes it a timely choice to play in April now that the main game itself has gone all prehistoric for its latest season.

red v blue fortnite

8v8 Red Vs Blue Go Goated – 1652-6940-3196

Pick your team and fight for your lives in this super fun map that has two teams of eight battling to be the victor!

Uphill Zone Wars – 4010-9579-3761

A map that is just as fun to look at as it is to play, with plenty of ways to try and get a height advantage over your opposing players!

Frosty Zonewars – 0116-9392-3142

The weather may be starting to warm up for us now, but you can relive the winter months in this snow-themed map – a great choice if you want to get some practice in with the game.

Primal Rumble- 6068-0917-8717

Primal is the word of the moment in Fortnite with the latest map changes and in this one, the first team to 100 eliminations wins the round. Hopefully you’ve got a strong team fighting alongside you when you start!

Colossal Crops Zone Wars – 8653-2033-7193

This is a fun map that has one big advantage going for it – you will be able to find some chapter 2 season 6 loot when you play. Happy hunting!

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