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Check Out The Call Of Duty: Black Ops Cold War PC Trailer

Call of Duty: Black Ops Cold War is almost here, arriving on November 13. The PC edition features 4k graphics and uncapped frame rate, and of course you can make the game look incredible with those wild new video cards. In a trailer released today, Activision highlights PC performance. Raytracing. Ambient lighting.

All kinds of cool stuff you can tweak and tune is available to create a customized Call of Duty experience. Call of Duty: Black Ops Cold War will be available on Battle.net alongside Blizzard titles and other Call of Duty PC games. Check out the flashy new trailer for a look at what’s coming in just a few weeks!

Far Cry 6 And Rainbow Six: Quarantine Delayed

COVID-19 is still ongoing and many industries continue to be impacted with work from home orders and other pandemic-related roadblocks. Because of that, two more games have been delayed due to the ongoing virus with Far Cry 6 and Rainbow Six: Quarantine both being pushed back. 

For those excited about the next step for Far Cry, Far Cry 6 initially had a February 18, 2021 release date set. Unfortunately, that has been pushed back beyond Q1, which puts the launch window anywhere between April 2021 all the way until March 2022. Rainbow Six Quarantine has also been shifted around, slated for a similar window and Far Cry 6. 

In a recent investor’s call that GI was a part of, Ubisoft chief financial officer Frederick Duguet offered the below statement: 

Despite having moved Far Cry 6 and Rainbow Six Quarantine to 2021-22 to leverage their full potential in the context of production challenges caused by COVID-19, our new non-IFRS operating income targets for 2020-21 remain within the boundaries we set back in May. Being able to maximize the long term value of our IPs while at the same time maintaining solid financial targets highlights the increasing recurring nature of our revenues, the strength of our portfolio of franchises, confidence in our holiday season release slate, and current supportive industry dynamics.

The good news is that revenue is up due to many being stuck at home, so it makes sense, from a business perspective, that the drive to keep the focus on current live-service games is there. With Assassin’s Creed Valhalla and Watch Dogs Legion also on the horizon, the decision to delay the aforementioned titles isn’t going to have its usual impact. 

With a surge in digital game sales due to COVID and digital-focused systems, the industry is riding an odd edge between momentum and uncertainty. CEO Yves Guillemot added: 

“The videogame industry is benefitting from very strong momentum. It is by far the fastest-growing segment of entertainment and is driving unprecedented consumer engagement and social interactions. In this context, our strategy and competitive advantages continue to be fully validated by recent industry announcements of consolidation and new platform launches. The value of videogame IPs has never been so strong and these announcements highlight the importance of owning a deep and diversified portfolio of high-quality franchises. Thanks to this major asset, which we have built up organically over more than two decades, Ubisoft has entered into fruitful partnerships with the biggest technological and videogame platforms, who are all thrilled to onboard our content.

At the same time, we continue investing to increasingly leverage our direct-to-player relationship. Over the past ten years, we have built our proprietary online distribution and services ecosystem, our unique identifier across games and platforms, and our unparalleled production capacity. These are formidable assets for strengthening this direct relationship. Through multiple entry points and business models, and with the introduction of Ubisoft Connect, we aim to offer players frictionless access and enriching experiences across our full catalog of games. This will expand discoverability, traffic, and global engagement to ultimately provide meaningful value for our players, our teams, and our shareholders over the coming years.

The ongoing situation, and all of 2020, really, will have a lasting impact on many industries, including gaming. It will be interesting to see how the business and consumer sides of this coin adjust with the new generation. 


What do you think about the decision to delay Far Cry 6 and Rainbow Six Quarantine? Sound off with your thoughts in the comment section below! 

World Of Warcraft: Shadowlands dives into the afterlife next month

We’re back on track for a trip to hell, adventurers. After last month’s delay failed to give us a new release date, Blizzard are now confident in their ability to deliver World Of Warcraft: Shadowlands by the end of November. It’s not the Halloween launch I imagine they were hoping for, but hey – what better way to close out this year than by yeeting ourselves into the fantasy underworld?

To get us all prepared for a trip out of mortality, Blizzard have released a new story trailer for the sinister expansion. Truly, I have no idea what is going on in Azeroth these days.

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While originally planned to launch back on Tuesday, Blizzard delayed Shadowlands last month – citing a need for polish, balance, and to tighten up some interlocking systems. Today, executive producer John Hight returned with a message explaining that they’re on track with those changes, believing the team can get the game on shelves by November 23rd.

“Since we first told you about our decision to delay, we’ve used the time to further polish the expansion and shore up the endgame, including overhauling the combat and rewards in the Maw, and reworking the Covenant systems to make your choice more immediately impactful and have clearer long-term goals. Now the team is in a great position to get things the rest of the way to the finish line before November 23—and as always, we’re committed to working with you to improve the game for as long as you’re out there playing it.”

In addition to the awaited release date, Hight gave dates for both the pre-launch Scourge Invasion and the expansion’s first raid. On November 10th, the world map will periodically flood with the undead, turning players into zombies that risk infecting even more players. Following the expansion’s launch, Castle Nathria will test raiders with Shadowlands’ first endgame challenge, opening its doors on December 8th.

The world being divided by timezones and all, Blizzard have put together a nifty little map explaining when, exactly, Shadowlands will open up. For us in the UK, we’ll be taking a trip to the underworlds at 11pm on Monday, November 23rd.

For the time being, you can check out some of the wild changes made in the pre-expansion patch wot hit earlier this month. I popped in myself with the last of some BlizzBucks I’d acquired over the years, and it’s all quite neat. The tutorial zone actually works as a tutorial, the levelling experience has been handily condensed into a mere few hours, and I must’ve spent 500 gold dipping into the new customisation features at the barbers.

Let me know if Sylvanas bites the dust in this one, and maybe – just maybe – I’ll consider jumping back aboard the WoW-train.

Does Watch Dogs Legion contain a single NPC I could bear to hang out with?

As you’ll probably know by now, Watch Dogs Legion‘s big boast is its “play as anyone” feature, where you can recruit and subsequently play as any one of nine million procedurally generated Londoners. As I done said in my review, it works as advertised… sort of.

The level of simulation is dead impressive, and can lead to some interesting situations. But it leads to a lot of weird ones, too. Regardless of how well Ubisoft have concealed the practical limitations of this extraordinary system, we’re just not at a point in game design where you can automate the generation of a character’s appearance, backstory and personality, and have them walk out of the process as a believable and compelling human being.

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Nightmare future London, therefore, is a great big stroll through the uncanny valley. At best, potential recruits feel like NPCs created on the spur of the moment, by a tabletop GM accommodating a player’s insistence on talking to absolutely everyone in a throwaway tavern scene. At worst, they’re… well, about the same, but if the GM in question was in the final stages of a gruelling, three-day ale monstering. And to top it all off, in addition to their so-near-yet-so-far position re: humanity, they all seem like extremely annoying people, thanks to the selection of Extremely Online hobbies and interests the game populates their biographies with.

Anyway, I thought I’d conduct a sort of half-arsed Voight-Kampff test, to see if I could find an NPC in Watch Dogs Legion who seemed like they might make for at least passable company, were I a dystopian resistance fighter. The sampling has been pretty much random – I fast-travelled to each borough in the game, using my magical future phone to download the personal profiles of the first people I saw, and screenshotted the lot. I will now go through them one by one, judging their worthiness, and moving on when I inevitably decide they’d be unbearable. Here we go:

Angus Miller

A man in a brown leather jacket, with a weird smirk.

Angus almost seemed alright, to be fair – a strong start. Anyone willing to be a climatologist in the nightmare future is probably a pretty solid geezer, and they’ve even submitted an article to a science journal! Admittedly they also sell elbow fetish videos, but I don’t want to yuck their yum. It was all going so well until I noticed that Angus’ face is perpetually stuck doing the People’s Eyebrow, a la Dwayne “The Rock” Johnson in the late 90s. I checked – it’s always like that. I imagine him as being always one sentence away from finding a way to make the conversation about elbows, and I think that would get uncomfortable quickly. Next.

Shaimaa Armia

A woman with heavy foundation makeup and a jacket in the worst shade of pink that exists.

What a fucking bin fire of a human being. Apart from anything else, who joins the Conservative Party at age 18? That’s chilling, for a start. No wonder she screenshotted an article on coping with feeling hopeless. But I’m sorry, if the subheading for your entire presence on earth is “banned for life from London Zoo”, you’re no friend of mine. Straight into the canal with her. Next.

Bryan Silver

A man with a beard in a beige canvas coat.

I don’t know whether it’s the Morpheus specs, but this guy has the energy of a role played by a young Laurence Fishburne, in a straight-to-VHS movie about sad policemen. And indeed, it turns out Bryan does have a private phone line to the commish himself, so he’s well in with the fuzz. I must say, he looks astonishing for a man of 60 years old – maybe it’s all those vaccinations he refuses to take. Still, even if it wasn’t for that little yikes, the fact Bryan describes his job as “investor” without any further details means he is almost certainly a scammer. Search history backs it up too. Sorry Bryan, I’m inoculated against bullshit. Next.

Abbas Ibrahim

A man with a silly visor thing, a trilby, and a death-themed Christmas sweater.

Ah, yes. It’s Cyclops from X-men, re-imagined as a dejected incel on Christmas day. He does like cricket, but I know nothing about the sport, so we wouldn’t have any common ground there. And besides that, Abbas seems mostly interested in chemtrails, as well as getting wankered and doing parkour. Disaster of a man. Quite like his necron Christmas jumper, but that’s not enough to save him. Next.

Bronywn Moss

A woman with a button-up shirt and some form of hat.

Look, I’m not proud, but I was quite taken with Bronwyn at first. She’s a sharp dresser, I love the Welsh, and I’m always partial to a woman implicated in a drone incident. However, then I got to “games journalist” and “£109,000 a year salary”, and couldn’t stop laughing. Sorry Bronwyn, you cannot possibly exist. Next.

Graham Anderson

A bald man wearing a vest with an unbuttoned grey shirt over it.

Graham almost got away with the fact he’s a cryptocurrency analyst with the fact that he plays melodica in a Reggae band. That, after all, is an extraordinary sort of power. But the fact he’s climbed Everest as well, and he’s into “sharing articles”… I dunno. There’s nothing ostensibly awful here – we’re close – but Graham feels like the sort of bloke whose personality is exactly like the fake personality assumed by the Twitter account of an obnoxious Fintech startup, and I want to avoid him like a binbag of dogfood in midsummer.

Levent Topuzoglu

A pleasant old man.

Ah! Finally, the hero we deserve. Part Ghandi, part Alf Garnett, all champion. Levent was doddering along the street extremely slowly when I found him, and when engaged with in conversation had a proper growly cockney accent. And unlike everyone else in the game, there’s nothing needlessly techy in his background. He just likes cars, and mayors, and efficiency. He wants to be a bit more careful with his thumbs, but that’s no reason to cast him into the dark. Welcome to the resistance, Levent, I’m sure we’ll get along just fine.

World Of Warcraft: Shadowlands Gets A November 23 Release Date

World of Warcraft: Shadowlands was delayed, leaving players to enjoy the new leveling experience in the pre-patch wondering when the new expansion would hit. Well, today we wonder no longer. World of Warcraft: Shadowlands is arriving on November 23. There are several other important dates included with this announcement. On November 10, the pre-expansion fun begins, which should be a great way to gear up all those characters you’ve been leveling before heading into Shadowlands.

On December 8, the first Shadowlands raid, Castle Nathria is scheduled to open up. December 8th also marks the start of mythic dungeons and PVP Season 1. Have you been gearing up your alts? Personally, I’ve leveled several characters up with the new experience and it’s lightning fast. Plus you get to play through expansions and areas that have basically been lost to time over the years, which is cool. Are you looking forward to Shadowlands? Let us know in the comments! And watch this cool trailer below!

Anthem 2.0 Update Revealed, Possible No Man’s Sky-esque Comeback If Pulled Off Correctly

BioWare tried something completely different for them when they took to the online world once more for Anthem. Despite some of the smoothest flight mechanics in gaming history, the short-lived story that promised progression (that didn’t happen), glitches, and launch issues made the game’s launch a distinct failure. Following months of silence and then a hesitant return, the studio then decided to pull back completely to regroup for Anthem 2.0. Could Anthem be the next No Man’s Sky with a total 180? Possibly, the Anthem 2.0 update looks promising but that doesn’t ensure success. 

The studio is still balancing out ideas but it has a firm outline of the start of Anthem 2.0. The concepts expressed in the latest BioWare blog post are still just that: concepts. These conceptual directions for the online game are currently being testing concerning Javelin functionality, different builds, and revamping the skill trees. 

Here are some of the ideas BioWare is cooking up:

Javelins

Choice and Experimentation in your Loadout

  • All items are categorized to one of the 11 available equipment slots
  • Weapons are either Primary or Secondary, allowing distinctiveness in their role
  • Mods and Artifact slots replace Components
  • Manage Equipment and Abilities in your Loadout Screen

Reliably Create Builds

  • Abilities are unlocks, not drops! Play with the Abilities you want, when you want
  • Empower your Abilities by equipping them with Mods
  • Builds are defined by the synergies of Specializations, Abilities, and Equipment
  • Inscriptions improve build synergies, but are no longer the primary factor

Provide Choice and Progression through Skill Trees

  • Each Javelin can level up, awarding Skill Points
  • Skill points can be spent to unlock Abilities, Passives, and Stat Boosts
  • Each Specialization has its own Advanced Skill Tree

Expand on the Fantasy and Playstyles of Each Javelin

  • Javelins have access to multiple specializations that cater to different styles of gameplay
  • Each Javelin now wields a powerful Artifact that can be customized

Skill tree changes

Upon listening to player feedback, the studio wants to improve the satisfaction level players feel when leveling up their skills in-game. So, more skills! The Anthem 2.0 testing period includes a completely new skill tree system to include more power, more ways to customize, and more ways to feel proud of progress being made. 

Artifacts

“We’ve heard from you that Components feel like nothing more than stat modifiers,” reads the blog post. “With that in mind, we’re also experimenting with a new Artifacts system to replace them. Artifacts are pieces of super powered tech that set your Javelin and Freelancer apart. Each Javelin type would have a distinct Artifact catering towards its class fantasy. For instance, your Ranger’s rocket pod would be upgraded into the Skyfell Launcher Artifact, a pair of back-mounted pods that transform into powerful rocket launchers.”

Further changes will alter Artifact appearances depending on loadouts as well as more ways players can influence what role the Artifact plays. 

There are more changes in the works that BioWare isn’t quite ready to share yet, but these fundamental changes are a good start. Going forward, transparency is key, especially in an age where misinformation is accessible by a click of a button, so BioWare needs to make sure that it doesn’t make the same mistake it has made in the past: going ghost. Since a big issue previously in Anthem’s shelf life offered features not being ready in time and promising too much too soon, it’s important that both the publishers and the developers are open and honest about what’s going on behind the scenes moving forward, especially with so many changes on the horizon. 


What do you think about the proposed beginning changes for Anthem? Would that be enough to get you back into the game? Sound off with your thoughts in the comment section below! 

Sharky Shell Location In Fortnite – Where Is Sharky Shell In Fortnite ? – TalkEsport

Fortnite challenges its player base with new tasks every week and this week is no exception. Players will have to look for the Sharky Shell location in this week’s challenge. The spot is not specified on the map however follow this article to know where to find it.

What Is The Sharky Shell Challenge?

The challenge is to make your way to the top 25 players landing on Sharky Shell. The Shark is the Sharky Shell, and landing on it will allow you to go further with other challenges.

Sharky Shell Location:

Land around the huge shark head shaped stone close to the north coral castle, and make your way towards it. Once you have arrived on the shark head, the challenge will be completed, provided you are among the first 25 in the server to reach it. That is all there is to this week 9 challenge.

The challenge is quite difficult in itself as everyone in the match will be chasing for it. Being in the first 25 players reaching the location is quite a hard task and surviving till the game recognize your presence is an additional difficulty. Weekly challenges come in conjunction with the Chapter 2 Season 2 battlepass. Completing challenges will let player level-up their passes which in return grants them awards.

However, these challenges are intended to keep players engaged. With Valorant attracting players from every possible FPS, other developers must keep their player base’s attention undivided in order to keep them from switching sides.

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Watch The New PlayStation 5 Demon’s Souls Trailer

Are you ready for Demon’s Souls? The PlayStation 5 launch title is almost here, and we just did an interview with the creative director with tons of new info. We talk about the sixth archstone, fractured mode, and a whole lot more. So check that out. When you’re done with that, it’s time to check out some new gameplay! In this trailer, you get a look at Bluepoint’s fresh new look on Armor Spider, Flamelurker, and more. 

It’s a hot and heavy five minutes of action, so you can really get an idea of what Demon’s Souls is going to look like running on that next gen hardware. What are you looking forward to in the new Demon’s Souls? Let us know in the comments!

Uncharted Movie Is Done Filming, First Look At Mark Wahlberg’s Sully Costume

Despite a global pandemic, a rotating door of directors, and a plethora of other issues regarding the Uncharted movie starring Tom Holland as a much younger Nathan Drake, the prequel film has officially wrapped up filming! To celebrate, we’ve got our first look at Mark Wahlberg as Sully. Well, his outfit at least. 

The news of the Uncharted movie’s filming being a done deal came by way of the official Uncharted Twitter account with a special little tribute to our beloved Nathan Drake: 

While Holland is set to star as a more youthful Nathan Drake for the prequel, Mark Wahlberg is also playing a central role as a younger Sully. The actor previously shared a look at him in all of his mustachio’d glory and now we’ve got our first look at his character’s costume: 

For those that may not be in the loop fully yet, the live-action Uncharted movie follows a tale told before the games, with a young adult protagonist we’ve seen a few times throughout the franchise. This film has been hit with numerous cancellation rumors due to a constant change of hands and being stuck in development hell for several years. Luckily, it seems like it’s all pulled together with even the voice behind Drake himself giving his official seal of approval. 

As for the film itself, the Uncharted movie makes it theater debut on July 16, 2021. 


Are you excited to see Tom Holland bring Nathan Drake to life in the upcoming movie? Sound off with your thoughts in the comment section below and tell us what you think! 

Garena Free Fire adds the Ultrasonic Rave to its Elite Pass – AppSpy

Garena Free Fire has had another Elite Pass (EP) added to the popular battle royale, this time called the Ultrasonic Rave, so you can expect a musically themed EP this time around.

As the title suggests, the Ultrasonic Rave EP sports a retro inspired hip hop theme, with the new characters sporting oversized jewellery, baggy trousers and a huge puffy jacket to match the aesthetic.

As with every Elite Pass before it, Garena Free Fire’s season pass adds some new weight to the game’s lore. With the Ultrasonic Rave, the game is now focusing on a supercity that’s using a new type of music technology to bring its citizens together, and other countries wish to steal this tech to use for themselves.

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It’s down to two Ultrasonic guards; Cooper and Candy, to stop this from happening and protect the city. Both of these new characters have been added to the game as new skins for you to collect, with additional items such as the Victory Tune backpack skin, the Tomb of Boom loot box skin, the Mic Drop grenade skin and the Ultrasonic Rave surfboard available to collect. To match this retro aesthetic, the game has also added an arcade game special effect for the new characters to use while playing.

This isn’t the only event current happening in Garena Free Fire, as the battle royale is also holding Halloweek, a Halloween-themed celebration which includes a collaboration with indie electronic music label Dirtybird Records, and daily log-in bonuses where you can collect spooky themed boards, parachutes and character skin items to use in-game. On Halloween itself, you’ll also be able to net yourself special magic cube fragments that can be traded for exclusive rewards.

You can download Garena Free Fire from the iOS App Store or Google Play for Android. It’s a free to play game with in-app purchases.