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Category Archives: Fortnite

Top 3 Most Popular Fortnite Skins at the Moment – VGR.com

Epic Games has released more than 1,000 skins to Fortnite Battle Royale in the past four years. Some of them have turned out to be the most popular Fortnite skins of all time. On the other side, some of them are rarely seen in the game as their popularity is quite low.

With Chapter 2 ending in just a few days, we have the list of the most popular Fortnite skins at the moment. These are the skins that are used frequently by players and they will most likely remain popular for many years to come. Popular dataminer Lucas7yoshi shared this interesting information with the community, so let’s check out who’s on the list!

Kakashi is one of the most popular Fortnite skins

Kakashi Hatake is ranked third on the list. This anime outfit was released just two weeks ago, yet it’s become extremely popular. It arrived as a part of the Naruto collaboration and has become an instant hit.

Kakashi is one of the most popular Fortnite skins.
Kakashi is one of the most popular Fortnite skins.

Fortnite players use Kakashi 2.83 percent of the time, which is simply incredible! In all fairness, he definitely is one of the best-looking skins in the game. On top of that, this anime character was extremely popular even before Fortnite, so it’s not surprising that he ranks this high.

Charlotte is on the list as well

Charlotte is another skin that was recently released. She came to the game with the Chapter 2 – Season 8 Battle Pass and has become very popular. Even before the season was released, many Fortnite players were hyped about her as she was shown in the Season 8 teasers.

Fortnite players use Charlotte 3.57 percent of the time.
Fortnite players use Charlotte 3.57 percent of the time.

Players can unlock Charlotte on the first page of the current Battle Pass. Furthermore, she can be found at Pleasant Park as an NPC. This outfit has seven different styles and each one is amazing. Considering that many players like simple skins, we can expect Charlotte to stay on the list for a long time.

Aura’s popularity is still high

Epic Games first released Aura back in May 2019. Despite being out for two and a half years, this outfit is right at the top of the list of the most popular Fortnite skins. Aura has a bad reputation as most players who use her are considered “sweats” or “tryhards.”

Aura is on top of the list of the most popular Fortnite skins.
Despite being out for more than two years, Aura is on top of the list of the most popular Fortnite skins.

According to the dataminer, nearly five percent of Fortnite players use Aura, which is very impressive!

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Sports Tech 101 – Part five: Esports and virtual sports – SportsPro – SportsPro Media

This month, we’re looking at sports tech applications for esports and virtual sports.

‘Esports’ is often mistakenly used as the catch-all term for anything relating to video games or competitive online events. So, it’s worth clarifying some of the nuances across the unique areas of esports, virtual sports, streaming and social gaming.

Esports

The term ‘esports’ is usually reserved for competitive video gaming. The most popular game titles – by tournament size and prize money – are Dota 2, Counter-Strike: Global Offensive (CS:GO), Fortnite and League of Legends (LoL). These titles cover genres across action role-playing strategy (ARTS), third-person shooter (TPS) and first-person shooters (FPS). The strongest market for esports globally is Asia. Shanghai-based Edward Gaming recorded an upset victory in the 2021 League of Legends World Championship, against tournament favourites, Damwon Gaming, a Korean powerhouse team that won the annual event in 2020. Thousands of fans flooded the streets across China in celebration of the win, highlighting the obsessive fandom in the region.

Esports functions in the same way as traditional sports in identifying and developing talent from a young age. So, the Chinese government’s new restrictions for players aged under 18 to only three hours of weekly video gaming could potentially kill the country’s ambition to become a global esports dynamo. A 2017 report by ESPN found that esports athletes are significantly younger than their counterparts in traditional professional sports, making access to younger talent even more important for the success of professional teams.

Although some traditional sporting purists may deride esports athletes as undeserving of the ‘athlete’ nomenclature, there is a quantifiable mental and physical strain caused by competitive gaming. As with traditional sports, there’s a growing market of companies using technology to achieve the highest possible physical and mental performance for these athletes.

For example Statespace, the esports performance-focused company, is taking principles from neuroscience and applying it to competitive video gaming. Its main platform, Aim Lab, is a program that trains new players how to aim properly in first-person shooters. The software uses data science to learn where players excel, where they need to improve and then adapts in real-time to create custom and personalised training programmes.

Aim Lab’s user base has grown to five million monthly active users (MAU) and 20 million total players in September 2021, up from just 100,000 MAU and 1.5 million total players 18 months ago. The company raised US$50 million this year to expand its offerings to health diagnostics and treatment with early clinical trials focused on cerebral palsy and brain concussions.

Virtual sports

Virtual sports are video games based on traditional ‘real-world’ sports. In its purest form, they replicate, as far as possible, the skill or physical activity of traditional sports but in a digital setting.

This year the International Olympic Committee (IOC) hosted its first-ever virtual sporting event, the Olympic Virtual Series (OVS), where competitors played in virtual versions of five different physical sports. The international sports federations and game publishers that partnered with the IOC to produce the OVS were:

  • International Automobile Federation (FIA) – Gran Turismo (Polyphony Digital)
  • World Baseball Softball Confederation (WBSC) – eBaseball Powerful Pro Baseball 2020 (Konami)
  • World Sailing – Virtual Regatta (SAS)
  • International Cycling Union (UCI) – Zwift
  • World Rowing Federation – Open Format

According to IOC president Thomas Bach: “The Olympic Virtual Series is a new, unique Olympic digital experience that aims to grow direct engagement with new audiences in the field of virtual sports.”

Notably, the cycling and rowing events are the only two out of the five which require players to compete on physical hardware that mimics the physical effort of the sports in their normal settings. Conceivably as virtual reality (VR) and augmented reality (AR) technology develops we could see further sports replicated in a digital setting without needing to take away the requirement for physical effort.

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The OVS was not the first successful foray by a major sporting entity into virtual sports. Due to the Covid-19 pandemic, races during the 2019 Formula One season were cancelled or postponed. The F1 Esports Virtual Grand Prix provided a huge opportunity to fill the void for the sport’s existing fanbase whilst bridging the gap to new fans.

Using the official Formula One 2019 PC video game developed by Codemaster on gaming racing rigs, a mix of Formula One esports athletes, professional drivers and celebrities raced around Bahrain’s Sakhir circuit. The first race was won by Renault’s Chinese test driver, Guanyu Zhou, beating out professional Formula One racers Lando Norris from McLaren and Nicholas Latifi of Williams. The debut virtual event pulled in 3.2 million online viewers and allowed Formula One to deliver value to sponsors by transferring existing sponsorship assets to a virtual setting.

For a sport such as Formula One that is incredibly inaccessible to the average fan (they can’t go for a hot lap of Monaco in a US$12 million super car) the virtual product brings them closer to the action and deepens that engagement with the sport.

Streaming and social gaming

Streamers are entertaining personalities with large online followings. They’re usually highly skilled game players but also aren’t necessarily the best in the world. An example is Tyler ‘Ninja’ Blevins, who is arguably the highest profile Fortnite streamer ever, but failed to qualify for the finals of the 2019 Fortnite World Cup. The eventual winner of that tournament was Kyle “Bugha” Giersdorf, a 16-year-old American who took home US$3 million in prize money. For a quick comparison, the singles champions of Wimbledon won UK£1.7 million (US$2.4 million).

A reductive analogy in traditional sports would be that esports athletes are on an NBA team, streamers are the Harlem Globe Trotters, and social gaming is playing a game of pick-up ball at your local gym or court. This analogy falls apart the deeper you dive into it, but so do most analogies drawn between esports and traditional sports. Esports is a unique beast and efforts to shoehorn it into the structure or terminology of traditional sports usually fail.

Kyle “Bugha” Giersdorf won the Fortnite World Cup in 2019

How does esports differ structurally from traditional sports?

One of the most common inexact explainers is game publishers being equated to sporting leagues or federations. The total control exerted by game publishers on their product and IP is radically different to what teams, leagues or governing bodies can realise. A more accurate analogy would be if the National Football League (NFL) not only administered the rules of football but were the only manufacturer of footballs, shoes, pads and goals (not just licensed products, but the basic products themselves).

Game publishers are not necessarily incentivised to grow the professional league value in the same way traditional sports leagues are. The majority of free-to-play Battle Royale game publishers are focused on bringing people onto their game title and then keeping them there to generate revenue from in-game microtransactions. According to Sensor Tower, Chinese publisher Tencent’s PUBG Mobile earned US$1.6 billion in the first seven months of 2020 alone and Fortnite Mobile earned close to US$300 million in the same period.

To this end, game publishers are better suited to focusing on creative, unique in-game social and ‘metaverse’ activations to engage their players as participants rather than just professional tournaments as spectators. The success of Fortnite’s immersive Travis Scott concert was heralded as a landmark moment in the industry. The concert had 12.3 million concurrent viewers/players, 28 million unique views, 46 million total views and grossed the rapper roughly US$20 million including from fully digital merchandise sales.

Current video game titles are categorically not the metaverse, but Fortnite is one of the closest, most tangible glimpses of what could be possible. In his influential thesis on the metaverse, Matthew Ball references Fortnite heavily.

‘Fortnite is one of the few places where the IP of Marvel and DC intersects,’ he writes. ‘You can literally wear a Marvel character’s costume inside Gotham City, while interacting with those wearing legally licensed NFL uniforms. This sort of thing hasn’t really happened before. But it will be critical to the metaverse.’ 

The unique position of Fortnite as a place for brands, including sports entities, to intermingle is coupled with Epic Games’ game engine, Unreal, which powers many of the notable AR and mixed reality innovations in sports and entertainment – see last month’s expert guide on media and broadcast for examples.

Epic Games highlights that technology and innovations developed for esports and virtual sports can transfer across to traditional sports as the lines between physical and digital experiences continue to blur. Whether you’re looking at esports and virtual sports or streaming and gaming, the collective of these activities continue to break down the silos between traditional media and entertainment verticals, especially sports. It’s an innovation testbed not shackled by many of the legacy issues in traditional sports and as we slowly move towards a realisation of the metaverse, it’s these game platforms leading the way.

Fortnite has offered glimpses of what could be possible in the metaverse

Innovative companies

The past 18 months have seen the maturity of offerings to support the continued growth and professionalism of esports and virtual sports. Companies creating solutions in skills training (physical and mental); competition and event organisation (grassroots to pro); analytics; and wagering/betting have been standout successes. Below is a sample of some innovative companies offering solutions focused on esports and virtual sports.

FACEIT

Esports league and tournament operations

World’s biggest independent competitive gaming platform, with more than 22 million users competing in over 20 million game sessions each month. FACEIT allows players to easily join competitions and leagues for virtual and real-world prizes through automated tournament management and matchmaking technology.


Mission control

Esports league and tournament operations

Mobile app where gamers can join recreational esports leagues, similar to their local adult softball league or college intramurals but for video games. Mission Control manages the league schedule, validates scores, and determines the champion while also serving as a forum for league members and friends.


Toornament

Esports league and tournament operations

Professional-ready solution for esports organisers and game studios to create, manage and share their competitions. Available for all competitive levels, from professional to occasional tournaments.


Statespace

Esports coaching

Using cognitive science and artificial intelligence to improve esports performance, Aim Lab replicates the physics of popular video games to give users a training environment to practice their aim whilst measuring visual acuity. AI identifies users’ strengths and weaknesses and provides a customised training programme. Statespace previously partnered with the Pro Football Hall of Fame to develop a ‘Cognitive Combine’, giving players an overall score based on a wide range of skills outside of any specific game.


Gamer Sensei

Esports coaching

Video game coaching platform ecosystem offering professional coaching for nearly 20 different popular esports titles including League of Legends, Overwatch and Fortnite.


Cavea
Automated sponsorship analytics for esports

A fully automated tournament tracking system for brand detection and optical analysis of brand placement.


Edge

Smart contract and payment platform

Sponsors connect data to Edge’s smart contracts which link contractual obligations to a player or influencer’s reach and content results. If the player or influencer hits their metric it automatically processes the payment. Overcoming issues prevalent in esports, including late payments, questionable contracts and exit scams.


Sizzle

AI-powered game highlights

Web service that leverages AI to automatically create gaming highlights from Twitch and YouTube videos. Sizzle can automatically convert a 20-minute gameplay video into a ‘sizzle’, or a five-minute condensed game, with all of the highlights in chronological order.


Gamescorekeeper

Esports data provider

Collect data from more than 30,000 matches and cover more than 1,100 leagues and tournaments every year. Clients range from betting operators to media companies and fantasy leagues.


Pandascore

Esports data provider

Provider of real-time statistics for esports using artificial intelligence.


Rival.ai
Esports ranking and scouting /data provider

Utilising machine learning systems to interpret, analyse and report first-party data based on in-game action.


Zwift

Virtual cycling platform

Massive multiplayer online cycling and running physical training program that enables users to interact, train and compete in a virtual world. Zwift mixes the intensity of training with the immersive and engaging play of gaming. Their app connects to a bike or indoor trainer to record physical output.


NextMind

Brain-sensing wearable

Brain-sensing wearable that delivers real-time device control using just
a person’s thoughts. NextMind’s technology translates brain signals from the visual cortex into digital commands in real time. The small, lightweight device fits into the back of a cap or headband. It captures data from the signals created by the user’s neuron activity in the visual cortex, and using ML algorithms, transforms that output into communication that enables easier interaction and control of computers, AR/VR headsets or any device.


Ignition is SportsPro’s newest event, a two-day showcase where sports and technology unite. At its core it’s an energetic, experiential, visual display of the most transformative tech, all under one roof. Buzzing with startup electricity and supported by the industry’s tech giants, it will showcase the new creative solutions driving fan and business innovation. Find out more here.


Thanks for reading the fifth instalment of a monthly series examining the world of sports technology, brought to you by Thomas Alomes and the team at Sports Tech World Series.

In each column, we will provide insights into the global sports tech market drawn from our latest industry research, consulting clients and expert interviews. Our aim is to quickly inform you on what’s happening in the industry now, where it’s heading in the future and who are the major players, both emerging and established, operating at the cutting edge of this exciting space.

To make more sense of sports tech, we have classified the industry into sub-categories. Having covered esports and virtual sports in this edition, the different areas being covered in this series are:

Stadiums and venues

Solutions designed to improve the efficiency and customer experience in stadiums and venues.

Athlete performance and tracking

Devices and platforms used to measure or track athletes with the purpose of testing and improving performance.

Athlete, team and event management

Solutions that support the management of athletes, teams, leagues and events, with a focus on improving overall efficiencies at an individual and organisational level.

Betting and fantasy sports

Solutions focused specifically on the unique challenges of betting and fantasy sports.

Data capture and analysis

Data processing, capture and analysis solutions that support insights and decision making for a variety of sports related organisations.

Esports and virtual sports

Solutions focused specifically on the unique challenges of esports and gaming.

Fan and sponsor engagement

Solutions designed to enhance and improve the experience of the fan, or increase the value for the sponsor, including memberships and social media engagement.

Media and broadcast

Solutions that enable and enhance the sharing and distribution of sports content such as streaming platforms, automated broadcast graphics and online content publishers.

About STWS

Sports Tech World Series (STWS) is the trusted resource in the global sports technology ecosystem. We provide research, consulting and market insight services to help teams, leagues, governments, investors and vendors to achieve results and meaningful impact over the hype in sports technology and sports innovation.

About Thomas Alomes

An industry consultant, researcher and speaker, Thomas Alomes is a global leader in sports technology ecosystem growth and development with a passion for connecting the best people with the best ideas. He is currently head of North America at STWS and the founder of Sports Innovation Texas.

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Fortnite Chapter 3 could be adding a new type of Animal – ClutchPoints

The end is near for Fortnite Chapter 2 and players are undoubtedly excited for what’s in store for Chapter 3. Currently, there are rumors floating around about a new type of animal being added come Fortnite Chapter 3. 

HYPEX is back at it again with a new leak posted on Twitter. Their most recent leak suggests that Seagulls are the next flying animals coming to Chapter 3. Seagulls are apparently included in Chapter 3’s concept art which could be a hint towards the species coming to Fortnite. However, this doesn’t necessarily mean that Seagulls will be animals that players can interact with like Wolves and Boars. 

Twitter user Egyptian Fortnite Leaker pointed out that Seagulls have technically been in the game for a while now. Apparently, Seagulls in Fortnite are easy to spot, by simply looking at the sky. Because of this fact, Egyptian Fortnite Leaker suggests that Seagulls won’t be coming to Chapter 3. 

If we look at HYPEX’s track record, they’ve always been on the dot when it comes to their Fortnite leaks. Without a doubt, they’ve also had their fair share of missed shots, but we can’t deny their accuracy with leaks. However, this could be one of those moments wherein HYPEX is wrong about a claim they made. If the Seagull leak is truly accurate, we should be expecting these animals at the beginning of Chapter 3.

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Fortnite: Full List of Free Codes & Cosmetics – Cultured Vultures

Fortnite is a free game with a big emphasis on one thing for many members of the community: cosmetics. Whether it’s exclusive skins or some rare Back Bling, Fortnite fans love getting their hands on the latest looks, especially when there are free codes floating around.

If you’re looking to add some flavour to your locker, here are all of the Fortnite codes that you should be aware of to help you get some free stuff. Bear in mind that some of them have limited uses, meaning that they won’t be valid forever, and also that these are promotional items, which means that they may not be available forever either.

Fortnite Free Codes & Cosmetics

Tiger Spray Code
C64MD-U62R2-2B6ZM-6EQ4L

Rose Spray Code
WVYZ6-ZVQ9K-BHLBX-TTTG3

Quokka Spray Code
KWDU9-AHQVG-S63Q5-V8GMB

Eucalyptus Spray Code
6Z97C-HNW5E-5H9XH-864DV

Rainbow Racer
Players can currently team up with their friends and complete challenges to eventually unlock the Rainbow Racer skin for free.

How To Redeem Codes In Fortnite

Redeeming codes in Fortnite is easy, but first it’s important to note the difference between codes that can be redeemed on a specific Epic website and those that must be redeemed on the storefront of your choosing. All of these free codes must be redeemed on a specific site, whereas you have to redeem the code for a premium pack (such as Minty Legends) on something like the PlayStation Store if bought for that particular platform.

To redeem your free Fortnite code, head on over to www.epicgames.com/fortnite/en-US/redeem. Sign-in in the top right of the screen; make sure you’re using the account that’s connected to where you play Fortnite the most.

Once signed in, simply copy and paste the 20-digit code into the redemption box and hit activate. When you log in to Fortnite next, you should notice that your free items have been added to your locker.

Fortnite is free-to-play on PC via the Epic Games Store, PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One, Nintendo Switch, and Android.

MORE FORTNITE: When Does Fortnite: Chapter 2 – Season 8 End?

Some of the coverage you find on Cultured Vultures contains affiliate links, which provide us with small commissions based on purchases made from visiting our site. We cover gaming news, movie reviews, wrestling and much more.

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Fortnite’s Guava Fort continues to grow as The End draws ever closer – Gamepur

With the end of Chapter 2 Season 8 on the horizon, a new landmark in Fortnite has expanded once again. Guava Fortnite first appeared three weeks ago and has been slowly increasing in size ever since. The new fort looks a little ramshackle but has now been upgraded with some pretty serious-looking bombs on the roof.

The Guava Fort first appeared as a response to the arrival of the Cube Queen and her influence on the strange structures in the center of the map. It seems pretty clear that it will act as a staging area in the final fight between the inhabitants of the island and the Cube Queen’s forces.

With season three right around the corner and The End event just five days away, it seems likely that we will be saying goodbye to the island as we know it. The changes to the island between the first and second seasons were dramatic, and we expect no less this time.

The season began with cubes falling to the island from the destroyed spaceship, and since then they have spread their corruption everywhere, slowly making their way to the center of the map and forming Cubetown. Now a massive pyramid has formed above it, and the Cube Queen is hanging around, a very imposing figure as she prepares to unleash devastation across the island. This end of Chapter event is shaping up to be a fun one so make sure you don’t miss out on the action on December 5.

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Fortnite Tech Future Pack Release Date, Price And How to Get it – GeeksULTD

Towards the conclusion of Chapter 2 Season 8, a new ultra-high grade cosmetic pack was launched for Fortnite, and it has players and fans scrambling to the shop. The Tech Future Pack consists of a variety of cosmetics that are similar to each other and all of which are specific to the topic described above.

Every month, a new Fortnite Pack is introduced, and the Tech Future Pack provides gamers with a slick, clean aesthetic that reflects stealth and skill on the island.

New Fortnite Tech Future Pack in Season 8: Release date and Price » FirstSportz

Here’s everything we know about the Fortnite Tech Future Pack from release date to how to avail.

What’s In The Fortnite Tech Future Pack?

“Neon light and tech-advanced suits, the future calls for more if you want to make it to the top. Adapt your gear and prepare for the Tech Future Pack”. 

The Tech Future Pack includes three outfits: NeuralLynx, P33Ly, and 8-Bit, all of which are based on skins from the game’s early days. Also included are three harvesting implements and three rear blings that match each character’s style. The nine included cosmetics are:

To ensure that as many Fortnite fans as possible can order the bundle for Christmas, the Pack will be available for purchase until February of next year. We’ll have to be patient and see if Epic Games decides to drop prices of some skins on Black Friday.

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Fortnite Tech Future Price

It costs $17.99/£15.99 to get the Tech Future Pack. Buying it with V-Bucks is not an option.

Fortnite Tech Future Pack Release Date

Fortnite’s v18.40 update contained the Fortnite Tech Future Pack, which was delivered before the finale of Fortnite Season 8.

Until November 22, 2021, the Tech Future Pack was only available for purchase in the Fortnite Item Store. Anticipate the Tech Future Pack to be accessible for at least a few months, as all prior packs. It’ll be around until the 22nd of February in 2022, at least.

New Fortnite Tech Future Pack in Season 8: Release date and Price » FirstSportz

The Epic Games Store offers a free-to-play version of Fortnite for PC, PlayStation 5, Xbox One, PlayStation 4, Android devices, and Nintendo Switch.

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Celebrate the Holidays with a HUGE giveaway, exclusive rewards, and 20% off TRN Premium – Fortnite Tracker

We’re loading up your stockings this winter with Premium Rewards and our biggest giveaway to-date!

It’s been quite the eventful year here at Tracker Network! From adding support to new titles like League of Legends to re-launching our mobile app, we’ve found a way to stay busy.

There’s so much to be thankful for this holiday season. Most importantly, we’re thankful for you. Our mission to bring gamers and stats together is only possible through the community we’ve built together.

Premium Rewards

We loaded up the rewards shop for Premium users! Redeem a TRN exclusive Splitgate skin bundle and 500 Splitcoins, on top of discounts for merch and Advanced supplements.

Premium users will always be able to take advantage of legacy perks, including:

  • Ad free experience on all sites, apps, and devices
  • Personalize your TRN profile and receive a Premium Golden Flair
  • Game stats automatically update without having to keep the site open. No more grouped matches!

GO PREMIUM

Holiday Giveaway

If that wasn’t enough, then it’s time for us to casually drop the biggest giveaway we’ve ever done! All premium users are automatically entered in a drawing to win:

  • 2 SteelSeries Arctis 7 Headsets
  • 20 HUMANKIND™ Deluxe Edition Steam Keys
  • 500 ADVANCEDgg supplement samples

Headsets only available in select countries

You may also enter this giveaway by submitting a form here

In the meantime, make sure to check out the HUMANKIND™ free demo available on Steam, Epic, or the Microsoft Store

GET PREMIUM & ENTER THE GIVEAWAY

20% Off Premium

Get more, pay less– that’s our motto. Right now you can go Premium for as low as $2 per month

Now is the best time to jump in! What are you waiting for?

TRN PREMIUM

Your continued support is appreciated beyond words. Wishing a safe, happy, and healthy holiday season to all our friends!

– The Tracker Network Team

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How to Connect Xbox One Controller to Fortnite | Digital Public Square | laconiadailysun.com – The Laconia Daily Sun

Connect the Xbox One controller to iPhone Fortnite


Connecting an Xbox game console to an iPhone, iPod touch or iPad is simple and takes only a few minutes to complete.

How to Connect Xbox One Controller to Fortnite

Before you begin, make sure that Bluetooth is enabled on your iPhone and that the latest version of iOS is installed.

Go to Settings> Bluetooth. If Bluetooth is disabled, tap the switch to enable it.

Press the Xbox logo button in the middle of the console to turn it on.

On the top of the Xbox console, firmly press the sync button until the Xbox logo button starts to blink.

The sync button is the little black button with three curved lines on the side. It is the same button that you use to connect your Xbox console to a computer or Xbox One console.

Your Xbox console should appear in the list of other devices. Click on its name to link it to an iOS device.

If you want to use your Xbox console with your Xbox One after connecting it to an iPhone or iPad, you will need to link it to the console. It may be a good idea to have an Xbox One console and another to use as an Xbox console.

Open the iOS video game of your choice and hit the console, or a similar phrase, from the app settings.

Can you connect Xbox consoles to iPhones with iOS 12?

The ability to connect Xbox consoles to an iPhone or iPad is only officially supported on iOS 13 and later. To pair your Xbox console with an iOS 12 or earlier device, you’ll need to unlock iPhone or iPad, then install the Cydia app, which will add functionality.

Since iOS 13 is a completely free update for most iPhone and iPad owners, it is recommended to update your device’s operating system and connect the Xbox console to the official method shown above.

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Fortnite Set to Add an NBA Legend Among its High-Profile Collaborations – EssentiallySports

The most exciting news that’s come about very recently from Fortnite is that a brand new Michael Jordan collaboration is dropping in the battle royale tomorrow. This has been confirmed by dataminers Shiina and Zatheo, and the collab will include some exciting cosmetics with its bundle.

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This news will definitely get several fans excited about this new collaboration which promises to be one of the biggest ones for Fortnite this year.

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Fortnite X Jordan Collaboration confirmed by leakers on Twitter

Popular leaker and data miner Shiina has confirmed on their Twitter page that a Fortnite X Jordan collaboration will bring in some exclusive cosmetics alongside a bundle.

This news was also confirmed by another leaker named Zatheo, which means this is pretty much happening and that the news is accurate.

WATCH THIS STORY –   Toughest Video Game Bosses of All Time

The skin will launch tomorrow and some creators will also get exclusive access to it, according to Shiina.

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Fortnite has had a good history of collaborating with NBA stars and has previously collaborated with Lakers star LeBron James as well.

The NBA star was featured after his role in the movie Space Jam: A New Legacy and its bundle included a handful of outfits based on his career in basketball and his role in the movie. Alongside the two skins, the bundle also contained associated accessories such as the Nike LeBron 19 shoes. An optional outfit amongst the bundle paid homage to LeBron’s classic game day look from 2018.

Besides this, Fortnite also had a crossover called Fortnite x NBA which featured a brand new mode called the Court Crashers mode. In this mode, Fortnite players could score points through slam dunks by launching themselves through high leaps. During this crossover, players could also visit a brand new NBA Welcome Hub that gave this Epic Battle Royale an interesting new look.

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What do you think about this crossover between Jordan and Fortnite? Let us know in the comments.

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Fortnite Guides: How to get the Nick Fury skin on Fortnite – ClutchPoints

Once again another Marvel hero dropped in Fortnite’s Item Shop. This is due to Epic Games’ multiple-year deal with Marvel to release characters from their universe at least monthly. Earlier this month we’ve seen Fortnite’s sudden skin release of the Dark Phoenix a.k.a. Jean Grey. This time around Epic Games brings to us the man who assembled the Avengers in the form of the Nick Fury skin on Fortnite

Players can purchase three cosmetics from the S.H.I.E.L.D. set separately:

  • Nick Fury (Outfit) 1,500 V-Bucks
  • Director’s Scythe (Harvesting Tool) 800 V-Bucks
  • First-Strike Infiltration Glider (Glider) 800 V-Bucks

As usual, Fortnite’s item shop is also offering a bundle for a cheaper price alongside extra cosmetics. The Nick Fury Bundle which costs 2,000 V-Bucks includes the following:

  • Nick Fury (Outfit)
  • F.I.E.L.D. Pack (Back Bling)
  • Director’s Scythe (Harvesting Tool)
  • First-Strike Infiltration Glider (Glider)
  • Quinjets in Flight (Loading Screen)

Just like Dark Phoenix, Nick Fury’s skin is Fortnite’s impression of the Marvel character. These days, Epic usually comes up with MCU skins for Fortnite to promote upcoming Marvel films. Nick Fury’s arrival in the item shop isn’t exactly the MCU depiction of the character. S.H.I.E.L.D.’s leader is another representation of Fortnite’s version of Marvel skins. 

The Nick Fury Bundle is available in the item shop today for 2,000 V-Bucks. Get it while you still can.

Dragon Age 4, DA4, Bioware, Matt Goldman

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