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Category Archives: Fortnite

Step Inside a Next-Gen AMD CPU/GPU in new Fortnite Contest – Tom’s Hardware

From live concerts to exclusive movie trailers to cross-branded character skins, Fortnite has risen up in its short lifetime to become a pillar of playable marketing, and now that influence is spreading to AMD hardware as well. The company first jumped on the trend back in September, when you could enter a special code to see a non-interactive render of an RX 6000 series GPU. 

Now that Big Navi has officially been announced, though, AMD is expanding that render from September into a fully playable parkour map that takes place inside the GPU. Plus, it’s also adding another map centered on dropping into a giant Ryzen 5000 series CPU sitting in the middle of a forest. And there’s also two new additional maps based on an “AMD Battle Arena” and what looks to be an “AMD City.” But most importantly, the company’s also running a contest where you can win the featured hardware yourself.

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Announced today through AMD’s YouTube account and the Fortnite Creative Twitter account, Fortnite’s new AMD matchmaking hub is a Fortnite creative mode island that lets you sign up to play one of four new maps, including two that take place inside giant AMD hardware. That means you can step inside a giant Radeon 6000 series GPU to solve a parkour puzzle, drop into the innards of a Ryzen 5000 series chip to solve challenges that make it light up, shoot it out in a Tron-like battle arena stuffed with neon Ryzen and Radeon branding or explore a neon cityscape centered around an “AMD RDNA 2 skyscraper.”

Think of these maps as the next evolution of those Mario Kart courses where you would drive around on giant Nintendo consoles and handhelds. If you want to experience the AMD hub for yourself, you can follow the steps here and use the code 8651-9841-1639 to do just that.

If you’d rather not log into Fortnite, though, you can also see the maps by watching one of AMD’s partner streamers show them off, which is also how you can enter AMD’s next-gen hardware giveaway. There’s 10 streamers on AMD’s overall event schedule, which means you’ll have options across multiple languages, regions, dates and timezones. And here’s the kicker- just commenting on any of their AMD livestreams while they’re live will enter you into a contest to win either a Ryzen 5000 series CPU or a Radeon 6000 series GPU.

The full terms of the contest don’t specify which specific CPU or GPU you’d win, but the listed approximate retail value of each gives us an idea of what to expect. The CPU prize is listed at a $499 value, which is just $50 more than a Ryzen 7 5800X, while the GPU prize has an approximate retail value of $999, which matches the price tag for a Radeon 6900 XT.

Up to 20 people a piece can win each device, plus an additional 200 people can win AMD-branded hoodies.

I’d be more skeptical of these maps, but with the current state of 2020, a virtual trip to AMD island might be the closest thing some of us are going to get to a vacation this year.

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Sharky Shell Location In Fortnite – Where Is Sharky Shell In Fortnite ? – TalkEsport

Fortnite challenges its player base with new tasks every week and this week is no exception. Players will have to look for the Sharky Shell location in this week’s challenge. The spot is not specified on the map however follow this article to know where to find it.

What Is The Sharky Shell Challenge?

The challenge is to make your way to the top 25 players landing on Sharky Shell. The Shark is the Sharky Shell, and landing on it will allow you to go further with other challenges.

Sharky Shell Location:

Land around the huge shark head shaped stone close to the north coral castle, and make your way towards it. Once you have arrived on the shark head, the challenge will be completed, provided you are among the first 25 in the server to reach it. That is all there is to this week 9 challenge.

The challenge is quite difficult in itself as everyone in the match will be chasing for it. Being in the first 25 players reaching the location is quite a hard task and surviving till the game recognize your presence is an additional difficulty. Weekly challenges come in conjunction with the Chapter 2 Season 2 battlepass. Completing challenges will let player level-up their passes which in return grants them awards.

However, these challenges are intended to keep players engaged. With Valorant attracting players from every possible FPS, other developers must keep their player base’s attention undivided in order to keep them from switching sides.

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Andhra CM Wants Ban On Fortnite, In Online ‘Gambling’ Crackdown – Inc42 Media

Andhra Pradesh Chief Minister YS Jagan Mohan Reddy has requested IT minister Ravi Shankar Prasad to direct internet service providers (ISPs) to block 132 websites supposedly engaged in online real money gaming. 

On October 27, Jagan Mohan Reddy wrote a letter to the IT minister, claiming that online gaming and betting were severe social evils. The Andhra CM mentioned in the letter that on September 25, 2020, his government had amended the Andhra Pradesh Gambling Act, 1974 to ban online gaming and gambling websites. As per the amendment to the law, those convicted of indulging in online real money gaming in the state would be penalised with up to six months of imprisonment, which could increase to a two-year jail term for repeat offenders

The Andhra CM added in his letter that managing directors of real money gaming companies, as well as those assisting the operations of such companies, such as ISPs, would also be held liable if such websites are found to be operating in the state. 

Curiously, among the 132 websites that have been listed in the CM’s letter, notable exceptions are real money fantasy sports gaming app and IPL 2020 title sponsor Dream11. This, even though other fantasy sports platforms such as Mobile Premier League (MPL), as well as websites offering real money skill-based card games such as Adda52 and SpartanPoker, have been listed in the letter. Besides this, the list of websites includes, a proxy website for downloading esports title Fortnite, League Of Legends, EA (Electronic Arts) and, all of which have little or nothing to do with real money gaming. 

How Are Chess Or Fortnite Real Money Gaming?

Even though the state government in its amendment had banned online gaming websites which require the user to wager money against the outcome of the game, the Andhra CM, in his letter, seems to have used the term ‘online gaming’ loosely. Hence, websites which don’t offer real money gaming have also been included in the list attached to the letter.

While Miniclip is a casual gaming website where users can play for free, Fortnite is a legitimate game with a well-publicised microtransactions business model and no real money component — players can only spend money on cosmetic upgrades.

Similarly, is an online platform and community for chess players, with most of its features available free of charge. Electronic Arts (EA) is an American video game company, publisher and developer of games such as FIFA and Need For Speed which are popular esports titles. 

As for Dream11, its exclusion from the list could be explained by the fact that soon after Andhra Pradesh had banned real money gaming in the state last month, Dream11 had put out a statement saying that users from Andhra Pradesh will not be able to join paid contests on Dream11. 

“Due to recent changes to the Gaming Act in the State of Andhra Pradesh, users from Andhra Pradesh will not be able to join paid contests on Dream11. The laws in Assam, Odisha, Telangana, Nagaland, and Sikkim are unclear on games of skills. Hence, residents of these states are also not permitted to play pay-to-play formats of any online games,” Dream11 had declared on its website. 

However, Adda52 and SpartanPoker had also issued similar statements in the immediate aftermath of the Andhra government notifying the ban last month. Both platforms have barred users from Andhra Pradesh, Assam, Telangana, Odisha, Nagaland and Sikkim — states that deem card games played for money as gambling — from participating in real money games on their platforms. Nevertheless, Adda52 and SpartanPoker have been listed in the Andhra CM’s letter.

Further, the inclusion of casual online gaming websites, portals of esports titles as well as a website dedicated solely to chess — a globally-recognised sport with legendary Indian players — raises questions about whether the Andhra Pradesh government has carried out required due diligence before identifying the websites and publicly calling for a ban. 

Laws For Online Skill-Based Gaming In India

Since the 1960s, Supreme Court judgements have held that games such as poker and rummy have a dominant element of ‘skill’, which trumps the element of ‘chance’, hence ruling that both games are skill-based card games and as such, should be exempted from the anti-gambling regulations even when played for money. 

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However, given that gambling is a state subject, different states have framed their laws, some of which have outrightly banned all real money card games. These include Assam, Andhra Pradesh, Telangana and Odisha, where there’s a blanket ban on card games played for stake. 

In states such as Sikkim and Nagaland, while the respective state governments have excluded the staking of money on games of skill from the ambit of gambling, the operators of online portals for such games are mandated to get licenses for conducting such games within state boundaries. 

Besides the fact that the Public Gambling Act, 1867, the centre’s enactment on the subject, is outdated since it doesn’t take into account gaming or gambling in the virtual space, a section of the populace that refuses to delink ‘gaming’ and ‘gambling’ has also been dogging the online gaming industry’s growth.

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Fortnite Season 5 LEAK: Epic tipped to make a HUGE change for next season – Express

Fortnite developer Epic Games could be getting ready to introduce a new currency to Battle Royale.

According to a new leak posted online by HYPEX, a new “Wad” item could be added to stashes and safes.

The currency would presumably be used to purchase items within matches – not for cosmetics.

While nothing has been confirmed by Epic Games, any change this significant is likely to be saved for a new Season.

“A new “Wad” item/currency got added this update to the loot pool, it’s planned to spawn in stashes & a safe (thanks to @Not0fficer for the help),” reads  HYPEX tweet.

WAD Stash amounts… 

• Small Wad Stash: 25

• Medium Wad Stash: 100

• Large Wad Stash: 250

• Wad Safe: 500

Epic Games is planning to hold a big Halloween concert ahead of the start of Season 5.

Taking place on October 31, Fortnite fans can check out a concert headlined by J Balvin.

The event takes place at 9pm ET, which means UK fans will have to wait until 1am GMT on November 1.

“Headlining this year’s Fortnitemares event, reggaeton global ambassador superstar and four-time Latin GRAMMY winner J Balvin will awaken your spirit in the Afterlife Party – a special performance in Party Royale featuring his biggest hits and the debut of his brand new song with Sech!

“The party begins at the Main Stage in Party Royale on October 31 at 9 PM ET.”

Fortunately, however, Epic is planning to hold a number of encore performances at a more sociable time.

“When the Afterlife Party premiere wraps, you can catch rebroadcasts of J Balvin’s performance on November 1 at 1 PM ET and 6 PM ET (10 AM PT and 3 PM PT) – again at the Main Stage.

“You can also watch the premiere and the 6 PM ET/3 PM PT rebroadcast with your friends on mobile on the Houseparty group video chat app!”

Anybody who attends the concert wearing the Party Trooper Outfit will receive the exclusive J Balvin style.

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How to Build a Digital Brand That Lasts – Harvard Business Review

Henrik Sorensen/Getty Images

What makes a brand last? Knowing the answer is what separates sustainable success from eventual obscurity. Almost every company devotes significant resources to defining their brand. But few ask the equally important question: how to protect it?

Historically, brands have risen and fallen in prominence slowly. Look at almost any decade from the 1950s on, and the world’s most valuable consumer brands – from Oreo to AT&T – barely changed in ranking. Even as recently as the new millennium, this trend continued. Between 2000 and 2010 just two of Interbrand’s top 10 brands fell off the list. But only half of the brands on the list in 2010 remained as of 2019.

The internet era makes brands less durable in part because consumer habits have digitized, creating new business models that have blindsided many traditional brands. But there is nothing inherently antagonistic to legacy brands about digital lifestyles. Coca-Cola remains one of the world’s most valuable brands – and it was invented in 1892!

What, then, is it that makes a brand durable even as business models, technology, and consumer behavior radically change? They key is that durable brands are adaptable brands — even legacy ones, as we’ll see.

So let me share what I have learned from working for the past five years as an entrepreneur and expert on esports. While esports brands certainly aren’t legacy brands, their rapid explosion holds lessons on the art of adaptability for any company.

Esports has skyrocketed this decade to become a $27 billion dollar industry, more popular than the NBA. Pro gamers number among this generation’s highest earning celebrities. And the primary platform for watching esports, Twitch (acquired by Amazon for $1 billion in 2014), outperforms traditional broadcasters like ESPN.

But arguably esports’ greatest success is the popular game Fortnite. In 2019, Fortnite grossed $1.9 billion dollars. NFL quarterbacks perform Fortnite victory dances in the end zone. And Star Wars announced the return of its arch-villain, the Emperor, by broadcasting his interstellar message inside the game.

Fortnite wasn’t always a hit. In fact, the game launched in 2017 as a me-too zombie shooter that struggled in the face of an entrenched competitor: Player Unknown’s Battlegrounds (PUBG). PUBG sold more than five million copies of its innovative “battle royale” format which allowed one hundred players to simultaneously engage in free-for-all gunplay.

To recover, Fortnite rushed out its own version of a battle royale mode in just two months. But, crucially, Fortnite didn’t slavishly imitate PUBG. Its designers noticed that PUBG’s chaotic battles made hiding more effective than fighting, emphasizing patience over skill. So Fortnite allowed players to erect defensive structures anywhere on its map, favoring strategic thinking. As a result, Fortnite deeply rewarded mastery. Spending the time to learn the game’s unique building mechanics alongside traditional shooting skills resulted in consistent victories.

Secondly, Fortnite made itself accessible, releasing as a free-to-play game, compared to PUBG’s $29.99 price. Furthermore, it employed a cartoony all-ages aesthetic, in contrast to PUBG’s gritty military look. And the game quickly made itself playable on any device: from high-end gaming PCs to mobile phones. Fortnite also recognized that not every gamer wants to shoot things in the head, and so launched concerts and creative play modes to appeal to the broadest swathe of consumers.

Third, Fortnite committed to delivering a fast cadence of new content, releasing new character abilities and weapons almost every week. These changes kept the game constantly fresh and top-of-mind.

Lastly, Fortnite ensnared its customers by introducing social features, matchmaking algorithms to pair players of equivalent skill, and a massive catalog of cosmetic items, such as NFL co-branded uniforms. These locked in its player base with network effects and switching costs.

These four strategies catapulted Fortnite to meteoric success. By the end of 2018, Fortnite boasted 200 million registered users, while PUBG’s player population collapsed by 66%.

The MACE Framework

These same tactics — what together I call the “MACE framework” — are not one-offs, but generalizable to all brands. Let’s look at them more closely.

Mastery: Give your consumers non-transferrable rewards for using your products and engaging with your content. Ideally, these rewards require public displays of affinity or small (non-monetary) sacrifices to exploit the endowment effect (overvaluing losses) and familiarity effect (overvaluing affinity).  For example, Hasbro’s brand Magic, first released in 1993, grew 30% year-on-year in 2019 on the back of innovative products like Secret Lair, which are short-notice, 24-hours exclusives requiring a “digital queue” to purchase.

Accessibility: Make your brand easily available to as many consumers as possible by following three simple rules. First, make your entry-level products as cheap as you can, and ideally free. For many industries, this means leveraging alternative pricing models (such as deferred payments, leases and subscriptions) to minimize upfront costs. Second, distribute your product or service through as many sales channels as possible. And third, design and market your products to appeal to younger and first-time customers. While older or existing buyers are likely higher margin, focusing primarily here limits the growth of your long-term customer base. For example, Marvel’s superhero films have significantly outperformed rival DC’s at the box office, in part because of a strategic decision to focus on PG-13 ratings and light-hearted humor that can appeal to all ages.

Cadence: Constantly create news and content around your brand. First, frequently release new products (or product updates). Second, maximize promotional assets, such as marketing videos, by editing long-form media into micro-content. Third, encourage user generated content wherever possible. And fourth, communicate everything; even failure. Have a product launch that bombed? Start talking about it publicly. You’ll be surprised by the results, as Apple was during its feud with Taylor Swift. By directly admitted exploitative royalties, Apple transformed bad PR into viral social media praise, culminating in Swift herself advertising Apple’s products.

Ensnarement: Make your brand as sticky as possible by building in switching costs and creating network effects. Two generalizable strategies for accomplishing this — systemization and spawning — involve product development: Systemized product lines are best embodied by LEGO. The brand eschews one-off releases (bricks) in favor of selling entire systems (LEGO model kits). Imagine how vulnerable LEGO would be to low cost brick competitors if all it sold was individual pieces! Spawning products include a built-in reason to share. Consider Coca-Cola’s Share-A-Coke promotion. By printing common names on Coke cans, the brand encouraged gifting amongst friends – helping grow sales from 1.7 billion to 1.9 billion servings a day.

To illustrate the generalizability of the MACE model, let’s apply it to a more mundane world: thermostats. At first blush, you’d think home appliances have little to do with Fortnite’s multiplayer shootouts. But in fact their brand strategies are surprisingly similar.

The success of the original smart thermostat, Nest, is a perfect example of how even staid, CPG products can be reinterpreted as MACE-ready brands for the digital age. Here’s how Nest strategy layered in MACE factors over its lifetime:

Mastery: Nest thermostats reward mastery in a direct way: by saving customers money. The thermostats tracks energy savings, rewarding eco-friendly settings by displaying a Nest leaf. This leaf becomes more difficult to achieve over time, encouraging users to continuously interact with the device to further economize on heating and cooling costs.

Accessibility: This was arguably Nest’s biggest point of differentiation at launch. The thermostat are designed for the digital generation: app-integrated, intuitive, and elegantly styled.

Cadence: You might not think of a thermostat having a content cadence. Traditional thermostats are programmed once; then likely never again. But Nest updates its users, usually via its app. It automatically adjusts routines, such as lowering temperatures at bedtime. It displays time to reach desired temperature. It tracks activity patterns based on the weather. And much more. Smart thermostats don’t need to generate content, but Nest does.

Ensnarement: Finally, Nest locks in its users with switching costs and network effects. As part of a broader Google smart home system of cameras, doorbells, alarms and locks, out-of-ecosystem purchases are painfully isolated. Even more cleverly, Nest leverages network effects by aggregating user behavioral data to create better algorithms for temperature adjustment.

MACE is a blueprint for any brand — even traditional ones — to evolve for long-term relevancy. It is true that brands without inherent, digital connectivity require clever thinking to leverage this framework. But companies that cannot effectively engage with consumers on digital platforms are destined to be dinosaurs. Even the most traditional products, like thermostats can, and must, effectively do this. Manage with MACE in mind, and ensure your brand endures in our increasingly digitized world.

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Fortnite Season 4 Week 10 Challenges Available – Fortnite Insider

Here are all of the Week 10 challenges you can now complete in Fortnite Battle Royale.

As you know, there are seven new challenges released every week in Fortnite Battle Royale, with six normal solo challenge and one team challenge. The only difference between these types of challenges is that the solo challenges grant you 25,000 XP upon completion and the team challenges grant you 50,000 XP and can be completing with three friends.

The challenges for Week 10 are now live in the game and available to complete. Usually the seasons in Fortnite are only scheduled to last 10 weeks, however Epic had announced that they had planned for this season to last longer.


Here is a list of all the Fortnite week 10 challenges you can now complete:

Fortnite Week 10 Challenges

Fortnite Week 10 Challenges

The majority of these challenges are quite easy to complete, however we have created guides on some of the challenges that are a bit more difficult. To see these guides, simply click on the highlighted challenges above.

The team challenges are more time consuming or harder to complete, but this weeks challenge is quite easy and you will simply need to ride 20,000 meters in any vehicle. This can take some time, however it can be completed in normal games and you can also complete it with your friends.

Remember, completing challenges is not the only way to earn XP this season as you can complete Punch Cards, Secret Quests and finding XP coins. New XP coins are added every week in Fortnite and if you want to see all of the coins added in to the map this week, click here.

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Fortnite: Drive a boat from The Fortilla to The Authority in less than 4 minutes – RealSport101

The current season of Fortnite is progressing smoothly thus far

Most recently the brand new patch released across all platforms, this implemented some decent changes but not much in terms of content.

Now, we are well underway within the new Fortnitemares 2020 event which is coming to a close in a week’s time.

This is now the tenth week of Season 4, and we have around a month left to go.

Drive A boat From The Fortilla To The Authority In Less Than 4 Minutes

To complete this challenge players need to drive a boat from The Fortilla to The Authority in less than 4 minutes.

These challenges sound much harder than they are and can usually be completed in approximately 2 minutes.

Fortnite season 4 week 10 fortilla to authority route

There have been plenty of these sort of challenges throughout Season 4, but this is the first one using a boat.

These challenges always sound really daunting but can be easily done with plenty of time to spare.

One thing to note is, if you exit the boat the challenge will be over and can’t be restarted until you go back to The Fortilla.

First, grab a Motorboat that is at POI.

And then drive up towards Slurpy Swamp.

Then head up the river through Weeping Woods.

Once you get through Weeping Woods you will come to the large circle of water that surrounds The Authority and the challenge will complete.

Full Challenges

Here is a list of the rest of the challenges from Season 4 Week 10.

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NBA Champion Dion Waiters Invests in Centric Gaming, Signs Multiple Fortnite Players – ESTNN Esports

Dion Waiters joins Centric Gaming as an investor, looking to make a splash in esports.

NBA Champion and Los Angeles Lakers player Dion Waiters is the newest professional sports athlete to delve into the esports stratosphere with Centric Gaming. Sporting the motto, #WeAreCentric, this Miami-based esports organization is looking to focus primarily on the Philadelphia area to give back to the community with founder Kyree Ware at the helm, Esports Insider reports. Centric Gaming acquired four Fortnite players to begin its relaunch into esports.

Dion Waiters spoke before the ensuing Fortnite clips in the organization’s introductory video. “I’m here to present to you my esports team, Centric Gaming. Check us out. Let’s go!” said, Waiters. The eight-year NBA professional also provided a comment to Esports Insider, stating, “Esports has always been a healthy escape for me and it is something I can see myself being a part of for a long time. I’m bringing that Champ Cheese Swag to esports!” Let’s take a look at the talents on tap for Centric Gaming.

Also Read: FNCS Chapter 2 – Season 4 Week 3 Final Results 

Centric Gaming Signs Adn, Jelty, Night and Kylie

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Centric Gaming begins its esports endeavor with professional Fortnite NA East player Jelty and European players Adn, Kylie and Night. Although not household names in competitive Fortnite, the more hardcore fans will recognize these names. Particularly Jelty, who is making waves in the NA East despite competing out of Mexico. He’s found most of his success as a solo player, taking eighth place in the Fortnite Champion Series (FNCS) Invitational and securing two top-15 finishes in the DreamHack Online Open tournament series. He and trio teammates Alliege and pgod will compete in FNCS Chapter 2 – Season 4 Heats this weekend.

Adn is another standout player that some of the more fairweather competitive Fortnite fans may recognize. The England-native has improved immensely over the bulk of his career. He is a one-time FNCS Finalist with a Cash Cup victory to his credit. More recently, Adn joined fellow EU pros Umplify and Matsoe for FNCS Chapter 2 – Season 4. These three players achieved qualification to FNCS Heats in all three qualifiers, making them one of the most consistent trios. Kylie and Night have not found as much success but will look to do so under the Centric Gaming tag.

Also Read: Team Atlantis Disbands and Release all Contracted Players 

Professional Athlete Support and Lifestyle Brand

Waiters joins the growing list of athletes who have embarked on the esports journey, including Shaquille O’Neil and Alex Rodriguez with NRG Esports and Magic Johnson with Team Liquid. Centric Gaming will double as an esports organization and lifestyle brand. Many notable organizations like 100 Thieves and XSET Gaming follow this same model with a presence in gaming and apparel. Centric Gaming will look to replicate the same success, beginning with Fortnite: Battle Royale and the ‘ALL IN’ apparel collection, which will drop sometime in November. Professional athletes continue to take notice of the esports impact and are involving themselves accordingly.

Source: Esports Insider

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Viewing guide for the Fortnite Season 4 FNCS Finals – FortniteINTEL

After three weeks of qualifiers, the Season 4 FNCS Finals are upon us. The qualified teams have been broken into heats and will begin competing Thursday, October 29.

Ahead, we’ll tell you everything you need to know as an FNCS viewer, including the scoring format, the programming schedule, Twitch Drops, and more.

Scoring Format

The scoring format will be the same as it was for all of the qualifiers – one of the better formats that the FNCS has seen. Placements aren’t as top-heavy as they have been in the past, and Epic have done away with the controversial placement thresholds outside of the top three teams.

In other words, teams won’t have to wait until they’re in the top 15 or 10 before receiving points. They’ll begin earning placement points at the halfway point in the match.

Here’s a breakdown of all of the points that players can earn during the Season 4 FNCS Finals.


  • Victory Royale: 25 Points
  • 2nd: 20 Points
  • 3rd: 16 Points
  • 4th: 14 Points
  • 5th: 13 Points
  • 6th: 12 Points
  • 7th: 11 Points
  • 8th: 10 Points
  • 9th: 9 Points
  • 10th: 8 Points
  • 11th: 7 Points
  • 12th: 6 Points
  • 13th: 5 Points
  • 14th 4 Points
  • 15th: 3 Points
  • 16th: 2 Points
  • 17th: 1 Point

Each Elimination: 1 Point

Qualified Teams

Some of the biggest names in Fortnite will be battling it out in all regions. Unlike some past seasons, it seems like all of the popular teams in NA and EU have made it to the grand finals.

The qualified teams are broken down into four heats in NA-East, NA-West, and EU. The smaller regions of OCE, Asia, Brazil, and Middle East only have two heats. With 132 qualified teams and 396 qualified players, it would be a lot to list all of the qualifiers in this blog. You can find them on the official Fortnite website if you’re curious.

Programming Schedule

Since we’ll be watching four heats in each of the “Big 3” regions, the schedule may change later in the week. At the time of writing, we aren’t 100% sure when each heat will be.

The heats will take place on Thursday and Friday, with the two-day finals kicking off on Saturday. Again, we’re not sure exactly when each heat will play and we don’t know whether these heats will garner an official Fortnite broadcast. If not, there are countless ‘watch parties’ across Twitch for each region.

Until further notice, we’re operating under the assumption that the broadcast schedule will be the same Saturday-Sunday coverage that it was during the qualifiers.

  • 1:00pm – Broadcast begins
  • 1:15pm – Live EU coverage
  • 5:15pm – Live NAE coverage
  • 8:30pm – Approximate end

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Twitch Drops

Just like last season – and all of the Season 4 qualifiers – viewers will be able to earn Twitch Drops by watching the official Fortnite stream and other, partnered streamers.

Becoming a partnered streamer for the FNCS is quite easy, so there will probably be Twitch drops on all channels that feature participating players – or viewing parties.

You’ll need to link your Twitch and Epic accounts in order to earn Twitch Drops for watching the FNCS. It’s important to note that you have to have linked your accounts within the past six months. If you linked the accounts longer than six months ago, you should un-link them and do it again.

With so many massive names participating in the Season 4 FNCS, this is going to be a joy to watch. We’re excited to see who comes out on top in what many consider to be the most competitive FNCS format out there.

Of course, we’ll be live-tweeting the EU and NA-East Grand Finals on Sunday and will have live coverage of the event when it ends. Make sure to follow us on Twitter @FortniteINTEL so you don’t miss out on any of the action.

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EXCLUSIVE: SypherPK On The Future of Fortnite, Existence of SBMM and Being Inspired by TimTheTatman – EssentiallySports

SypherPK is one of the biggest Fortnite streamers in the world. Right from his Runescape days, his rise to the top as one of the best content creators in the world has been meteoric. Not only is his content around Fortnite extremely consistent, but it has also changed the way people perceive the game. At this point, it would be safe to call him the “Face of Fortnite” too.

We had the amazing opportunity to interview Sypher, thanks to Klarna’s “Playing For Keeps” event. Sypher keeps it real as he talks about Fortnite, his love for content creation, and his choice between the PlayStation 5 and the Xbox Series X. Take a look at how the conversation unfolded, below.

SypherPK x EssentiallySports

You are one of the biggest Fortnite creators in the world and have been consistent with your content around the game. What motivated /inspired you to stick to the game over the years?

“You know, I feel like I have a track record of, you know, obsessing over certain games and sticking with them for a very long time. Before Fortnite, I played Runescape for almost 10 years. And then, I played Elder Scrolls Online for three years, and I made a lot of content around the game. I typically like to master a game and create a tonne of content around it, and be the guy that people go to when they need to know something about the game. I’ve kind of done the same thing with Fortnite. So it’s something I’m very good at, is understanding the game on a deep level, and being able to make content to let people know what’s going on, to update them and it’s been pretty successful. So I’m really good at it. And I’m planning to stick to it. Yeah, there’s no doubt about you being good at Fortnite.”

Of course, you being a PC player would prefer that over the consoles but given a choice, which one would you pick: PlayStation 5 or Xbox Series X?

“The PS5 or the new Xbox? You know, I’ve always been an Xbox guy, because of the Halo series being exclusive to Xbox. And I feel like I would have to stick to my roots. I’m I grew up playing on the Xbox 360 and I loved Halo. And you know, I’m looking forward to that new Halo game that’s coming out. And I know it’s not going to be on ps4. So I’ll have to go with Xbox.”

Alex Hutchinson (creative director Stadia) recently made a comment saying ‘streamers should play game companies’. Obviously, this created quite an uproar in the community. What is your take on it?

“Yeah, so I saw that tweet it caused quite a storm. I don’t think he has the right perspective. Because we’ve seen games just this year, we’ve seen games like Fall guys and Among Us, rise to the top and become extremely successful mainly due in part to content creators playing those games. There’s a huge value that those content creators bring, especially to newer games. Now, you can argue with games like Fortnite. Maybe now Fortnite isn’t completely in need of all the content creators playing it, maybe the benefit isn’t as lucrative for Fortnite.

But even Fortnite has, you know, the creator code program, and they share the revenue stream with the content creators, who you know, promote the item shop and their viewers purchasing from the item shop. Even Fortnite is sharing that revenue stream. So even the most successful game, one of the most popular games in the world understands the value that content creators bring. So we’ve seen big games and small games, see that value and understand it. I think his perspective is wrong. The music side of things is a completely different story. But I think comparing it to the gaming side is not the right move.”

What are your thoughts on Dr Disrespect’s Twitch ban and Twitch’s rule that does not allow you to stream with him?

“Well, those are just the terms of service. So if someone’s banned, you know, Twitch has the right to not allow people to play with that person. And since we don’t really know what’s going on behind the scenes, it’s hard to comment on it.”

Tell me something about your collaboration with Klarna. How exciting or scary is it to be giving away a part of your own setup to someone. Like, are you excited to know who can beat you?

“Yeah, so, you know, whatever we’re doing a show like this it can be a little nerve-racking because I’m not in my usual environment. I’m somebody who is very comfortable streaming from home and that’s my day to day routine. So, to put me in a different situation, to go against my viewers, it’s going to be exciting, it’s going to be thrilling. I’m sure that somebody can beat me. And I’m sure that, you know, Klarna is gonna try to make sure that I have a challenge ahead of me with some of the stuff they’re going to be doing on the show to kind of distract me and potentially let one of the viewers win. But I’m going to try my best to put up a good fight before somebody takes my rig.”

A lot of people are suggesting that Fortnite is a dying game. Do you believe that?

“Oh, no, not at all. So Fortnite is still one of the most popular games, one of the most-watched games in the world. I think what’s happening is, you know, some groups of people might be leaving Fortnite. And if you’re in that group, you know, your friends might have stopped playing and your perspective, the game is dying. But for every person was leaving there, many people still play the game, but many new people who join the game, every single day. A lot of that just comes down to perspective. There’s so many popular games that people claim has been dying for years, and they’re still around. You know, if you personally do not enjoy the game anymore, you might feel it that it’s dying. But the reality is, it’s not even close. The game is still very successful and the numbers show it.”

What are your thoughts on Fortnite Casual & Competitive? The way Epic is shaping things, you think it is more casual-friendly at the moment?

“It’s definitely more casual, friendly and actually, this is one of the first times I’ve seen them make a very strong distinction between Epic – competitive and casual. You know, in the past, everything that was in the game was on both casual and competitive. And now they’re doing a good job of putting things up. And some things are in competitive only, and some items are in casual only. This is creating for a very balanced and good system.”

The hottest topic right now is Skill Based Matchmaking. What are your thoughts on that? Should it exist in games or does it need an extreme makeover?

“So Skill Based Matchmaking can definitely be very frustrating, especially for people who stream games. Because a lot of the time when you’re streaming, you’re good enough to be among the top players. But maybe when you’re streaming, you’re in a different situation, you’re not good enough to always play against the top players, and it can be exhausting to stream for eight hours, and you’re only going against really good players. However, Skill Based Matchmaking, I understand from a business side and from a casual side, it is necessary.

Sometimes it’s overdone, but one thing I’ve noticed, in regards to Fortnite is they’ve constantly been making changes on the backend for Skill Based Matchmaking. Even though they haven’t publicly said that. I can tell from my own gaming, that in the past, the skill-based matchmaking fortnight used to be extremely strict. And I would only go against players who were really good. Now it’s like a good mix. So there is skill-based matchmaking, but it’s not as punishing for players who are above average. So I think there’s a healthy balance i think i think it needs to exist. I think there’s a healthy balance and a lot of game companies are still trying to find to please both sides.”

Which is that one feature you would want to bring back to Fortnite permanently?

“Probably the siphon ability in all game modes. Basically, if you eliminate a player, I mean in competitive right now if you eliminate a player, you get a certain amount of health back. And the player you eliminated cops an extra, you know, 50 wood, brick, and metal. They used to have that in all the modes and then they removed it because a lot of really good players were beating up a lot of the new players with siphon it was making it easier. But now that we have skill-based, I think they should reconsider bringing back siphon to all the game modes.”

Also Read: Watch: SypherPK Slams and Reports Trio for Griefing in Fortnite

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